Everything posted by Ancelor
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Turn Based Mode Concerns and Advice
Ancelor replied to protopersona's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I wouldn’t want to turn this into a totally unsubstantial commercial discussion. So talking only from a gaming/fun perspective I would adore a turn based mode for the game. Would it be easy to implement? No. But if done right I think for many of us it would bring an additional dimension of enjoyment to the game. On a side note, in case this was a fluke and Obsidian didn’t bother to state so from the moment it came out I’d be really disappointed.
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TURN BASED combat in Deadfire?!
Ancelor replied to Silvaren's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)TB for POE will be a dream come true for me. I've been thinking about combining POE with first dos when they both came out. Recovery will need serious rework though
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Couple gripes with this game (balance/gameplay, not quality or content)
Ancelor replied to merkmerk73's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)do you guys feel that druids/clerics are still in such bad place?
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has anyone played the game with a mod that alters penetration?
and if yes, do you recommend it?
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PC Gamer - Best RPG 2018: Pillars of Eternity 2: Deadfire
Ancelor replied to Ethics Gradient's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Congrats - great news
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simple mod request
installing tomorrow...big day...many thanks
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simple mod request
quick question...would that work with the patch 4.0 as well?
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How is the difficulty in 4.0?
Ancelor replied to Ashray's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)this...would I still need deadly deadfire or something similar?
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Is there a mod to fix the experience gain Abomination
Ancelor replied to bigbazoopa's topic in Pillars of Eternity II: Deadfire: Modding (Spoiler Warning!)it would be really easy for them to include a lower xp button when starting the game though for those who want it
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v4.0.0 is now available on the Beta Branch
Arcane archer looks very interesting... I wish there was a balancing in barbarian abilities too (cost reduction of barbaric blow, less deflection penalty in rage etc) but this looks very nice overall
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simple mod request
wow that was fast... Many thanks in advance. I'll use it upon install which will be after the 3rd DLC is issued
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simple mod request
I just bought the game and wanted to carry my Eothas priest over but I saw that flails now are significantly worse with 10% graze to hit instead of 30% as it was in the first game. Would it be possible to mod the graze to hit % back to 30 so I keep my priests flavor intact instead of choosing another weapon? Thanks and sorry if this mod is already available.
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What mods to use? :)
Ancelor replied to Littlebob86's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)probably not tough. Why not ask in the modding forum? will do. here goes nothing...
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What mods to use? :)
Ancelor replied to Littlebob86's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)how feasible would be for a modder to make a very simple mod upon request for me? I have only my gratitude to offer in return though
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Deadfire won't win RPG of the year (VGA's)
Ancelor replied to SonicMage117's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Difference between witcher and diablo is that in the later you actually roleplay. You make choices. You play a character. As for DOS2's combat you may be right at some level but once armor is depleted is a constant cc lock without any luck of changing anything. the game is essentially a race to eat each other's armor and after that is game over. anyway, I'm derailing the thread. You get what I'm saying anyway.
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Deadfire won't win RPG of the year (VGA's)
Ancelor replied to SonicMage117's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)depends on the RPG definition then Oh damn lol You sound like me. Just be aware that this is indeed a Crpg based forum, most members here grew up with Infinity Engine games, but I agree. I think the best characters/stories in games are the ones that show relatability to humanity and relativism to their creative world. The gameplay could be horrible but if you have those things, you have a great game no matter what. Oddly enough, one of my favorite rpg's of all time has a bad storyline, doesn't have any great characters, it's Dragon's Dogma: Dark Arisen. Just loved a lot if things in that game that made it unique. I know. I'm quite old myself, I grew up with Crystals of Arborea and the rest of Ishar series, Eye of the Beholder.. I've seen it all. I've put hundreds and hundreds of hours in crpg titles. But that doesn't change the fact that I can appreciate other rpg genres if they deserve it, and Witcher 3 in particular, does. I was thinking about trying Dragon's Dogma but the port was made by a company I used to work for, so my fingers are going to smell if I touch it :/ No but seriously, the PS4 version is on my radar. oh I am butthurt... Butthurt that such an amazing game is ruined by silly armor and level progression system. Loved the world, the companions, the more serious note vs the original one. At the end of the game I could barely bring myself to play it though. Also I'm pretty sure that most gamers don't give a damn about sales as long as a game is enjoyable. Character's progression is not the hook for this game tho. I personally dislike most turn-based RPG games because I find combat boring, but DOS2 was surprisingly enjoyable. The characters