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Everything posted by Silvaren
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Crafting higher tier adra
Silvaren replied to Triddle's topic in Avowed: General Discussion (NO SPOILERS)
You can craft it when you upgrade an item to +3/3 level and by that you hit the treshold for possible upgrade to new quality tier. For example you upgraded common weapon to fine weapon, improved it further with +1, +2, +3 upgrade and now you need awakened adra for exceptional upgrade. Then you can craft awakened adra for this improved quality upgrade even if you didn't find awakened adra or salvage any of higher tier unique (excellent as tier "III") item. You wont be able to craft awakened adra as long as this weapon is Fine +2/3 or lower quality. In my current run I managed to upgrade my unique weapon to excellent (III) in Dawnshore without exploiting this system with common template weapon which doesn't require adra to upgrade. Now I have superb weapon and armor halfway through Emerald Stairs. -
Unique items: enchantments a bit uninspired?
Silvaren replied to Boeroer's topic in Avowed: General Discussion (NO SPOILERS)
About motion sickness - this can be adjusted in game options: FOV, camera behavior in terms of shake and sway, but I guess you tried it. I saw few paterns in enchantments. Some are using combo mechanics, like the fire dagger in Dawnshore, iirc after every 3 hits it deals fire damage in AoE. I found similar Axe in Emerald Stairs, but it was bursting poison damage. Different combo bonus has two handed sword from Dawnshore which triggers attack speed boost (15% with upgrade to 25% attack speed) - I'm using it currently until I will go to Emerald Stairs and pick stun + bleed accumulation 2h sword. There are some weapons against certain group of foes. Pre-final area of the game take some time to complete and contains huge amount of interesting unique items for endgame. Accumulation mechanic is probably one of the most important feature in the game. I think I didn't utilize it enough playing as caster mage. I used Minoletta's Conduit (lighning wand) and it could accumulate shock on enemies, immobilizing them and bursting lightning arround them, damaging nearby creatures and electrifying water. There is Kalakoth's freezing wand too. This type of enchantment, the one that utilize accumulation mechanic can be very good and probably everyone underestimates it right now. It has potential not only to boost damage but put some CC on foes. There are great gimmicks among enchantments, like arquebus with ricocheting bullets. Some armors are pretty interesting, like Stelgaer's Pride triggering Barbaric Shout if player is hit for more than 30% max HP. I found xaurip's gloves dealing some additional damage as fire and generating more stun with unarmed attacks. Unarmed combat is probably valuable choice, at least until endgame (there is no way to enchant unarmed strike to legendary iirc). I found 4 or 5 items with summoning skills during my first playthrough. I found some item which grants me active ability similar to dragon's breath of fire. I would say there is cool stuff hidden in game. I would prefer wider options, more alternative choices on gear, like in Deadfire. Right now we have two features on unique items and one of these features can be improved. -
I verified that without metagaming it's still possible to upgrade unique weapon to excellent and unique armor to fine even before dealing with rebels. I didn't take scavenger perk until late phase of Dawnshore. There is enough adra and unique items in Dawnshore to make excellent uniqe weapon. I was confused before by the trigger which allows to craft awakened adra. It looks like you don't need to salvage excellent unique nor find awakened adra in the Emerald Stairs to do this. There is no option to craft it until you upgrade any unique item to level Fine 3/3. Reaching the treshold to higher tier with unique upgrade unlocks option to craft higher tier adra.
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I did a PotD speedrun about 5h long just for test how far can I go in dawnshore doing this and I must say - I didn't do Ralga bounty yet, but I did all quests and I cleared nearly entire map and my results are excellent 1/3 wand. Still 3 unique items left, but non of them give branches. Maybe a wand is a bad choice for this gimmick. There is more metal weapons in first area and only one unique pistol and 2 shields. I think even with metal weapon I would be still missing some herbs for upgrade even if I could buy common weapons to salvage them. Edit: Also I think Scavenger 1 perk doesn't do anything. I never salvaged more than 1 material from any item I broke. I picked double herbs from time to time, but I'm sure in my current "normal" PotD playthrough I did the same without this perk. Scavenger 2 is no brainer, it works for sure.
