zeroth_hour
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Everything posted by zeroth_hour
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Well, that was a shock.
zeroth_hour replied to Bullwinkle's topic in Pathfinder Adventures: General Discussion (No Spoilers!)
I'm going to say that's wrong. $40-60 is the price for some video games, but not this type of game. The graphics would have to be a lot better for me to consider dropping $60 for it (AAA level games are that much) If I'm going to drop that much money for a game, I also expect there not to be a ton of F2P grind elements in it. Unfortunately, game studios have been promoting the double dip style of model now - Capcom's Street Fighter V is the most recent example I can think of, and even then the base game was $30 and the DLC season is around that much (even though you can grind F2P for it). Note that Street Fighter V had a lot of people complain about an unfinished game at launch and they gave a huge single player content update. The alts just are too similar to the regular characters for me to even consider giving out that much money for them. If they had different, balanced abilities, that would actually be something worth considering. -
Superior leather armour
zeroth_hour replied to PinkRose's question in Pathfinder Adventures: Technical Support (Spoiler Warning!)
The text and the effect is wrong. In addition, Superior Leather Armor allows recharging to reduce damage against non-combat damage (tried with a Goblin Pyro, was able to recharge against the Fire damage). -
Quest Mode Complaints
zeroth_hour replied to erwos's topic in Pathfinder Adventures: General Discussion (No Spoilers!)
Maybe there should be a fast/medium/slow XP progression? So people who want it to take longer can and people who don't don't have to? -
Yes; there are plenty of cards that are nice to keep multiple copies of; Greatclub, Greatclub +1 and Greataxe +1 are great low level weapons for high Strength characters; Fiery Bolt is the best low level Attack spell (equivalent to Lightning Bolt, but only 2 Lightning Bolts exist in the Vault and it's 1 AD higher); Utility Armors; Staves of Healing > Minor; Better Sage's Journals; Foxes and Evangelists; Favors
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Next update?
zeroth_hour replied to Jerm's topic in Pathfinder Adventures: General Discussion (No Spoilers!)
With the current state of bugs I'd rather them wait a bit before releasing the next piece of content actually. -
Goblin Cutpurse
zeroth_hour posted a question in Pathfinder Adventures: Technical Support (Spoiler Warning!)
So, I fail the Wisdom check for Goblin Cutpurse. I bury a random card... and it's the Strength I displayed the explore before. What? How can it bury a displayed card? And by the way, I still have the +3 to my Strength. -
Hag arcane/divine check skipped
zeroth_hour replied to merrill77's question in Pathfinder Adventures: Technical Support (Spoiler Warning!)
The chains visual cue also doesn't clear itself when your check is done, at least during that turn, which makes it doubly confusing. -
Amiri
zeroth_hour replied to PinkRose's topic in Pathfinder Adventures: Characters Builds & Strategies (Spoiler Warning!)
Amiri was the second character I used (in the physical game) Amiri's movement power is actually very powerful, as there are some nasty "at the start of this turn" effects that you can dodge by moving her away. The bury power is actually powerful, because she can bury things she doesn't need ever to power her rage ability. Which means she can get to things she does need. In addition, if there's a villain, she can bury and discard a weapon to get twice the bonus. I think it's a matter of playstyle; Longshot is right in that they're both slow deck-cyclers; if you have the need to have everything in your deck at the end of the game, then Amiri isn't going to be good for you. It's similar to Seelah's Crusade power - people don't like it because they want 0 risk and all the rewards. If the class decks ever come out, those characters have certain situations they don't have to bury the card, so maybe you'll be more comfortable with that. Talking about health though, I think the lowest health I have ever gotten down is like 2, and that's maybe 2-3 times out of hundreds of runs. Health is quite manageable if you're aware of how many cards you have in your deck. -
Justice Ironbriar summons Rat Swarm
zeroth_hour replied to Balodek's question in Pathfinder Adventures: Technical Support (Spoiler Warning!)
Justice Ironbriar summons just do weird things for some reason. Justice Ironbriar summoned a Yeth Hound, and it was Ezren's turn, but I selected Harsk to fight the Yeth Hound - but after the Yeth Hound did all of its checks, Ezren ended up having to fight the Yeth Hound, even though I selected Harsk to do so. -
So I was in a quest that had the "roll 1d6. On a 1, discard the top card of the blessings deck". I noticed that summoned henchmen like Goblin Raid and Skeleton Horde will prompt a close at the current location, even though summoned henchmen should never prompt a close (because they are never "from" a location).
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Gold not being saved
zeroth_hour replied to Pura's question in Pathfinder Adventures: Technical Support (Spoiler Warning!)
Having the same issue at local heroes legendary. PFID DC21FC24AED0B585 -
Armor mastery
zeroth_hour replied to Srvannor's question in Pathfinder Adventures: Technical Support (Spoiler Warning!)
The steel armor is bugged I think.