dgray62
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You can get Vatnir well below level 16. You could get him around level 10-12 I think. You'll have to fight the dragon after you talk to him, but the initial battle in town isn't too hard. You can then recruit him and leave, and come back around level 16 when you're ready to take on the DLC. With all his cold spells he's very useful again the fire resistant foes at Magran's Fires. Once you complete the quests up there, you'll probably be ready for the DLC.
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I have found all of the gems, including Adra Ban, when picking pockets on ordinary victims, without the Berath's Blessing "Loaded Pockets" selected. It seems that gems have a small chance of being found, and you'll definitely get some rubies, emeralds, sapphires and/or adra ban if you do it often enough. Worth doing especially if you're playing an unmodded game in which sapphires and adra ban are highly limited. Also, the chief in the xaurip cave on the island south of Neketaka gives a randomly spawned high value gem when you kill him, including adra ban and sapphire. If you save before the fight and reload you can farm there whichever gem you need.
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There are set places in the game where sapphires occur as lot, such as one of the chests in Marahi's Metalwork, Arkemyr's vault, and the Hanging Sepulchers. They also appear as random loot, and can be found if you meticulously pickpocket. I believe that they also appear randomly in the Treasure Troves's inventory on Dunnage. If you use mods, there are also mods that make them appear regularly in other store's inventories.
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Thanks for the detailed reply! I suspected you might be trying this, Not So Clever Hound, which is why I asked. Given this play-style I wonder if Haplok's suggestion, of going with vanilla wizard rather than Bloodmage, would be a good idea. This would give you the option of empowering the opening salvo as well. It seems that Bloodmage really isn't needed when you have the option as a Spellblade of escaping and resetting the fight. But the big advantage of Bloodmage seems to be the ability to spam Arkemyr's Brilliant Departure for the tougher fights. Perhaps it's worth it for this reason alone?
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In my experience it's not necessary to take RES so high. If you wear the various +RES gear and get Nature's Resolve, etc., via a no rest run or the mod that makes them permanent, you can get your RES up to 30 if you start at 18, and then rely on a RES inspiration, such as from Psychovampiric Shield, to bring you to 35. This gives you a few extra points to distrubute back to other stats.
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I was thinking of trying a solo assassin/bloodmage run. Do you think that the stats you used for your Bleeding Arcanist build would work as well for a spellblade, Not So Clever Hound? I am thinking it would; you could even drop RES further, since you'll be able to rely on invisibility to stop aggro.
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I am currently playing a forbidden fist/soulblade and I started out with STR 15, CON 10, DEX 15, PER 17, INT 15, RES 18, with Berath's Blessings. The relatively low CON isn't a problem so long as you are careful not to stack multiple forbidden fist curses. And once you get optimal equipment as the various buffs (food, etc.) it is a very strong melee build.
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Thanks. I checked in game (with CP installed) and found out that the boar DOT lasts the entire length of the spiritshift duration, which is 30+ seconds with high INT. And since it stacks, it really is OP, as noted in the thread above. So the Balance Polishing mod is clearly needed if you want to play a more moderate version of a boar druid.
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That is exactly the range I went with when I played a FF/ ascendant cipher. I think you'll be fine with 15 PER. First of all, rapier with modal already has sky-high accuracy. And the forbidden fist attack scales with PL; for this reason, you might consider going with Nature Godlike, and also making use of potions of ascension for tough fights, to boost your PL. With a bit of tweaking it will be devastating, with high damage, PEN and accuracy. And as a cipher you'll have borrowed instincts to seriously boost accuracy when this is needed. You could also drop RES to 18 and bump PER to 17; it wouldn't make too much difference I think.
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Kaylon makes a good point regarding tradeoffs. As a FF/ascendant cipher you will generate wounds more slowly than a helwalker or nalpazca subclass monk. However, with high enough resolve and Mohora wraps food, the FF curse will expire quickly, giving you a good stream of wounds. Hylea's Talons will also give you additional wounds. Once you are optimally geared you'll be fine. For this build, I'd recommend max RES (20 with berath's blessings), and decent STR and INT (15 with berath's blessings). The forbidden fist attack does so much damage you'll ascend very quickly. With Tuotilo's Palm in your offhand and whatever weapon you want in your main hand you'll be an indestructible pulverizer, with very high deflection and defenses and you'll shrug off afflictions very quickly, which will then heal you and give you a wound.