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Kadayko

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Everything posted by Kadayko

  1. I think that 20% is a reasonable boost, though I don't think it should be free and it would definitely be overpowered with biting whip pushing it to 40%. I think we could have a specific talent chain geared towards caster multiclassed ciphers, that would not interact with soul whip related to weapon damage. It could go something like this: Talent 1: Your non-cipher spell damage builds focus. ( This would not get any bonuses from soul whip, biting whip and draining whip ) Talent 2: While below your maximum focus your non-cipher spells deal 20% more damage. ( For a talent point you would get the same boost as talents like Scion of Flame give ) Talent 3: Your spells build 20% more focus. ( Just like Draining whip but for spells ) Thoughts? I don't think I get it, can you elaborate?
  2. I was thinking it would be cool if in Pillars 2 Ciphers would gain focus from all the damage that they deal ( excluding damage from Cipher spells ) as opposed to just melee and ranged weapon damage. That way it would be very nice to multiclass Ciphers into classes that have other sources of damage like Wizard for example. Then they could fire Wizard spells to build their focus and then use their focus on Cipher spells. Same with any other classes that have access to spells/abilities and other sources of damage. Maybe Ciphers could even have a Soul whip talent that would affect abilities and spells. Thoughts?
  3. I've played way too many good RPG's to name just 3, however there is just 1 that I enjoyed more than any other RPG I've ever played and that is NWN2 Motb.
  4. Will they transfer in any way? I got attached to some, even though they don't talk. =)
  5. 1) Sounds like the rogue territory. 2) I thought this game had plenty weapon types. O.o 3) Yeah, we could have up to 3 and there is a quick swap feat. 4) More abilities for fighters in general would be welcome yes. 5) I agree, there should be a parry feat. 6) You can always make things look better. 7) We had this in the form of modal abilities.
  6. To be fair the real world doesn't usually reward you for being a goody two shoes who goes around helping everyone either. In fact that kind of thing can also ruin your life, sometimes to much realism makes for a less fun experience. I would also add the word nosy, because you need to play a very nosy character to get yourself somehow involved in everyone business, and people tend not to like and not to trust nosy people.
  7. No, there is no way to roleplay a completely average Joe without ending your story in a tavern. But an average Joe seldom ends up with recurring mystical nightmares and the ability to read and speak to souls, something that might unhinge even the best of us slightly or drive us to investigate what is going on. As I stated in my blob of text, whatever you choose you need to create a personality that is fine with "mass murder/killing or people, animals, other threats, and anything that even looks like it might be a treat on a regular basis because they happen to be in the way and have a red circle, which is either insane or a survival trait depending on how you look at it". But that doesn't need to be because the person like it - it might be out of necessity. You will note that it is entirely possible to turn down a lot of quest opportunities in Pillars and that, indeed, the game is not balanced around your character being the result of a compulsive completionist player. You don't need to help Calisca's sister. You don't need to help the blacksmith. And as for Raedric and his little keep - if you don't care or think it too dangerous, why not leave that situation alone? There's tons of completely optional content you can ignore if you choose to roleplay somebody who wants to resolve the central mystery for his own sake but wants as few risks as possible otherwise. So if you want to play the Joe, who would be average if not for that whole soul-thing ruining it, but is willing to take what steps are necessary to save himself, you can do it. Joe won't experience as much of the content as Othar, Gentleman Adventurer, would but then perhaps another character with a different personality will on his playthrough. Generally, if you are not used to actually role playing your characters, I'd suggest you choose a character who is somewhat in-between. Somebody who is likely to accept most quests/tasks offered but not all. Somebody who is willing to do most things to get ahead but who has limits. As the joke goes, "even evil has standards". Not that I'm recommending you play evil (beyond the I am innocent of the indiscriminately slaughter of everybody with a red circle, because the red circle made me do it issue anyway...) If you are a completionist by nature and want to play that way, don't make your character's personality that of an average Joe, but that of a person who is also a completionist by nature. :D You know I'll actually go to Pillars right now, start up a new game and see what I will get skipping all those sidequests.
  8. Yup. You can skip all that and go your thing. Travel to the city, or whatever. Take a walk through the forests... But, if you don't want to live the adventure... why would you want to play a/the game after all???!!!! No no, I enjoyed the adventure a lot, and the main story line is very compelling, and it is actually reasonable to follow it. It is a very personal thing that is full of questions and dangers. I'm just talking about these side quests that do not tie into the main story in any way.
  9. Alright, then next issue - should there be a way to roleplay an average Joe, stable, rational not reckless? Take first town for example - just got out of the ruins, barely escaped death, scared and creepy things are starting to drive him nuts. He arrives at town, would he take any quests besides reasonably wanting to meet Maerwald? Not really. Would he help Caliscas sister or help find a missing shipment? No, why would he suddenly want to stroll through the wilderness? Get in the business of locals and their Mill problems? No, he just got there, better lay low, specially when Roderick is pissed off, you are a new guy, what do you know about the struggles of the town, what can you demand from people? Aloth wants to join to go somewhere? Sorry what? I just arrived, what do you want? And assaulting Roderick keep is like a completely insane thing to do, very suicidal and why would you even? See what I mean?
  10. I feel like if I do this I will be severely under-leveled and poor. I wouldn't start about 75% of the quests offered on my first playthrough. lol
  11. I find that many times my character acts completely differently in all situations just because of the exp and rewards for doing different things, and often the optimal rewards require approaches that are radically different. I get a nice artifact and exp by helping a nice old lady? Cool. I also get a nice stat bonus if I let a ghoul eat a little girl? Nice. And then I end up with this insane character with completely unpredictable behavior. I noticed that very often I don't even need meta-game knowledge to make these choices, as the game gives me pretty massive hints about the outcomes of my actions, and rewards are often too good to stick to performing only certain kinds of actions. Anyone else had this problem? Any ideas on how to fix this?
  12. I dunno, trying to maximize the amount of happiness that results from your actions sure sounds like a workable practical definition of "good" to me, but I guess it doesn't really count unless you also make your own life miserable in the process? "Good" doesn't have to be stupid. How exactly is that smart? It's the most sustainable long-term strategy on the macro level. But that strategy only works is you EXPECT other people to treat you nicely as well, not do good for them regardless.
  13. I think he meant "Anyone can be good if it's in their best interests. But True Virtue is being good when you don't benefit." *insert image of Zen Monk bowing* I like how Zen Monks consider insanity to be a virtue.
  14. I dunno, trying to maximize the amount of happiness that results from your actions sure sounds like a workable practical definition of "good" to me, but I guess it doesn't really count unless you also make your own life miserable in the process? "Good" doesn't have to be stupid. How exactly is that smart? Unless you are thinking about the rewards you will get from happy people.
  15. How do subclasses work with multiclassing? Do you get to choose 2 subclasses of the two classes that you multiclass in?
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