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zeroth_hour

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Everything posted by zeroth_hour

  1. As I understand it a lot of the Pathfinder Adventures staff is at PaizoCon right now.
  2. Sorry, Borissimo, but "being freed from the burden of choosing" is actually a negative, not a positive more control rather than less. But I understand why they have to do it given the amount of freedom that various vaults have.
  3. As it turns out, the designer of the game has this question answered.
  4. Having played Class Deck Sajan in the physical card game with a Boots of Elvenkind (reveal to add 1 die to your Acrobatics check, and his weapons use Acrobatics), I'll tell you adding a full die on a reveal is incredibly OP. There's a reason 1 full die effects tend to be discard effects. That being said, you can't use the Blackcloth Armor to reduce damage in the check if you've used it to add 1 to the Combat check, since you've played your 1 Armor per check.
  5. So, today during a quest I encountered the villain and was going to close the Swallowtail Festival 1) Encounter Villain 2) Temp close Swallowtail Festival 3) Encounter Wrathful Sinspawn as part of the close and defeat it 4) Get a chance to permanently close the location (seems wrong somehow, but sure) 5) Fail the check to close the location (Failed combat against Goblin Warrior) 6) Jumps straight to villain encounter without any other chances to close In any case, 6 is definitely a bug. Whether or not 4 is a bug is something I'll have to use the rules to clarify. EDIT: 4 is not a bug, as Hawkmoon points out.
  6. I had Slaying Razor and Flask of Magic in around 50 chests; I'm not sure what warrants Flask of Magic getting Legendary status though.
  7. http://anydice.com/program/8655 higher end checks on Acid Arrow are slightly better at the cost lower level checks being slightly worse. But you don't hail mary on every check you make, so I think the 2d6s are slightly better. The only thing that enhances elemental checks from what I remember in RotR is The Old Light (which gives a bonus to Fire checks). Thanks Nathan for highlighting some other stuff, I seem to remember Zombie Minions being harder than it was in the Season of the Runelords I'm going through but I couldn't figure out why until you pointed it out.
  8. I'm not going to address the bug in this paragraph because it's definitely a bug (and I think it's been reported) I am going to address the "somehow the discard pile got opened" thing. If you read the Goblin Raider card, it says "If undefeated, bury 1 item or weapon of your choice from your discard pile." So the game opens your discard pile. At that time, you could move forward by dragging one of the weapons into the buried pile; there seems to be no provision if you highlight the card to hit a button to bury it. Even if you took no damage from the Goblin Raider, it was still undefeated and you would have to bury a card.
  9. If they're using Gantt charts, that would be really bad. I would rather them get it right as well, rather than rush it out to meet an arbitrary deadline.
  10. "Before you act" is a step in the game. It's not meant to be parsed as normal English. In Wrath of the Righteous, Seelah has a power that said "When you attempt a check before you act, you may use your Charisma skill instead of any listed skill." People kept tripping up over this because people kept thinking you could use it on all the checks in an encounter because it's always going to be before you do any actions.
  11. I saw a Sickle +1 today in Quest that's marked as a B (but it's AD2). Does adventure deck number matter in Quest? What's the Adventure Deck number progression in Quest anyway?
  12. Yeah, the WotR rulebook now say (p.10) "If you choose not to acquire a boon, it counts as failing to acquire it." and Vic said he wasn't sure in that post.
  13. I've gotten some Potions from chests that Drunken Master Sajan would like. Since this forum is spoiler free though, I'm not sure I'm allowed to say what they are.
  14. delpheki: that's actually a dangerous road to tread down, as that type of intuition creates situations where you'll tear your hair out because of abstraction and simplification. It's actually not incredibly minor; Ezren in particular wants his deck to be mostly spells so he can cycle through his deck without having to discard much; he really doesn't want a shortsword or something else he can't use and that will clog his deck if it gets healed in. The reason I say this with Ezren is because he's probably the character who has the most trouble cycling through his deck out of all of them - he doesn't get blessings, he can't heal, and he mainly relies on recharging situational spells (and is worse than Seoni at doing it) But I like him because he can get really ridiculous sometimes (eg Academy)
  15. This should provide a bit of insight on when/why Paizo decides to errata cards. On the other hand, it's quite easy to errata Pathfinder Adventures.
  16. I think that's problem I have here... I don't understand your reasoning about why it applies to both cards, and the only assertions you've made in this regard amount to "the situations in both cases are the same", but haven't really described how they are. Are you saying they're the same because "you may not play spells that have the Attack trait or weapons" applies to whomever plays an Attack spell or weapon, and "the difficulty of your checks is increased by 1 for the rest of the turn" applies to everyone who makes checks? My opinion is that active versus passive voice matters here (the rule uses active voice and so does the Warchanter, but the Sinspawn uses passive voice). To short-circuit this a bit, I'll ask for clarification in the Paizo thread.
  17. I apologize for not being clear. If you read the thread I linked to, there's a definition of what "you" represents in those contexts: "Powers: These special rules apply when you encounter the bane. If a bane says an effect happens if or when you do a particular thing, it applies to any character who does that thing." The reason Warchanter forces it out of all characters was because of UI simplicity, I guess? Otherwise it would only force the check if you wanted to play a weapon or spell into the check. Sinspawn's before you act check only applies to the person who encounters it because nobody else can encounter it. Bandit's is the same. (So's Pidget and Ghoul's etc) This will start to matter a lot in AD3 where there's a lot of checks for people who want to play spells against certain monsters.
  18. Quite a few Treasure Chest cards can be recharged with the "Magic in the Touch" power. Flasks (but not Orbs ) display to add to combat checks, then have a recharge check at the end of the turn.
  19. Wrathful Sinspawn doesn't have a "you" in it (other than "Before you act", but that's a step keyword) Bandit is the same, it also only has the "before you act" keyword. You could complain about the "you" applying to something like the Ghoul ("If undefeated, reset your hand and end your turn"), but the rules specifically say they only apply to anyone who does that thing (and only the person who encountered it could defeat it or undefeat it) or Pidget ("Before or after you act, you may banish a weapon that has the Slashing trait to banish Pidget"). "Before you act" is so natural-sounding that it tended to cause problems like people interpreting Seelah's ability in Wrath of the Righteous to apply to all checks in an encounter. Keith Richmond, who is one of the developers on the physical card game, had suggested something to make the step explicitly called out as a step (like capitalization of Before You Act). If you really feel passionate about it though, there's a thread talking about this rule here. I don't think Obsidian is likely able to resolve this given that this is a rule in the physical card game.
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