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AeonsLegend

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Everything posted by AeonsLegend

  1. BG1 and BG2 had similar areas. Durlags Tower comes to mind. It was fun, but nothing that made the game worthwhile. At least the BG versions had a story to it other than "Head to the lowest level and beat a boss".
  2. It doesn't really trivialize the game. Sure it makes your character a bit stronger, mostly in the fortitude, reflex and will department, but 6% extra damage, 10% extra health and such is not going to make or break the game. I use it on my goody two shoe in PotD that didn't choose to sacrifice a companion and didn't absorb the souls. I also use it on my Magran's chosen character who uses a permanent Firebrand weapon. Just to make up for some losses. I think it helps a bit, but it's not going to matter that much.
  3. Well, I wasn't expecting some bopper way out of her depth, with nightmares and hallucinations, with no support from the people surrounding her, to just go 'just gotta look at the bright side I guess' and then skip along like nothing. You do realise she's not sane right? I thought that was obvious. Durance participated in religious purges and openly brags about killing lots of innocent people, how is it any better than what Montaron was (I'm leaving Xzar out of it because he is a clearly a psycho)? As for Aloth, I wonder if his weird reactions (or lack thereof) are caused by the badly designed approval system alone. I have a sinking feeling that maybe, just maybe he was actually meant to be written this way. He is way harsher in conversations with other companions than he was in PoE, and those happen outside of the approval system. We also didn't have this system back then and have no idea how he would react to things if he was able to sigh through his nose and roll his eyes at the time. But then again, all the companions tend to ignore your good deeds unless it alignes with their specific dispositions, it's not just Aloth. So maybe he just got hit the hardest by this superficial system. I wouldn't know how the approval system works with Aloth, because after three playthroughs an multiple approaches I never reached more or less than +50/-50 approval and that never resulted into a 1 or 2 in bad or good. He just complains because nobody understands him. And I don't care, because I don't want to. As for Durance, I must have snored through those. It must have been one of his utterly boring monologues about how he alone understands the universe while actually being one of the most retarded and confused individuals on the team. At first I brought him along and just disliked him. On subsequent playthroughs I ignored him and never picked him up. The last few rounds I went on PoE whenever I was in Magrans fork I just killed him and moved on. God was he a selfrighteous prick with no substance.
  4. My thoughts, it has always been regarded as one of the worst kits in-game so I was pretty confused :D I never liked OP builds. I liked the kit because of the continuous interrupt on mages and spell resistance. Incredibly useful. But if you want to go braindead and use a cleric to buff yourself to infinity go right ahead. Isn't riposte kind of circumstantial. I had Eder at about 140 deflection and he triggered riposte maybe once per fight. sure vs low level enemies you can just let him stand there and let enemies kill themselves, but in a normal fight it was never that good for me. I did choose high level encounters over low ones and the low level ones were usually over before they could hit anyone.
  5. All you'll ever need: https://www.nexusmods.com/pillarsofeternity2/mods/2 Using this lets you keep achievements as well. Beware the mod does impact performance so don't use it all the time.
  6. It's one of those dialogues where ALL options are the same. Incredibly unimaginative. There's countless of dialogues like that. They really want you to feel like it matters diddly squat what you do.
  7. I don't really remember it, but doesn't it add one always? So if you have 3 wouldn't it go up to 4? Of course you can only use one per battle, that's not the purpose of this spell. The purpose is to give one for free. Spending one that is not free and then using the ability on that character makes no sense.
  8. Doesn't it give you a free empower point without needing to rest? Empower points are per rest abilities. Having a free one can be big if you can't or don't want to rest.
  9. Sorry, but creating a morally gray world means you get rid of pure white and pure black. But it's so much more fun. Apparently. PoE doesn't have a scumbag. Even Durance was just an ass, but he was a goody two shoe in the end as well. Man I miss the Montaron and Xzar of old.
  10. I beat it before patch 1.1 with a level 11 party and it was much harder. That's how I feel. I think it's not that hard a fight. If you can solo Gorecci street and the Engwithan Digsite anything else is easy. But I would like to see people try to beat Menzzago solo at level 9. Then we'll talk again.
