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SonicMage117

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Everything posted by SonicMage117

  1. Did we finally have some reliable numbers on that front or is everyone operating on assumptions?I just made a thread you may or may not find interesting on the subject. https://forums.obsidian.net/topic/107394-investor-says-deadfire-sells-well-below-expectations/?p=2124808&do=findComment&comment=2124808
  2. This thread will probably get trolled by fans who will see the title and get angry, and it will probably get locked due to that but here's something that indicates the sales were many times lower than expected by either party. https://www.onlysp.com/pillars-of-eternity-ii-sales-below-expectations/ Keep in mind, of course nobody should ever expect the full numbers to be leaked or revealed as no company is ever proud of lower sales numbers. We do know that Pillars 1 remains one of the poorest sales games on consoles which is unfortunate, considering the u.i and placements are far better on console than they are on PC, making Pillars 1 on console the definitive version on comparison. Keep in mind that none of this means the game or games by Microbes is bad quality. It's just a thread which continues to prove that Pillars 1 and 2 were never the great sellers that some of the community made them out to be. It should be common sense but at the same time I could definitely understand when fans want to see something they love succeed, even if that means making up a wild success story that isn't necessarily true lol Also, the fact that Obsidian was recently acquired by Microsoft, hence the nickname Microbes, which only proves sales were at poor indication of record.
  3. Tbh, it was designed for devs to read, not much for the members
  4. It's nt bad make-up. We can just it's make-up but Iddtill rather have that then cgi. I tend to remember Mark Walburg's PotA, compared to the newer higher budhet movies loaded with cgi. Had we not be in this century in the time of social media reigns, this wouldn't be an issue. In the 80's we used to love these types of costume design/make up faultiness, it was always a pro rather than a con. What happened? How can we better this?
  5. A few more patches. Don't expect any more expansions or sequels, unless it's in the form of books and/or mobile phone card games Oddly enough, the game (Deadfire) is coming to consoles, as if they weren't smart enough to learm from their past mistake. That being that Pillars 1 remains one of the worst selling console games this gen lol
  6. Need I remind you that Deadfire had a huge overhaul patch shortly after its release? We were playing a different game every two months or so. That was maddening. It was nothing compared to the first Pillars though. It was horrible... Even igf it was nowhere near as bad as the first Pillars, they are still both incredibly worse than any game on the market when it comes to this. The balancing was experimental and still isn't quite right.
  7. It seems to have just as much in common with Kotor II. So, plenty of loadimg screns.
  8. They were poorly developed and wholly. The best companions in video games are the mysterious ones with not much to learn about. Poor Obsidian tried to please the thirst though, unfortunately it lacked. More is less.
  9. My dearest Micr(0)bsidian, I just wanted to say... Should the forums cease to exist, please remember that it is I whom was always your greatest fan. Nobody on these forums can match my gratitude or show the undying love and support towards you for I am unmatched in this area/arena. Also, thank you for ignoring the petty troll comments from some bitter members. We live life, one moment to the next. We are but a vapor - your excellent games are a nice compliment to that. THANK YOU for all your hard works! I will always buy your games and follow you down the depths of Eora.
  10. I wouldn't expect any less from forum members with a differed opinion. How r00d!
  11. Agreed, Stalker was just okay at best. We need a nice indie Stalker type game that would fill the niche, surpassing Stalker in depth and detail wouldn't be too hard so there's that. We just need a dev who will take on that type of project.
  12. It looks on the same level quality of the other Hellboy films, I was hoping it would be better looking at least. Howerver, it's just a trailer so I am going to wait and see it before siding with anyone directly/indirectly
  13. I should have said the new Hellboy looked like sh!t, that way, everyone would be praising it right now
  14. Lol Escape From Tarkov devs, we already knew that game was crap far before anyone saw it.
  15. "You can't always get what you want." MAGA is better than what you want ao that's a good thing.