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Acounting grimoire for spell efficiency is weird since you can learn spells and casts it without any grimoire in hand. I used it mostly for lowering essence cost of spells, reducing cooldowns and to preserve some skill point because learned spells are treated as being 1 lvl higher while casted with grimoire. Since I focused mostly on cackling bolt, returning storm, blizzard, fireball and freezing pillar I used regular Grimoire of Greater Elements and at the end game I just bought superb version of it. Unique grimoires can be upgraded to legendary, but they didn't fit to my preferred spell list. I didn't feel underpowered in the endgame. I would say I felt that my spells are more powerful than wand while facing higher tier enemies in Dawnshore. I managed to kill most bounties before level 5 (first playthrough on normal, now I'm playing on PotD). In final push I dealt about 2800 damage with freezing pillar.
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For me it seems to be designed by adapting some of PoE mechanics. In PoE1 we have armors with fixed damage treshold. It scales badly in late game. In PoE2 we have percentage damage reduction which scale much better through entire game. In Avowed we have combination of both systems. And I see how Deadfire's penetration vs armor rating mechanic is similar to correlation between tiers of equipment and tiers of enemies in Avowed. The difference between penetration and armor scale the damage done, the difference between enwoy's weapon and his enemies armor scales the damage done and vice versa. Armor in PoE1/Deadfire is slowing character, the time between consecutive actions is longer because of that. In Avowed armor lowers enwoy's stamina/essence, so enwoy become tired much quickly, making the pause between consecutive series of attacks longer. I'm not sure about single aspect of upgrade system. I didn't utilize materials conversion until halfway through Shatterscarp and then I managed to instantly upgrade Minoletta's Conduit to legendary (V). Before that I missed the fact that I can exchange lower grade materials for higher tiers. I don't remember how I was able to do it though, what triggered option for making better adra? I obtained adra ban in the world in Shatterscarp? Now in my second playthrough I'm unable to craft awakened adra in Dawnshore, so I guess I need to buy exceptional weapon in Emerald Stairs or find awakened adra there to be able to craft this material or cheese with upgrading non-unique weapon to a higher tier.
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Polish localisation is terrible. It isn't consistent with PoE series localisation. Some names of historical events are different. There is different translation for the same stuff (like Caedmen's ring in Dawntreader quest has different name in inventory and different in dialogue when you can give it back to Ofryc). There is lots of wrong declination for names like original english Magran (Av) instead of Magrana (PoE) which indicates that god of war is a male for example. On the other hand, in both PoE Ryngrim was translated as Ryngrim so I was sure it's a man, but now it looks like she's a women and old declination used in polish version of both games was wrong. There are some phrases in Avowed like reference to one popular polish commedy film and the phrase itself is "zrobić (komuś z dupy) jesień średniowiecza" which originally was a reference to Johan Huizinga's "The Waning of the Middle Ages". It was used in a film in specific context (dealing with someone with very ultimate way). Now one NPC outside governor's manor in Fior mes Iverno is talking about "middle ages"... in Eora. I remember one banter in the camp when someone compared Giatta to a cipher, but it was translated in a way pointing that Giatta likes riddles, because cipher in polish PoE was translated as "enigmatyk" which means something like "mysterious", but tranlsation in Avowed took "cipher" literally and put it in a context about liking riddles. There are huge mistakes in many documents and other lore pieces, where some part of text look like it was translated in wrong context, some of these texts look like they were translated via AI tools. I noticed there were only 3 people in polish localisation QA (many more in different languages) and every polish reviewer is pointing out this stuff.
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In my second playthrough during Escape Plan sidequest I couldn't report refugees to captain Aelfyr because she disappeared. The quest marker pointed to the place, where before she was arguing with milita about loitering. I had to choose different option to complete this quest.
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I finished first playthrough few days ago. It took me about 75h to listen to all conversations, explore every corner of the maps and finish all sidequests. I did it as pure mage caster type character. I've seen potential to build PoE1 style blaster wizard with freezing wand (in first playthrough I used Minoletta's Conduit). Now I'm playing melee character with two handed sword and medium armor. Imo we need section to discuss game mechanics. There are still things that aren't clear. Like damage reduction system - how it works? What comes first? Percentage reduction or fixed damage treshold? Edit: typos
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Yeah, undefined godlike. I didn't see that fragment. Now I'm even more hyped.
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I've seen unboxing of steelbook of the game and something interesting took my attention. There is an artwork with mysterious figure, six-handed being (stars on each arm) with giant circle in one hand (the wheel?). It is standing above people gathered by the fire. It becomes even more interesting because there is Woedica on the left and she looks like she's praying to that being.
