
Kadayko
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I like Cipher and I like Wizard, but does this multi-class actually work? If you're casting wizard spells, you are not attacking, so you are not building up focus, but if you are attacking and building focus and casting cipher spells, where do the wizard spells come in? What is the play pattern of this multi-class supposed to be?
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Specially late game. 2 Ciphers just really complete each other. Here are some really cool things that only 2 Ciphers can do: 1) They can use double Ectopsychic Echo to melt someone who stands between them. 2) They can give each other Reaping knives to build focus super fast, not only because Raw damage weapons are the best kind of weapon for building focus, but also because they give each other extra focus on top of that. 3) They can both give each other a free Empower if you take Ancestor's Honor. 4) Death of 1,000 cuts which melts bosses gets extra damage from Shred powers, which 2 Ciphers can combo well together. Cipher+Cipher=Fun.
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I am interested in how much power level matters, because from what I have seen the Nature Godlike can get a +2 power level for example, which was the difference in power level between single and multi classes. What other things grant power level, how far could those be stacked?
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Grimoires are different in POE2. You cant select any of the spells in them and they will contain less spells than the POE1. They wont be full of spells like your ending spell book in POE1. We will see if there will be some kind of exception like a quest related grimoire that lets you customize it or something but otherwise until we know they are restricted. To expand on this... wizards can cast spells learned at level-up regardless having a grimoire or not. Grimoires they find will have a couple of spells per level, and the wizard can cast those as well, if equipped. But the wizard cannot edit or learn permanently from the grimoire. I thought wizards needed a grimoire because the spells are too physically demanding to cast without one. Wizards got a power boost, or a retcon?
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It looks like right now all abilities/talents/spells are selected as one per level and they are all equivalent in the since that you select them one per level with no alternating like in POE1 Cool, that's a lot of flexibility. I remember when I played Cipher I had a bunch of extra powers that I never used since there were other powers that were much better that I would rather spend power points on, but I had to pick those powers anyway because I was forced to have a certain number of powers. I guess now I can take some extra cool talents instead.
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What confused me in the video is the fact that you can multiclass into the same class. When Josh picked a Monk he could pick Monk again as the second class option and the Monk/Monk Multiclass was called Gadandag. My only guess is that it is a feature that lets you pick 2 sub classes of the same class, but I'm really not sure.
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POE 2 Suggestions
Kadayko replied to armyrangr25's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
In every single dialogue there should be an option that indicates that the character is emotionally ok with the situation. -
I wish non-merc companions had good reasons to follow the protagonist. This is the main reason I can't enjoy them because I just can't get past the: Well I'm bored, let me just go with you to the ends of the earth slaughtering countless enemies and help you with your keep.. that sounds more interesting than what I am doing right now. No charges. or I have this problem here, you say you can help with.. but it's ok if we don't tackle the problem straight away, first we can go on countless adventures that have nothing to do with me and then MAYBE we will solve my problem. Also once it's solved I'm sticking around anyway, cuz I have nothing better to do. I wish all companions actually were tied into the main plot and had good reasons to stick around.
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Attributes
Kadayko replied to thorbjorn.carlsen's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
The only thing about the whole might thing that was strange was that it was kinda treated like strength in the interactions, so my Wizard for whom I pumped might through the roof, so that those fireball really hurt, could also lift very heavy stuff, push down walls etc with his bare hands. -
Romance in Deadfire
Kadayko replied to DrTomT18's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
Did you guys not enjoy the previous romances Obsidian did? NWN2, Kotor2, Alpha protocol?- 52 replies
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What I really want is for them to look at their portraits and keep those in mind when they design CC. It's completely impossible to make your character look even a little similar to some of the portrait options. Or better yet remove CC all together and just design all the character models that look like the portrait that you pick.
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I see two problems with this, because you need focus to cast powers but you want to primarily gain focus through power use. So problem number one is you wait extra long to cast your powers because you gain less focus independently. Problem number two is once you get to cast your powers you go into a loop of cast powers that refill your focus to cast more powers, so you just cast powers for free.
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On which part? In regards to the link, Rope Kid (Sawyer) stated that "Soul Whip, like Carnage and Sneak Attack, are all going to start small, be based off of base weapon damage, and increase with their associated Power Source." The point being that Soul Whip won't work like it did in Pillars 1: having only a few cipher levels won't automatically net you a 20% boost to damage, but the extent of the damage bonus will increase as you advance the cipher's Power Source (by taking more cipher levels). However, doing so comes at the cost of advancing the other spellcasting class' Power Source. As a result, having a stronger Soul Whip means having weaker spells (edit: from another class). Alright now I get it. Do you think it would be impossible to have something like I have proposed that would also scale with Soul Whip but scale separately for spells? Also when you say other classes spells scale with power source do you mean say a Wizard magic missile damage would scale with levels in Wizard as opposed to just being scaled by might?