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algroth

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Everything posted by algroth

  1. Agreed with all but one thing: I think Pallegina and Edér are most definitely lookers. That said I do agree that each character should perhaps have their own boundaries for 'romance' as it'll allow a less generalized and pandering approach to romantic interactions and the likes - doesn't mean that your character won't be able to create a deep bond with the others that doesn't involve any sexual interest or physical attraction if the conditions aren't met either.
  2. Edér's not a complicated character, but he's still a damn likeable and interesting one. There's a reason to why he's pretty much become the face for Pillars of Eternity. Cadegund's a nice character concept but let's be honest, she was scrapped the first time around and probably for good reason. I don't think she'd make a bad sidekick but that's likely the extent to which her involvement is worth pushing.
  3. An ooze who likes booze! A booze ooze? I mean, so long as you keep Edér away from it...
  4. I'm half-expecting Obsidian to troll us hard and have the baby dying as a consequence to Caed Nua's destruction, leaving us as bereaved parents through the rest of the game.
  5. Considering it's David Ayer and based on a script by Max Landis, might also, erm... Not end well.
  6. Can we have a mecha plot at the very least? We already have Eyeless anyway. Can we tell Aloth to get in the ****ing Eva already?
  7. That didn't really keep from the companions in Planescape: Torment being some of the most memorable characters in video-game history. True, but that game had exotic and wacky characters around every corner, so the oddness was more normalized because the spectrum of oddness was insanely wide. If in Pillars 2 we are around mostly aumaua and humans and we don't get the chance to pickup at least a couple of them as eager adventurers (sidekicks), the world may end up feeling a bit contrived. Yeah, it's why I mentioned these were pretty different contexts. In my experience weirdness attracts weirdness so perhaps it's not too strange to see a party of weird characters in an otherwise "normal" world, and so long as the rest of the game keeps these encounters in check and acknowledges the uniqueness of our situation I wouldn't have a problem with it. Just my thoughts, though.
  8. That didn't really keep the companions in Planescape: Torment from being some of the most memorable characters in video-game history. Different context and all though. All the same I'm not sure we've had many weird races: two godlikes and a pale elf, plus whatever the Watcher would be. All the same I think that'd be more a thing to watch out for in the whole context of the game than the party more specifically, and the way the world would react to there being stranger races amidst your companions.
  9. I'd love to see a Vithrack companion as well, though to my understanding the reason they didn't go for the weirder races was due to the extra work it'd take to try and fit custom clothing into a character that is structured very differently to the playable races, and I'd doubt they'd go through all that just to add a sidekick opposed to a full-fledged companion. I doubt we'll see it lest it becomes a stretch-goal in and of itself. Also I think a stranger race wouldn't really work as a sidekick as it'd likely involve a lot of reactivity from the rest of the world to be made to work. A vithrack companion, for example, would likely be feared or hated by most it meets with, and would not really be able to access an inn without some odd looks and the occasional "we don't take too kindly to your type around here" sort of remark. The companion would otherwise be made to jar a little with the culture so far depicted in-game. The idea of having Cadegund I also like quite a bit.
  10. Tomorrow, I think.
  11. M. Night Shyamalan wrote the Oscars... https://twitter.com/MNightShyamalan/status/836084032798670848
  12. Hey, you're right! The Washington Post *is* fake news.
  13. I actually think uniqueness is an admirable goal and should be explored. what i am wondering is the generic accuracy bonus stuff. so its fine to have only one flaming sword the whole game but if i cant bump its accuracy i will have to use another sword in late game due to scaling issues. Maybe this wont be an issue but we need more info. I'd assume the generic accuracy/damage enchantment will still exist, just, you won't be able to add kith-slaying abilities to a weapon without them, or burning to a non-burning weapon, or an attribute bonus to an item without them.
  14. I thought Pallegina acted as the mouthpiece for animancy pretty well in the first game. I agree that having an animancer in the party is interesting and it's what makes the prospect of a full-fledged Ydwin the most interesting. Necromancy and pale elves less so, but all the same the former stands.
  15. I have a tendency of confusing Bill Pullman more with Jeff Daniels myself, for some reason.
  16. Damn... Last I remember seeing him in was Edge of Tomorrow - he was great fun in that. A shame, R.I.P.
  17. That's a great one. I'd love to learn this: Used to know "Gnossienne" at some point, as well as a couple of "Gymnopedies". Love me some Satie.
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