dgray62
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Everything posted by dgray62
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You make a good point, thelee. The big challenge with FF is the need for very high resolve, which is exactly the opposite of most builds in which resolve dumped. While you can make a nice combo of FF and rogue, as Haplok has done, perhaps the ideal pure melee build for FF is FF/steel garrote votary, due to the extra defensive perks and healing on the paladin side, and the fantastic synergy between the two subclasses. But the nice thing about the FF/trickster is you can keep STR on the lowish side, which gives you extra points to put into RES.
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Thelee, I am almost positive that you can get the rare gems without loaded pockets. I almost always take this blessing now, but I didn't used to do so, and I recall getting Adra Ban and Sapphires occasionally. Loaded pockets seems to give you a greater chance for extra loot as well as the low level items, which are great early game and then just a source of extra cash. My experience too is that when you lack enough SoH to steal an object, it is almost always a dagger or stiletto, which aren't worth much anyway.
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Pickpocketing is worth the effort IMO, considering that you don't need much of an investment in skill points, at least if you are in a party. No need to bother for solo play, since you'll have more than enough resources. Even if you don't have the Loaded Pockets blessing, it's worth it for the extra cash and the occasional rare gem (including Adra Ban and Sapphire). But it's a more profitable use of time if you have the Loaded Pockets blessing.
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Yet sometimes you can pickpocket daggers or stilettos, of regular or fine quality. They take more points of SoH to pickpocket than coins, gems or drugs. I've never seen any other weapons appearing as loot. And while you cannot pickpocket armor, you can get gear (bracers, gloves, necklaces), etc., at least if you have selected "loaded pockets" among Berath's Blessings. And everyone can steal Deltro's Cage Helm straight off the head of Ezzali Bardatto, and it doesn't take too much SoH, strangely enough. But you have to kill her to get her armor and weapon.
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You can get Shrimp's ring with minimal stealth. Just go into stealth on the upper floor of the Queen's Berth and have your character with the most SoH at the back of the group. Exit via the door to the south that opens on the balcony where Shrimp stands. Pause the game as soon as the new location loads. Your character at the back will be right next to shrimp in stealth, and can easily pick pocket him if you hit pause before s/he goes out of stealth. Figured this out after much trial and error trying to pick his pocket right after arriving in Neketaka.
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Blade turning is great when you are surrounded and getting pounded. And as Boeroer indicated, you might as well follow it up with enduring dance, to get a boost to accuracy as well as a nice flow of wounds while you're not getting hit. The most fun thing about this ability is seeing the hits deflected and hitting their nearby buddies.
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I personally really like the FF monk/soul blade transcendent. The cipher side gives you a great attack ability, soul annihilation, that you can alternate with forbidden fist strikes and just melt most opponents. For bosses, you can enfeeble them with a FF strike, stun them with stunning surge, thereby lowering their fortitude to land a Disintegration, which is prolonged due to their being enfeebled. Ciphers have some great passives too like lingering echoes and hammering thoughts which synergize nicely with a monk. Plus you have great CC powers that you can use when needed. Don't worry about the soul blade's lower focus; one of the nice things about a soul blade is your max focus increases with each kill, which also gives you a concentration stack, making you sturdier and less vulnerable to knockdowns, etc. Your max focus can get very high, which is important when you later get the seeker's fang rapier, which inflicts a mini-Disintegration raw DoT. The amount of damage it does is linked to your focus, so you can actually do an amazing amount of damage with this weapon late game, while still inflicting great damage with the forbidden fist attack. Regarding your other questions, yes, ciphers do extra dialogue options in the game. And while Monastic Unarmed Training isn't as OP as monk fists, they are still very good, and you can definitely make some great unarmed combat builds using this ability.
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The mod has several components. There's the main mod, which totally transforms the shifter. The net effect of the change it is makes a SC shifter viable, by adding a number of martial abilities that one would normally multiclass for. The tradeoff is you lose elemental spells and can't use scrolls. You get some pretty interesting additional shapeshifts, including the well-known shark as well as Lurker and, if you single class, dragon. There are also some optional mods you can download too, including shifter ultimate evo, which makes the game significantly harder (to balance the OP nature of the mod itself) as well as some mods that makes it even more OP, namely allowing spell-casting while shifted and allowing multi-classes to access the higher tier abilities, and adding a spell that gives you the brilliant inspiration as a tier IX ability. It's fun and worth a try if you enjoy playing shifters. I disable the mod whenever I'm not playing it, because it also adds a -20% experience point penalty which, in my game at least, affects you if the mod is active even if you're not playing a shifter. While it is OP, to be honest it's no more OP that playing an assassin in the vanilla game. It just makes the shifter much more powerful, such that you could solo the game and take on megabosses, as you can already with the various assassin builds. And it's fun playing if you like martial casters, as I do.
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The Balance polishing mod also boosts wildstrike, giving you a +20% lash and +1 elemental PL for wildstrike and +40% lash and elemental +2 PL for greater wildstrike. A liberator with greater wildstrike burn would have a +40% fire lash and +2 PL for eternal flames, and then +50% fire lash the next time you use it (due to the eternal flame +10% lash). And if you pick boar form, you'll have the raw DoT on top of that. Would be OP if it weren't for the large number of fire immune foes.
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Liberators are fun and sturdy; their high defenses compensate for the druid's weakness in this area. You get crazy healing too, and flames of devotion is a lot of fun when in animal form. Combined with wildstrike lashes you can get some really nice lashes going if you pick eternal devotion on the paladin side. While a Kindwayfarer/Lifegiver is a great healer, if you want a more offensive build you could go Steel Garrote/Fury. You lose the druid healing spells in exchange for greater firepower with your elemental spells. But you'll get a lot of self healing (and aura healing for your party) from Steel Garrote. It all depends on what role you want the character to have in the party.