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EightBolts

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About EightBolts

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    EightBolts
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    HGMAN3
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    xicarah
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  1. I gotta say everyone here given me something to think about. I think I'm gonna start with a Shadowdancer(that gif really sold me) but worst comes to worst and I'll just restart as a Transcendant. Reexamining some of those other builds kinda revealed little details I'm not that eager about. Thanks again.
  2. How does Forbidden Fist work? The description on the wiki is kind of confusing to me. And for my for real real last question when it comes to Monastic Unarmed Tradition, if I were to take the Tactician subclass instead of Devoted and just pump Phantom Foes would that ease the negatives of MUT?
  3. Dammit. This is the (best)worst. Now I have a whole other class to consider. When I finally got Devil I really ended up clicking the Rogue class. Felt like a glass cannon monk, do more damage and take more damage. I guess the only real questions I have are does the Cipher still have the most dialog options? And is Monastic Unarmed Training fixed or worth it in general?
  4. I've started and restarted PoE1 like 5 separate times, but it's finally looking like I'll finish. So naturally next up is PoE2. But for the sake of fun and diversity I don't want to just be the exact same class I played before, which was a Monk, so I was looking into the Multi-classes. Here's where I've run into a problem. I played my Watcher as a sorta off-tank, someone who went in after and eventually beside Eder to soak up Wounds. Then using Flagellant's Path to cut through the enemy frontliners to help mop up the squishies in the backlines with Pallegena. Or I went in first with Maneha having her terrify the opposition then I went and helped the Devil mop up. Either way, much fun. I was following this build: https://forums.obsidian.net/topic/82367-class-build-the-juggernaut-a-heavy-armored-monk/ I still want to be an off-tank but I'm looking at other classes. Also note that I'll probably be using some mods cause I don't agree with all the changes that Obsidian made. First up is the Transcendent(Monk/Soul Blade Cipher). Monk because I really like punching things. Like a lot. PUNCH. And Cipher because it's one of the more unique and fun classes and it had tons of story support. But the problem I see is that this class doesn't really offer anything naturally defensive. I've read that Soul Blades have a problem where they really suffer from the lower Focus debuff so it's better to play them as a backliner, skirmisher, or give them a reach weapon and put them behind the tank so they can cast their spells then wade in, which isn't bad but not what I had in mind. So my question is does anybody think this class can pull off the off-tank role or not. Second up is the Ascetic(Monk/Fury Druid). Monk again cause, PUNCH. And specifically this class because of this build: https://forums.obsidian.net/topic/102529-class-build-the-fate-testarossa/ I'm really liking the look of this one because not only does it punch, it can punch with lightning. What's cooler than that? Base monk ain't even that cool. The only real problems I see with this build is as a Druid I would take up space that would leave Tekēhu out to dry. And that well Druids. Bleh, Druids. Does anybody have any experience with this build? How was it? And last is would be either a Psyblade(Devoted Fighter/Soul Blade) or an Inquisitor(Paladin/Soul Blade). I'm still really interested in the Cipher and seeing what class specific dialog they get, but this time I get something beefier to back them up. I am willing to leave the rest of the Monk's abilities behind for some cool Cipher stuff. Problem being that to rectify the lack of punching either one gives me I was thinking of taking the Monastic Unarmed Training passive early on. Except that I've read it was bugged and honestly not worth taking due to the lack of damage. Does anybody have any experience with the Monastic Unarmed Training skill? If so how did it pan out for you? Does anyone have any build ideas for an off-tank Psyblade or Inquisitor? Thanks.
  5. Ah, thanks. Seems like the damage equals to the unarmed feats damage, which is fine I guess. Just means for me Helwalker is a damn near necessity when multiclassing a Monk. That additional Might is gonna make a difference AND since I'm into being an off-tank it'll help the healing too.
  6. Yeah, I'm looking into that, Monk+Paladin maybe, but it doesn't explain how the Monk's unarmed attack scales when multiclassed. I mean I could just use a weapon but really if you're a Monk and you don't punch why are you here?
  7. Like the title asks, does anyone know how it works? I originally planned on making an offtank Monk/Pally but apparently multiclassing severely diminishes the unarmed progressing, but I've not been able to find out by how much. Does it works like the unarmed feat? How much faster/slower is the progression exactly? Is it even worth going unarmed if you Multiclass? These questions are important because I wanna punch Eothas in the face eventually but not if that punch is more of a tickle
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