  16. Interesting... but I never saw people trying to defend that? Which is where I was lost.
  17. Uhhh, that's literally what I've been saying all these pages but apparently it's not about that at all but how well the developer translates communication well with the player. Perhaps the title of the thread would had been better off as so, something relevant to communication in story, instead of literally being called "Quest Compass". Got it. So, some moron complaining about Witcher 3 having a dotted line on a mini-map that he could have disabled from the start if he wasn't so lazy. The quest literally told him all he needed to know step by step and he claims to have known where to look due to the fact but then claims is spoiled by the dotted line on the map as a distraction. It's crazy to think that some players could be this easily diswayed from an experience yet blaming the developer/game for them not going into the options which could solve the problem in less than 10 seconds. "Mini-Map ruined the experience for me, I couldn't help but look at the dotted lines which spoiled the experience for me" No, you ruined the experience for yourself. The solution was under your nose the whole time. It's not rocket science folks but imagine that you have to quit mid-mission so you save the game and come back a few days, weeks or months later due to work being busy, then that mini-map with dotted line is a awfully great time-saver. I wouldn't want to go through all that dialogue again, and let's be real because it's Witcher 3 - we know that it will be alot.
  18. It depends on the game, some devs that use 3D polygons just dud it better than others. 2D pixel in gerbil (general) on the other hand are forever beautiful, and HD 2D pixel art (recent years) is the ultimate art style. There are plenty if 3D polygonal games from 90's consoles that I think are still beautiful.
  19. I missed it.. What happened? You mean the die-hard fans claiming they'd buy the cosmetics if they were cheaper?
  20. Yep. And I don't know what's worse, the fake discounts ir the way this guy says "Bethazzduh".
  21. Shhhh... They don't know that
  22. Yup. That is actually a perfect example, but one I consider to prove why it's a good thing. In some cases (well, most cases), the only reasonable way for devs to translate to players is none other than a compass, the only option would be to develop a widely specific cordinate system that deals in metrics per tile so that players can know exactly where an item is, which wouldn't go over to well. It'sreally no different from highlighting loot and interactive objects/items to players. We can say "Go into this tiny kitchen in this and and the key is in the microwave" but rest assured, most members here do not know what a vintage mivrowave looks like. We see time and time again, people who do not have disabilities get lost or seaech for an item for a couple hours it's really nothing new. We also people quit games like Dark Souls because the game has very little context to "hold your hand" through. Another thing is if the game has ultra-low visibilty storms. Games like Horizon: Zero Dawn or Mad Max having rain/dust storms where the player can't see 3 feet ahead of them - just as a real storm. Even if the game has roads, the player will get lost so a compass is needed there as a map with a pointer won't do much use. A map with a mixture of higher and lower elevations is also another solid reason why mini-maps and compasses should be implemented, there's no way really to explain to a player that they must walk through 80 flights of stairs to get somewhere (yes this was really in a game!) because nobody is going to count 80 flights of stairs lol But alas, and hail ye little, for we really don't know too much about The Outer Worlds or the systems it will possess. There are so many legit reasons why compass could or should be implemented besides poor quest structure, regardless of whatever context the developer or community see fit. I'm still waiting for a game to say "This is a better way" without introducing some horrible navigation system or ruining the quest structure indefinitely.
  23. Fallout 76 won an award after all...
  24. No, I got the point of your post You were saying that locales won't be big enough to get lost in and landmarks will help players not get lost. "The devs have made it clear that..." ^Which isn't true to begin with, for in the demo we see any open world with lush foilage and randomly spawned enemies. That's what I'm getting at. Even if it were true though, if a space station uses mostly the same color, people will still easily get lost and when memebers try to put people down for having less sense of general direction, just makes the forums look poorer thanthey already are. There's no such thing as "People who aren't good at folowing landmarks ruin these things for us because they're less intelligent" as other members' comments suggest. Anyways, we will most likely be able to turn it off, which is what I do when playimg games so that will be good but I'm also considering people will motion sickness, colorblind issues, age differences, disabilities and so on. All factors which are key for not including these aids.
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