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Ancelor

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Everything posted by Ancelor

  1. I think it's a combination of the following things: - worse story and righting in general - naval battle/theme focus - fixing things that are not broken
  2. Not heard of it, and it is unlikely to exist as long as the game keeps being updated. You seem to think that the imbalanced abilities are intended by Obsidian and that a modder with good will could get a better result. What usually happens is that dissatisfied modders buff the abilities they like, usually beyond measure. ​The result is as imbalanced as the original game, just translated in the direction of power creeping. Balance requires time (so $$) and skill and, to be honnest, has not so much commercial value for single player game. Obsidian simply does not have time for this. At least they are trying to address the most glaring issues. And remember they are still working on it, so there's hope. PoE1 was basically left in a pretty good state (bar rest spamming with Vancian caster which was a problem inherent to the gameplay based on BG2 nostalgia), at least all classes had good abilities. EDIT : sorry if it sounds fanboyish. Maybe Obsidian could do better. But I just wanted to defend the view that balance is not easy to establish, even if it sounds "obvious" for us on forum. Consider that we would probably not agree on the solutions ourselves ^^ By the way, this is another issue with current multiclassing : if abilities have a semi-random level of power, the more abilities you have access to, the more powerful you can be. I'm not asking for an overhaul though. Some things that can are blatantly imbalanced. For example some abilities that cost too much.
  3. is there a commonly accepted mod that rebalances abilities that you guys recommend?
  4. is there any plan to balance other difficulties like veteran for mid-late game?
  5. are there any plans to fix the difficulty in veteran too?
  6. Ah, I’ve played DOS1 the time POE1 was out and I’m playing DOS2 now. Let me say I much prefer turn based compared to real time and my dream was to incorporate DOS1 combat system in a game with POE’s atmosphere and class system. Now, with DOS2 they improved everything compared to the first game (companions, scope, races, lessened cartoonish humor, etc) EXCEPT combat. After the first excitement of being introduced to the game battles started to become a chore for me due to the armor/magic armor mechanic. It literally makes no difference if you have 100 or 1000 hit points – once armors are depleted it’s a constant CC lockfest. This along with the fact that you have gained your endgame abilities by midgame, leaving you nothing more to look up to ability wise really took the excitement out of me. Again the game is quality – its combat it not for me though
  7. to be fair by default some class combinations were always going to be less effective than others. In the single class question now, how is the Ranger pet? I remember complaints in the beginning that it died too easily
  8. Percent has its problems like: - low values do too little, high values do too much - DPH doesn't matter, DPS is everything Changing penetration to % OTOH would certainly be an improvement. Just like doing more damage than enemy has HP should be rewarded. But it's not and nobody has a problem with that. Why? because Obsidian did't teach their players it should. If i were a simpler player with simpler needs i would like PEN being essentially damage. Enemy has high armor? Get more PEN. Enemy has high HP? Get more PEN. So easy. Like in D:OS2: Want to do damage? Get more damage. Want to apply status effects? Get more damage. Apples and oranges. Let's compare same fruits, shall we? In PoE Pen higher than enemy DR gives nothing (correct me if i'm wrong). You can ignore something fully, but you can't fullier. The armor/magic armor system in DOS2 almost made an otherwise amazing game almost boring for me. the fact that once armors are gone there was nothing to stop hard ccing everything made most fights a chore
  9. and to think that all this could be avoided by just changing the DR from POE to % instead of flat values
  10. Wow. So is the general consensus that the game falls short of expectations?
  11. so... after 3 patches and 2 dlc releases and the game is still bug ridden?
  12. are we to expect new or updates in the existing abilities for other classes too?
  13. I think full attacks for sword and shield type of characters need some love. Implement a bash attack, maybe a stun effect, a push even or something else. But in any case I think we should have something for this type of melee attacks as well. Who's with me?
  14. off topic but DOS2 armor system made an absolutely great game a borefest for me. Every battle was a constant struggle to deplete armor values. After that health made no difference since you could CC everyone to eterntity. I swear you can beat the game with 100 hit points if you find some decent armor
  15. I'd like some multiclass specific abilities instead
  16. Ι specifically agree on the second point. Abilities should show the updated values after attribute modifiers are applied and such
  17. if a class needs some more love currently it's the ranger for me
  18. I'd like to see some talents that diversify caster playstyle. E.g. give Priest a talent that buffs favored weapons like in POE1 or give Druid a talent that enables equipment bonuses in spritshift, or something along those lines
  19. can we please have the % from graze to hit back to 30 from 10 please?
  20. Mathematically, because the "graze" range is so small, "graze to hit" is just dramatically worse than other bonuses -- for example, to be as good as the +5 accuracy bonus that rapiers get, you'd need something like 40% graze to hit, not just 10%. It's by far the weakest bonus of all the weapon specials. Anyway, additional suggestions cobbled from other threads: Make the Arquebus do crushing damage (bows do slash/pierce already) Remove the bonus AR that enemies get on POTD (it forces use of high-penetration builds exclusively and causes real issues with spell penetration -- make PotD difficult in other ways) Cipher powers still need at least one more upward balancing pass (the same is probably true of druids and priests) The weapon modals could use a general tweaking pass too -- some are good but most are of only marginal utility Do a general keywording pass -- Ciphers don't get a lot of bonuses they should because their powers lack appropriate keywording (fire, acid, etc) and there are no items in game that contemplate CIpher keywording (there are plenty of +water items but no +shred items etc). make the game remember that I set it on "fast" movement and medium-slow combat on a reload 10%? It was 30 on original poe if I remember correctly. Damn
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