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Everything posted by algroth
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Let's talk ship!
algroth replied to SonicMage117's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
I just hope we'll be able to send naughty companions or crewmates to the crow's nest (or to the top since it'd otherwise be an anachronism, but, all the same). -
Let's talk ship!
algroth replied to SonicMage117's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
You're not boring, you are right. This is an RPG after all, we don't need no stinkin' action minigames. So please no Monkey Island style ship dogfights. The obvious (and IMO solid and sufficiently RPGy) way would be to do ship vs. ship combat as scripted interactions, blazing cannons included. Boarding could work as standard combat on the ships' decks. That's how they're approaching the encounters, according to the Sawyer/Null Q&A. -
The game was set in a Renaissance-inspired period, and is precisely all about the shift towards humanism. That's pretty much the point of the game. Also there are two things with that post that I have to argue against: firstly, why does fantasy *have* to be medieval-inspired? That seems like a pretty close-minded idea of a genre that could potentially represent all manners of worlds not even necessarily based on a historical time period. The inclusion of guns was a surprising aspect when I first played through Pillars but which also worked surprisingly well, I felt - I had no problem with the choice of focusing on a more Renaissant period instead. Had I been asked before the game about how I felt of including pistols, arquebuses and the likes, I would have probably been scared about feeling them jarring within a sword and sorcery fantasy context, but I was gladly proven wrong about it. Secondly, never assume that "nobody" would want this or that. Not everyone approaches fantasy as an escapist genre, either to write or read as such, and not everyone values escapism to such a degree. When you say "nobody gets into epic fantasy just to enter a nightmare that makes us wonder why the protagonist doesn't just hang himself", well, isn't that pretty close to the point to Planescape: Torment? For my money, that's the best videogame, RPG or otherwise, fantasy or otherwise, that I've played, and I'm sure I'm not alone in thinking that in this site. I personally think escapism has its value for certain, but am also much more interested in themes and ideas that extend beyond its own microcosm, and looking at the genre of fantasy as another way of reflecting upon aspects and questions we may find in reality and in our everyday lives. It may not be what interests you, but don't assume it's what everyone agrees on either. For the rest, I would say the Grieving Mother is interesting precisely because she tells the experiences of the game from a different side, and the mysteries to what she speaks of are eventually revealed too, but in terms of the original roster of companions I also feel she's the weakest, or most unlikable at least. She's interesting but I do feel her mysticism becomes overbearing a bit too often. Personally I also found there was plenty of warmth and a couple of chuckles courtesy from the rest of the companions, which helped alleviate some of the bleakness that is prevalent through most of the game otherwise. This aside I guess it all falls down to personal preference, but I can't say I shared your disappointment for the game or your lack of interest in the story, and I'm sorry you felt that way about it.
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I think Josh said something along the lines of having new spells, removing old weaker spells and keeping some the same, with perhaps adjusted power depending on balancing and the likes, on one of the initial Q&As. So I would reckon there'll be some mix-up in that department, though I'm unsure as to how much.
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Zdzisław Beksiński
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Very nice work! I enjoy the first especially.
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A thread to post art, discuss artists, share experiences related to plastic art and exhibitions, that sort of thing. I guess I'll start by posting some art, then. Here's some Giorgio de Chirico:
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Games You Would Like to See as an Obsidian Isometric Game?
algroth replied to DaCobbler's topic in Computer and Console
Well, I'm very excited for the prospect of a Dune Obsidian RPG. Not sure if it'll happen or if it'll be isometric, but I'd love to see it all the same. -
A lot of the visuals in that trailer have that Transformers scrap-heap look to them, it's really garish.
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Welp, here's one film not to waste any money on... For all its fan service and all its desire to be a "legit" adaptation by trying as best it can to replicate the money shots from Oshii's original, it doesn't seem to have the slightest clue about the atmosphere, the rhythm or the intention which made the anime a success in the first place. Here's just another in a long series of louder, dumber, uglier Hollywood remakes.
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They haven't learned.
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The video posted in the previous thread brushed on the subject lightly, that even if we try to work Kyros' rule and stretch it to be as lesser of an evil as we can - we are still actively supporting a fascist and oppressive regime. One could argue, that the only morally (if we see such things as evil) right thing to do, is to actively fight against it, no matter the odds and consequences. The only thing necessary for the triumph of evil... and all that. I haven't watched the video, but that kind of blinkered "FREEEEEDOM" romanticism is to real liberalism what scientism is to real science. I never finished the rebel playthrough, but from what I saw, I was glad that the game itself didn't descend to such crude "oh but we must fight for liberal democracy". I suppose it would make sense if you roleplayed a hardcore extremist dissident lawgiver who only signed up to Tunon to cause havoc and/or became extremely disaffected, and planned to use the rebels to cause trouble from the start - and then allowed his/her beliefs to override how incredibly insane, stupid, suicidal this would be strategically... and then turns out it works out because suddenly you are super magical power fairy. The video speaks about the way in which we're forced to compromise and how the compromise we make in Tyranny is at ends to the romantic vision we hold of ourselves as the heroes who would fight against injustice and oppression were we put in that position. I'd say it's attacking what romantic notions we hold of ourselves as "good people" when in reality we're just as easy to bend and be made to fall in line by a greater authority, and isn't going about a vision of "freedom" as you put it exactly either.
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My nights in a nutshell.
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Oh God, the ending for Iron Fist is SUCH ****ING BULL****. Just when you think there's no more room for characters to continue behaving like absolute imbeciles, in comes the seemingly most level-headed person in the group to be the next big villainous mastermind, or something of the sort. It's ****ing crap, and I feel ****ing insulted by this series. Thank the head monk of Kunlun it's finally over. It's a mess and a half.