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gibonez

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Everything posted by gibonez

  1. Is this going to be true for all classes or only for wizards and other casters ? Will other classes have per rest abilities ?
  2. Excited about the Assasin. Hope it gels right along with the perception of a backstab dagger rogue that utilizes, crits, poisons , stealth and lots of micro to deal damage. If so can't wait to backstab crits dudes in the butt then vanish into the shadows.
  3. A robust and in depth crafting system would be what I would want. Crafting system would allow those mundane armors to get some personality by allowing you to custom tune them and then make the worth using by giving them good attributes.
  4. Special ammo would be wonderful honestly. Especially if the Crafting system gets a much needed expansion.
  5. Completely open to 5 party members if it means the mob sizes are scaled appropriately for that. If we do end up with 5 hopefully it also means more tactical and strategic fight encounters with smaller mob sizes essentially more intimate combat.
  6. This should bother me as much as it does....
  7. Sounds lovely , hoping I get my assasin class as a result.
  8. Pretty sure POE 2 will not have turned based combat. However fear not for the Pathfinder RPG survey seemed to suggest that we will get a wonderful Turned Based CRPG set in the pathfinder sometime in the future. I really hope that is the case and in the end results in Obsidian having two really great studio owned Ips with really different gameplay yet true to their crpg roots. POE = Real time with pause Pathfinder/Mystery game = Turned Based
  9. Really hope so. It was easily one of the most memorable parts of POE.
  10. It's a single player RPG. Class balancing should not be that important.
  11. Praying the Rogue is fantastic this time around or at the very least that there is a Backstab, Raw damage crit assasin class that requires lots of micro and is not hindered by per rest abilities that it finds vital to break engagement and return to stealth.
  12. It could be a net positive however. Smaller party sizes allow for potentially more intimate smaller mob fights and hopefully hopefully more of a focus on micro during fights. Hopefully if anything the smaller party size allows for the game to not follow the formula that so many real time with pause rpgs tend to have, where you merely wait for spells and abilities to be off cool down and just spam them.
  13. Really hoping it starts from level 1. This would allow them to completely revamp and refine the classes from POE1 and not be stuck with the set up of the first game.
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