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Ancelor

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Everything posted by Ancelor

  1. in a world were Dark Souls series is considered an RPG game POE Deadfire won't compete sales wise. It's good though. It would take an oversimplification to what we enjoy in the genre in order to make it a commercial hit. Something similar was done to Dragon Age Origins and we got the abomination that is DAII. In short if it sells just enough to keep the series going I will be happy
  2. Something very minor, but as a Priest enthusiast I would love a god specific avatar spell with different effects per god (avatar of eothas etc) Also some more self buffs for priests would be lovely
  3. All I care about is that self buffs are mostly included in one school (transmutation maybe?) so I can focus on that on my Arcane Knight J
  4. well still those are mainly mechanical glitches. CoP shouldn't stack with other abilities that boost defenses and the duration is kinda crap... anyway you get what I mean... I'd rather have 4-5 spells per level that would gladly use in every fight rather than a couple of serious ones and a dozen of nice to have or niche choices
  5. The main issue to me was the design of spells itself. Levels frequently meant nothing in terms of spell power or usefulness – especially for the priest. Crowns of the faithful was probably the most powerful buff in the game, while shining beacon and DotF were bread and butter. The only reason I was using other spells was because I was playing a kind of melee priest, other than that all battles would come down to a combination of these three spells plus the prayer appropriate to remove afflictions. So for me overall if they manage to design the spells in a meaningful way I’m more than happy to pick them on level up. I very much prefer this to having dozens of spells that I never use due to their uselessness (disspotent blows or circle of protection –scrolls do a better job - anyone?)
  6. Then since they don't get the inherited + accuracy bonus of other spells, they're significantly weaker... I'll just skip them
  7. I've started playing the game again after quite some time and I've read that Mechanics should affect the Priest seals spells. I've rerolled my Priest to up his mechanics skill but in the combat log the accuracy of the warding seal remained the same. Should this be the case? Thanks
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