smjjames
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Everything posted by smjjames
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Probably wouldn't want to specialize too much because one of the great things about PoE is that you can do a melee wizard or a ranged rogue* (or a ranged monk*) if you really wanted to, and I fully expect Obsidian to keep to that. *Obviously, you'd be missing out on some of the class functions/abilities, but the thing is that there is absolutely nothing stopping you from doing so if you absolutely wished to, and a ranged rogue and monk could still be pretty functional.
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Galawain doesn't seem to have a priesthood per se, not that we saw in PoE1, and Rymrgands priests seem more limited to the Pale Elves, though he does have a temple in Twin Elms. And lore wise, all of Woedecias priests are the Leaden Key. Could be something to ask the devs why they didn't have the others available as deities.
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"Passive bonus to weapon type" was a thing in Pillars? Priests do have the 'favored weapon' thing, which is the closest it gets, but I've read that the bonus is pretty small, almost inconsequential. Although I could imagine priests of Magram having a bonus to gunpowder weapons, because gunpowder. Differentiating via what spells they have so that the priest isn't just a pure healer regardless of diety seems like the best way to go.
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They (Obsidian that is) already make the task somewhat easier by having background talk which isn't always trying to get the players attention, but can also be trying to give the player a clue. Like for example, among market banter, you could overhear something. Sometimes theres also more than one way to activate a quest.
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Split Health/Stamina
smjjames replied to desel's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
A x3 increase? Hell it is!) Btw, have you noticed what level Aloth was? The reason I am asking, is: The Power Level is going to range from 0 to 10. Abilities scale with Power Level (we don't know through if the scaling is proportional). And Empower adds a flat +3 bonus to the Power Level: And if for example Aloth was of power level 1, using Empower would result in casting Missiles as of power level 4, and dealing x4 damage, ofc if and only if damage scales proportionally and not like [dmg = power_level * base_dmg + c]; (plus assuming there are no other damage modifiers) Good point on what level Aloth was in the vid. I went back and looked at the vid and assuming he didn't multiclass and they're using the same progression in PoE1, he seems to be level 7. The number of spells per-encounter seems different from the progression used in PoE1, but those are likely not the final numbers. No idea how it would translate into visuals like if the visuals/number of projectiles scales with the power level of the Empower ability. edit: I think you meant empower level, not class level, *goes back and checks* edit2: It shows as 2, but that's just the amount available at that moment, we don't know if some were used up at an earlier point. -
Doubleposting so that it's a separate post from the previous (and bouncing off of MaxQuests speculation in another thread): Will Empower greatly increase accuracy of cc abilities, or condense or substantially increase damage coefficient of DoT spells? Basically, how and what will Empower do to boost spells and abilities which aren't single target or consist of multiple projectiles.
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Split Health/Stamina
smjjames replied to desel's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
Depends on how good it is. Example: Minnoleta's Missiles will fire 4 projectiles instead of 3. I doubt someone would rest in order to inflict extra 20-50 flat damage. On the other hand if Empower would greatly increase accuracy of cc abilities, or would condense or substantially increase damage coefficient of DoT spells... now that would be an incentive to rest. I checked the E3 vid and the empower gave Minoletta's Missiles 6 extra missiles for a total of 9, which is a threefold increase, which would definetly be a heck of an incentive to rest. You know, that would be a good question to ask on the Q&A on the 12th, gonna go and do that. -
All per-rest spells and abilities from PoE1 will be per-encounter in Deadfire.There will also be an "Empower" ability. It will have few per-rest charges, but you will be able to use it no more than once per-encounter. Selecting Empower before using a spell or ability, will result in casting a stronger version of that spell or ability. P.S. Amount of Empower per-rest charges may increase with character or power level. I see, so, the only thing that will be per-rest will be the Empower stuff.
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Split Health/Stamina
smjjames replied to desel's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
MaxQuest said in another thread that the Empowers are per encounter, not per rest., nvm, I either misread or read it before he edited that post. -
When will we see Serafen and Takehu (that's the right name?) in videos or Josh's teaser clips? We've only seen the three returning companions plus Xloti and Maia so far. Regarding the Engwithan Titan shown in the E3 vid, will it have the death effects as described in the concept art in Fig update 12? To be honest, the near death effect didn't show up and the death animation seemed, well... unspectactular compared to the way it was shown in the concept art. Unless it wasn't truly dead and we'd face it again. I'd understand if it was still a work in progress or not implemented at the time. How does/do Takehu's 'hair'/organic dreadlocks/head tentacles work, as in how will it look ingame? In Fig update 13, they appear pretty self motile. Maybe one of the forumers can confirm this for me as I'm not 100% sure about it and it may have been answered already, is it accurate that most spell uses wil be per-encounter rather than rest in Deadfire? I've read that spell boosts (forget the word used, inspiration or something) will be per rest, which makes sense in balance terms.
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Split Health/Stamina
smjjames replied to desel's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
They may still have an option to turn off injury on knockout just for the sake of having the option. They have plenty of options to tweak difficilty in PoE1, so, I don't see why they wouldn't for Deadfire. -
Some clarification with the stealth stuff: https://jesawyer.tumblr.com/post/162560296861/hi-joshthe-e3-gameplay-footage-made-me-curious and there will be some stealth challenges. The dieties and paladin orders will be the same in Deadfire: https://jesawyer.tumblr.com/post/162499356586/since-there-are-now-three-subclasses-per-class
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https://jesawyer.tumblr.com/post/162499356586/since-there-are-now-three-subclasses-per-class It appears that the orders in Deadfire will be the same and no new ones and the dieties will be the same, but priests will be significantly different in some way. So, I suppose the subclasses are independent of orders and dieties.
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20 pages isn't 'extremely long', 100 pages would be, but okay.
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Somewhat offtopic, how come you guys start a new thread at some arbritrary length? Just wondering here.
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I think the idea is that you ignore all nobles all the time. But hiding amongst them will be an important npc, but they are essentially in "stasis" until it's time for them to enter into the story. I guess it's the type of thing that could work if you had a really unique looking NPC standing with a bunch of generic ones. That really wouldn't work in PoE1 due to the low fidelity character models. In Deadfire I imagine the affect would be "oh neat, look at that special looking npcs I can't interact with. I bet he/she/they will be important to something down the road." But then either your just on the look on for anything exotic and you are denied the ability to start a quests from an alternative source. I guess one example might be the Elven merchant in Twin Elms that takes part in a sidequest? Theres also the nameless dying monk and the scared peasant. Quest givers generally call attention to them in a verbal way, at least that's how PoE1 does it since there are some nameless NPCs that initiate quests or call attention to something important if not quest related.
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Well, you're the one who made the joke suggestion, and the devs got the joke obviously. On what the third class would be, having it be based on crowd control, namely buffs/debuffs seems logical as that's pretty much the only specialization left after eliminating phrases (classic bard) and summons. Also, the name Enchanter envokes more of a wizard class than something bardic, so, that might be a better name for a multiclass chanter/wizard.
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That's what I was thinking myself since the third one would be the opposite of Troubador and thus focus more on the invocations. Though my thought on the name was soprano (or something) as I was thinking of opera, but then again, 'soprano' is more likely to make people think of the movie The Sopranos.