were extremely well written. I dunno what "most gamers" don't give a damn about, but sales are important to developers. You know, the people who make the games. The player's opinions are only relevant when the game sells like **** and they have to constantly patch it to try and salvage the failure, then give up and sell themselves to a big publisher. Character progression is part of the hook for any rpg. Combat as well. And this game ruins both. And I wouldn't even bother commenting if the game wasn't just brilliant in every other aspect which makes me sad. Anyway, my point is that when I share an opinion it's just that, an opinion. It's not a sports discussion for example to be butthurt for my favorite team losing the game. If I don't like a game I simply ignore it Diablo 3 has **** character progression and I have clocked over 1000 hours in it. While I personally love more complex character creation systems (especially if it allows massive multiclassing, like Pathfinder: Kingmaker), I'm not too mad if the game doesn't have them, as long as everything else is good. As for combat, while it is truly a slugfest from time to time, you have to admit that it's rare for these kind of games to actually use enviroment during battles. I'm on the fence on this one personally. I'm not really disagreeing with you, the difference in opinion is that weak character progression and so/so combat did not ruin the game for me It depends on the definition of the RPG then. Diablo 3 is an action game with RPG elements and to be honest the fanbase was furious especially because of the level progression and customization. As for combat all I'm against for is armor and hard cc after it's gone. I think the first game got it right with bodybuilding and willpower saves. Anyway one thing that was really good was modding. You could bring the game to almost every state you wanted
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Deadfire won't win RPG of the year (VGA's)
Ancelor replied to SonicMage117's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)oh I am butthurt... Butthurt that such an amazing game is ruined by silly armor and level progression system. Loved the world, the companions, the more serious note vs the original one. At the end of the game I could barely bring myself to play it though. Also I'm pretty sure that most gamers don't give a damn about sales as long as a game is enjoyable. Character's progression is not the hook for this game tho. I personally dislike most turn-based RPG games because I find combat boring, but DOS2 was surprisingly enjoyable. The characters were extremely well written. I dunno what "most gamers" don't give a damn about, but sales are important to developers. You know, the people who make the games. The player's opinions are only relevant when the game sells like **** and they have to constantly patch it to try and salvage the failure, then give up and sell themselves to a big publisher. Character progression is part of the hook for any rpg. Combat as well. And this game ruins both. And I wouldn't even bother commenting if the game wasn't just brilliant in every other aspect which makes me sad. Anyway, my point is that when I share an opinion it's just that, an opinion. It's not a sports discussion for example to be butthurt for my favorite team losing the game. If I don't like a game I simply ignore it
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Deadfire won't win RPG of the year (VGA's)
Ancelor replied to SonicMage117's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)oh I am butthurt... Butthurt that such an amazing game is ruined by silly armor and level progression system. Loved the world, the companions, the more serious note vs the original one. At the end of the game I could barely bring myself to play it though. Also I'm pretty sure that most gamers don't give a damn about sales as long as a game is enjoyable.
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What we really need is ...
Ancelor replied to baldurs_gate_2's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)all I need is for flails to convert 30% to hits again instead just 10%
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The Forgotten Sanctum DLC Announcement and Steam Page - coming December 13th
Ancelor replied to Infinitron's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)ship respawn in patch 4 seems great too. If they balance difficulty for veteran too would be amazing
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Deadfire won't win RPG of the year (VGA's)
Ancelor replied to SonicMage117's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I really don't like that armor system. One of my favorite things in DOS1 was starting a battle with a poison cloud arrow, followed by a fireball. Can't do that in DOS2. which outright ridiculous... every battle was a race to deplete armor/magic armor. after that it was cc to death no matter what
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Deadfire won't win RPG of the year (VGA's)
Ancelor replied to SonicMage117's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)DOS2 is a brilliant game thwarting itself with the ridiculous armor/magic armor system and silly level progression
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Final DLC release date?
Ancelor replied to MotelOK's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Seriously though, if XP gain is easily moded by the community, it should be easy for the devs to add a two tier option in the game. At least we cn agree that there are people who'd like their progression slowed down a bit
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Final DLC release date?
Ancelor replied to MotelOK's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)guys it's both. Of course we play it for the experience, but there's no sensible argument that can convince me that XP distribution doesn't need an overhaul
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Finally some sales evidence
Ancelor replied to no1fanboy's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)it's not that hard actually. I may not have bought the game but I might have played it in a friends place as a demo experience. It may not give me an idea of the full story but I can see the changed mechanics and naval stuff