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zarrick13

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About zarrick13

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  1. It is available for download as far as I can see. Are you not able to download it from here? That is correct. I go click the download button and nothing happens. I even go one step above that to the 'download all DLC' and it doesn't try to do anything with it. That page comes up but it doesn't let me actually download the DLC pack. For that matter when I load the game, everything's locked up, and I can't access any characters. Edit: The DLC finally decided to work. I guess the 20th time's the charm? Edit Edit: So Steam says I have the DLC but all those cards are showing
  2. I can't seem to access the download button on Steam to get to the free cards. Is it not actually enabled yet?
  3. Another issue I ran into on this subject: Actually beating a Hound of Lamashtu triggers the stealth event to summon another Hound of Lamashtu, beating that one triggers another event and another Hound of Lamashtu. I downed four Hounds before I couldn't wrangle enough of a die roll for the fifth, and then it was the fact that I had no outside cards to make the dice show up as per the first bug listed above that made me have to break out of it through forfeit. I don't know if they're supposed to combo multiple times and it seems to mainly happen with running into the actual Hound of Lamash
  4. When triggering the extra Hound of Lamashtu for failing a sneak roll after a monster encounter, I can fail the roll for stealth, fail the roll for wisdom, and no further rolls appear. There are no dice, and no arrow or option to continue. The ol' Vault-and-back trick doesn't fix this one, though I am able to get dice to appear if I use a blessing or spell from someone else. If I don't have any outside sources of aid, I get stuck and have to forfeit. This may be in the same vein as the disappearing dice bug?
  5. I can say...nope. I am still very much having fun poking my 4 person parties through things up to and beyond 5.4. For that matter I am happy to see the difficulty go up like this. Things up to deck 4 were pretty easy. Deck 5 was the first time my parties struggled to beat scenarios in less than 5 tries. Its a matter of prep, planning, and manipulation. Like the greed room. Don't like the condition? Plan for it. Use someone who has expendable or very few items and don't let them carry things you will miss. That sort of thing will help the enjoyment of the game.
  6. I seem to recall on another post somewhere that the treasure boxes have some correlation to your progress too. I don't know if this means your highest story box or just the one you played most recent, but treasure cards have a little bias where if you're supposedly chugging along in AD5, treasure boxes you open should contain a higher percentage of Deck 5 loot. I don't remember if that was actually implemented or just how the devs said they wanted it to work though.
  7. Charm Person is a great spell until you can get a couple Haste spells instead. Between two Haste and his skill to get extra turns on Magic acquisitions, I hardly miss the fact that he lacks any blessings for extra turns.
  8. I will offer the following thoughts. While these are very valid perceptions on the game, there are a few reasons for what makes it fun. For me, at least. 1. Most board games are competitive, and thus more players make them harder by virtue of having other players be the difficulty. Co-op board games are fewer in number and have to have a better way of making the NPC 'threat' still manage to be a threat no matter how many folks are brought to the table. Some games, like Sentinels of the Multiverse, do this by directly buffing the power of the enemy in relation to the number of PCs. Pa
  9. Lets add in the fact that, currently, the only Arcane items are either Wands, which get outclassed pretty quick (not counting the fabulous Loot wand), and Flasks, which a successful 'recharge' still lands the item into the discard pile and also require the user to be in the same room as the threat being fought. So Seoni's auto-item recharge ability ends up not that great when she still requires some kind of healing to back her up with an inventory of her most useful 'support' item, the flask. With that said, Seoni's ability does mean that her three (or six at max spell slots) spells can
  10. So here's my thoughts on Virtuoso vs. Charlatan. Virtuoso: You probably picked Lem to be a spellcaster/buffer. You probably buffed Charisma, took heals, attack spells, or some combination of the two, and took the self-buff ability so Lem could potentially go solo things. All around a good fellow to have in a party. But... Charlatan: This version of Lem has a pretty specific purpose. He's a hunter of henchmen and a vanquisher of villains! Okay, well maybe not so much by himself... With the skillset Charlatan provides, this Lem does load up on Sleep, Paralyze, and Sanctuary spell
  11. Two questions that have been bugging me lately that I would love to get some dev-type thoughts on, should such be available. 1. I read elsewhere that the vault for Quest Mode differs from the vault in Story Mode as you guys had more freedom to decide what items belong on what tier. I've only hit level 19 so I don't know if the Quest Mode vault is showing me the full picture, but I notice that Staves of Lesser Healing were nowhere to be found in the B, 1, or 2 levels of rewards. Are the Lesser Healing Staves actually available in Quest Mode? What do you guys even think of the Lesser
  12. So the issue I have with this is that it's being marketed as a positive change instead of as a necessary evil. Taking away the gold option for chest bundles is not an improvement. And it's not a reaction to requests. I would be willing to bet there were literally no people saying 'gee I wish these didn't cost gold at all and only cost money so I could buy them in bulk'. Gold AND/OR Money? Sure. That option should exist. But making it more annoying to spend the free resource doesn't equal more money for you guys, and sure doesn't improve the game at all. You want to change it, fine.
  13. As long as we're talking salvage upgrades, when you do allow for quantities of salvagable cards, can you throw in a threshold feature? Like, say, if it's set for 3, then only salvage cards that have more than 3 copies within your vault all at the same time?
  14. I play this on my phone so I haven't had a problem getting game gold anywhere I go. I know it's not technically supported but I have a big-arse phone so it plays fine. These guys are smart. The whole entire purpose of Quest Mode is to make sure their players have things to do that aren't Adventure Deck linked for as long as they want to play the game. A mode that will only get better over time. If that's not enough for some players, that's just how it's going to be. Some folks want the world right now, or at least faster than they can have it. I'll admit I wish the updates came a
  15. Lini, Lem, Harsk, and Amiri happen to be the team I trounced Legendary difficulty with. I can totally vouch for the versatility and power they brought forth for handling even the extra screwballs Legendary puts forth. I kind of consider Amiri and Valeros very swappable as they'll both get the melee job done and done well. I just took Amiri for her extra Move actions vs. Legendary's adjacent-movement-only rule.
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