  11. I think it's the most powerful interrupt/stun in the game at the moment. There's nothing else that can instastun at that range.
  12. I think they reduced its stats or something. I beat it a while back with a low level squad (level 7 I think) and it was super easy. Died in a few hits.
  13. You mean crafting materials not consumables? Because if there were any more consumables in this game it would have been called Consumables of Eternity.
  14. If you already get to cast spells per encounter, why would you bother investing in Arcana and spending resources on scrolls? I mean, I don't bother with any class but I would especially not bother with a caster since it can already cast. If you say Arcana scales too high right now, I can get behind that. If you say scrolls should be restricted then no; all it would do is make scrolls unfun and not worthwhile. Arcana is a study focus for your character it makes no sense for a character that is not involved in such matters to do so. Right now Arcana allows you to break the game by giving you spells the class normally wouldn't have. It's in essense the UMD skill from D&D which is one of the most powerful skills to have and it is limited to bard, rogue and some prestige classes. It is also more limited than Arcana in this game. To me, it's just game breaking and makes any build a mage. It's just dumb.
  15. So I look at this subclass and am thinking yea I really enjoyed playing a Wizard Slayer in BG2 back in the day and it was really strong. In this game though with the power of consumables being as it is and the low impact spellcasters really have on your party I look at this class and think: I want to like you, but I'm not picking you. I mean in BG2 you have liches and other wizards that are so strong with spells that you really have to specifically deal with them. In this game I don't even remember a spellcaster that lasted more than a few seconds into the fight. Aside from Fampyrs, but there's only a few of them and I think all of them are optional.
  16. Yea it's pretty retarded that any class with any build with any setup with any stats can be a monstrous spellcaster. What's the point of playing a spellcasting class if everyone is a spellcasting class? I think Arcana should be limited in choice for those that are actually a spellcasting class, and also make scrolls require a lot more arcana to use.
  17. It's a long range instant interrupt and reliable AoE stun. I don't like that they removed the damage part, but it is very useful.
  18. I don't agree with some of your opinions (I love Tekehu and hate Maia), but your take on Aloth is spot on. He's accompanied the Watcher in both 1 and 2 in the most sordid scenes of violence and squalor, he's traveled to many places, suffered physical and psychological abuse, faced the reality of having been involved in something destructive, lost control of his own body on many occasions, lived a lie more than once, experienced many things and read more, and yet he's a whiny, shallow wussy bitching about other companions' proximity in quarters. Even if someone was like that initially, the many baptisms of dirt and horror would eventually change them. There are other aspects of his personality that also ring hollow to me, even if according to some that means I "don't understand him". For instance, his fawning over people who follow orders irrespective of their nature, his disapproval of the Watcher role-playing in certain situations as he thinks it's "Irresponsible" (while blowing one's cover and risking everyone's life apparently isn't), his disdain of others unless they pass certain superficial "duty" triggers, his complete lack of interest in matters of moral import (slavery, racism, abuse of power) juxtaposed with his obsession over crap that's irrelevant (sum1 joked n it woznt funneh), and so on. All in all he came across to me as a character that had regressed rather than progressed, as someone who's incapable of differentating between what matters and what doesn't, but at least the has the odd scene where intelligence rather than the permanently disgusted dork shine through. I still like Aloth for old time's sake, but if Deadfire was my first POE game, he'd stay in the ship or with the animancers. I'm sure there are those who will argue that this is how he "copes", but it just doesn't work for me and I experience him as a caricature at best and at worst as a concept that could have worked but doesn't unless you fill in 90% with head canon. Yea I can understand that Maia is not for everyone. And it's not that I didn't like Tekehu as a character. I thought he had some charm and was funny. I just didn't like how they developed him. Just didn't do anything for me.
  19. What annoys me the most is that when you are having a talk with someone and you are presented with 6 answers, 5 of those are the same.
  20. Serafen sucks as a cipher. His stats are really crappy. He misses most abilties even on Veteran mode. Made me not want to play a cipher. I did play one as a first character. Multi with Fighter, but not for the spells. Just the free stats. Maybe should have picked rogue, but whatever.
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