
zeroth_hour
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Everything posted by zeroth_hour
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Borissimo, the problem with "Legendary difficulty should not be guaranteed winnable even with the best tactics" is that currently it's the only method for repeated gold. You can't start new parties to get gold on lower difficulties anymore (even when starting a new party, completing scenarios you've completed with _any_ party on a non-Legendary difficulty gets you 0 gold), so Legendary mode is it. (For the record I haven't played 6p Legendary yet)
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Villain evasion is actually really big; henchmen are easier to defeat than villains are, and even henchmen + close is probably easier. It needs to be reliable (and as Hawkmoon says it needs to lack the restrictions that a lot of the evasion spells have, like Mental trait, limited to difficulty 10 or under, etc) To say nothing of being able to win with the minimal amount of locations closed because you know exactly where the villain is and can corner him or her at your own convenience. Brainwave pointed out the summoned monsters one which is also big. Goblin Raid and some others summon a bunch of monsters but evading is just as good as defeating for those barriers unless evading the monster doesn't defeat the barrier (Zombie Horde I think is like that).
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Gallery and Text Bugs
zeroth_hour replied to zeroth_hour's question in Pathfinder Adventures: Technical Support (Spoiler Warning!)
"with the X trait" was used as a synonym for the modern "that has the X trait", but it was also used as a synonym for "and add the X trait". -
But I don't really want to salvage my cards to alter the boon ratios in my box. Salvaging my cards isn't really worth it for me given how little gold you get it; I'd rather see the 99 Smith count in my collection; I'd just not want to actually see 99 Smiths. I'd like an option to alter the number of cards in my vault or something put in.
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Well, I think that's really the only way you can bring characters from multiple virtual "boxes" in. In the physical game if you did that someone would have to give up their item (which would make someone sad). But think about online multiplayer, nobody would want that, so in this game both people get it (yay!)
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Gallery and Text Bugs
zeroth_hour posted a question in Pathfinder Adventures: Technical Support (Spoiler Warning!)
Force Missile still says "add the Force trait" even though traits of the spell are added to the check if the check replaces Combat Pidget Terelson doesn't appear in the Gallery Gozreh's Trident says "and the Electricity trait" even though it's redundant. Song of Hawkmoon says "with the Human trait" even though that wording is out of date Snake should not say "non-combat Stealth check" - guessing it was taken from the class deck, but the FAQ on the class deck says that the RotR version without non-combat is correct -
Yeah, it looks like it's a bug: (rulebook, p.9) "If a power says it may be used when something happens, you may use it every time that happens. Otherwise, a specific card’s power may only be used once per check or step. " While the power should only be resolved at the end of the check, it should definitely have triggered 3 times. That being said, even if the other member of the horde is active, you can tap back to Ezren's portrait and activate his power; I think if he's not the last guy, it'll even ask you if you want to activate his power after resolving his check.
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1) A small workaround for the assist ability bug would be to reselect the proper ability; tapping on the skill (Arcane) should give you a drop-down to change the skill you're using. 4) Cure spells are not allowed to cast on people with no cards in their discard pile; if you look at the PACG rulebook on p.10: "You may not activate a power or play a card that doesn’t apply to your current situation. For example, you may not play a card to reduce damage when damage is not being dealt, and you may not play a card to evade a monster when you are not encountering a monster." Which means you can't play a Cure card to not Cure anything.
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So, I faced Grayst Sevilla which has a Combat OR Arcane check with Seoni. I first was going to use Seoni's Scorching Ray (d12 + 2d6). Sure. Then I added the Blessing of Iomedae. Oh, it rejected the Scorching Ray and turned into 3d12 +x? Okay Then I added a Blessing of Gorum from Kyra. Wait, it turned into 5d12 +x despite the fact that it's not a Combat _or_ a Strength check? Waitaminit...
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Future adventure contents error
zeroth_hour replied to haloa92's question in Pathfinder Adventures: Technical Support (Spoiler Warning!)
A lot of the later adventures are missing cards from the gallery. Blessing of Nethys is one; quite a few of the villains and henchmen too. -
iPad 4 iOS9.3 If you hit the vault button to go to the offers while you're closing the Goblin Fortress (I did it to clear a screen bug), you don't get the closing text trigger and thus don't get any weapons out of the Goblin Fortress. The close text is also empty. EDIT: This isn't going to the Vault, it's going to the store that seems to be causing the issue
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Two Bugs I found
zeroth_hour replied to Skylinefranc's question in Pathfinder Adventures: Technical Support (Spoiler Warning!)
Here's the Paizo thread regarding who "you" are, which is why even though it says "you" it means everyone who wants to play a weapon or spell has to make the check: http://paizo.com/threads/rzs2s497?Who-you-are#1 I think the issue with Paizo (and this is just my own opinion) is twofold: one, there's a lot of errata to issue on the physical cards if that was the case, and they'd rather issue a single errata in the rulebook (which is what they've done), and two, there may be templating issues with such verbose text.