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I was bored by DOS1 vs DOS2, elemental gimmicks quickly become overused and besides of this system these games are hollow, every combat plays the same, only resistances force player to change tactics. I hated early acces of BG3 for playing too similar to DOS series. It was D:OS reskin with original sin mechanics contradicting D&D 5E ruleset. Goblins could score ciritical miss by rolling 1 on d20 and still manage to kill one of my characters, so there were instances when AC and saving throws did nothing. Everything was messed up. Larian Studios somehow fixed some parts of the game or completly changed its features and the release version was a blast. Bugs were and probably still are the biggest issue. Sometimes I noticed things like during an attack game displays animation, but combat log has no attack roll, so with animation nothing happened, action resource is used without any effect. The story is the worst part of BG3. Too many things was changed during development, even not so long prior official launch date. The story works fine when you are playing first time but even then it holds up until you start Act 3. If you replay the game, lots of plotholes came up to the point when key characters act completly nonsensical, the main goal become oposite to the main goal. I completed BG3 five times in 5 months after launch, playing only on tactician and honour mode without any cheese tactics, just utilizing D&D ruleset and some synergy with gear. I can say my relation to this game is like a redemption arc. From terrible early access, which I hated, BG3 managed to become one of my favourite games. But still, D&D 5E is too much simplified to be engaged in multiple playthroughs. Solasta did better job adapting the rules, especially with mod for multiclass. Possible build count in BG3 just quickly deplets. Ruleset is even more simplified than in p&p. The most OP things in 5E like Haste are even more powerful in BG3 (casting unlimited spells in a round, possibility to stack multiple action and bonus action and even exchange bonus action for action via illithid powers). BG3 is asymetric. Throug entire game only one enemy uses Haste by drinking single potion. Combat is just too easy even without any exploits and cheeses. Action economy is completly fracked up. BG3 is great game, but it's also bad Baldur's Gate game. It has very little in common with original series. Even Siege of Dragonspear is better as succesor to Bhaalspawn saga. I played original BG for years, thousands of hours. I didn't like what Larian did with some returning characters, while some of them like Minsc & Jaheira are great in BG3. BG3 just plays different, feels different, has different structure which block access to some powerful items until act 3, so there is a lot less metaplaning for another playthrough than it was in BG1 & BG2. Both Pillars of Eternity did better in that regard and for me PoE series is true BG successor with more interesting lore and even gameplay mechanics. I like Pathfinder games too, but they feel more like Neverwinter Nights series with more linear progression throug game world, full of invisible walls and constrains in structure with a lot of additional "tycoon" gameplay which I don't like in cRPG (yes, I know it can be turned off, but turning it off blocks some features like teleportation circles and supply of crafting items).
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I'm huge fan of Wall of Many Colors and I often placed on it Pull of Eora to, well, pull back anyone who could escape this colorful line of awesomeness. Casting from stealth before combat allows to almost immediately cast second spell. Many AoE spells (like Symbol of Eothas, Ninagauth's Freezing Pillars, Storm of Holy Fire or even Delayed Fireball) and ranged attack can finish paralyzed/dominated mobs while tank can engage those, who somehow managed to escape CC effects. You can always give your tank an item to prevent forced movement effects to protect against Pull of Eora. I also like to combine Pull of Eora with Call of Rymrgand both placed ofcourse on the line of Wall of Many Colors.
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Patch v1.3.7.1.1411 is Live
Silvaren replied to cstanick's topic in Pillars of Eternity: Announcements & News
Any chance for restoring random loot tables to the state before the latest patch? It's completly different now. -
Someone put this in the chat during PoE1 stream today: "However, while Avowed will, apparently, take place shortly after the events of Deadfire, Patel says it won't narratively be connected to it. "The two storylines are very separate," she adds - as separate as the continents they take place on. "The process that Eothas sets in motion at the end of Deadfire is not an instantaneous state-change in the world," she explains. "It's something that is going to take place and slowly change the world over generations, not overnight"
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Patch v1.3.7.1.1411 is Live
Silvaren replied to cstanick's topic in Pillars of Eternity: Announcements & News
The latest patch bugged stun. Somehow stunned character is (sometimes) able to run while recovery time is on hold and such character can't do any action. Previously stunned characters just, well, were stunned which were unable to do anything. Right now stun icon often isn't even displayed properly and the game displays current action. I recorded short video to get some hits from phantoms (it starts around 1:20): LINK TO VIDEO -
Patch v1.3.7.1.1411 is Live
Silvaren replied to cstanick's topic in Pillars of Eternity: Announcements & News
I'm sure this was reported years ago, but the game still cuts out the audio at the beginning of some voice lines.