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alanschu

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Everything posted by alanschu

  1. Those Wendy's burgers are hypnotic!
  2. The thing is, those "grazing" hits typically aren't shrugged off. Nor are "shots to non-vital areas" things you just ignore. Come on, you wanted realism here right? Shot to arm = incapacitated = game over. Shot to leg = not walking = incapacitated = game over. You're the one that wanted the realism based on some bizarre "ruleset" that the majority of FPS games never adhere to. Soldiers don't get shot in non-vital areas and go "hey, I was shot in a non-vital area, I guess I'll keep on going on this wounded leg." Furthermore, what consitutes a "non-vital" area? If you get shot in the leg, you better hope you didn't take one in your femoral artery. Perhaps you'd like to simulate the agonizing moments of your soldier screaming for his mother has he takes a fatal wound that slowly kills him, and there's nothing the player nor any of the NPCs can do about it? And you'd like this to be the default difficulty setting, with somehow more difficult settings past this?
  3. For the record I don't think that normal should be realistic I think people would realize just how "unfun" that truly is. Most games that offer a "realistic" setting aren't realistic either...it's just much tougher.
  4. I like Arrested Development. I love how the "next on" segments have the most bizarre extrapolations of plot sequences ever, and they rarely actually happen on the next show :D
  5. Fortunately, as with most things discussed in life and video games, you are wrong and everyone realizes it. Thank god you aren't the one calling the shots for video games. Just because it's your warped view of the way things "should" be, doesn't make other people fans of "dumb" games for recognizing it for what it is. The original FPS games weren't 1 shot 1 kill on normal, and they shouldn't start now, unless specifically mandated like Rainbow 6 (which even then wasn't always one shot one kill, and afforded other non-realistic devices like heartbeat sensors to assist the game player).
  6. How do you make something more difficult than full on realistic, one shot one kill for the normal, default settings. You just said "oh make it harder, you take more damage and the AI is smarter and stuff." That's a piss poor explanation. If playing CoD on Normal means one shot one kill, you think that the game will be significantly more difficult if they just "up the AI" a little bit? I guarantee you it would be a lesson in frustration and I doubt that you would even play the game. Imagine trying to play your Halo with one shot one kill. I'm sure you'd have loads of fun. Does this mean that you're a fan of "dumb" gameplay? But hey, I'm a fan of "dumb" gameplay I guess.
  7. But but but, normal difficulty should be lifelike realism!!! To want anything else is to want dumb games!
  8. Yes, clearly I want "dumb" games. Furthermore, understanding that people don't want "realism = normal difficulty" Realism in games != "smart." But since you took the "high-road" and decided to leave me with an insult, good on you then..... Besides, how do you make that more difficult.
  9. In my war games, I've come to grips with the fact that sometimes I must sacrifice a few for the good of the many. Having said that, I still hate taking casualities in them though. I make sure that each soldier lost results in 10 of their soldiers lost
  10. If Normal is realsitic, how do you make it any more difficult? I mean, 1 shot to kill you on normal. What, get breathed on to die at a higher difficulty level? The definition of "normal" is fine, based on the precedent of what "normal" is by other video games. Normal != realistic. Normal = normal.
  11. I didn't like Pacfic Assault's spawning badguys. You could be looking right at a bush checking it and making sure it's clear, only to turn around and suddenly a guy is stabbing you in the back because he has magically appeared out of thin air.
  12. Just to make sure it's clear, normal should not equal realistic. I'm sure people would rather play Call of Duty, rather than reinact a realistic WW2 simulator which has you die 20 seconds into the first mission. To be blunt, I think that "normal = how it should be in real life" is one of the more bogus things I've read here in a long time. People play games to have fun. If you want a more "realistic" WW2 experience, play on a harder difficulty level......or enlist. Furthermore, normal difficulty is never like that, outside of Tom Clancy games which make it their purpose to be realistic. To claim that that is how it should be based on the "ruleset" despite the precedents set by many, many games before it is silly. Besides, it's not possible for it to be "realistic" because there is no way to instill the fear of death. We as game players still stick our heads up to fire a shot at the enemy despite mountains of suppression fire. Our accuracy is completely unhindered in the face of explosions and gunfire whizzing past our head. The one thing I like about the regenerating health is that it eliminates the situations where, as I experienced on occassion with the original CoD, I finish a battle with a sliver of health with no medpacks in the vicinity. There's no point in me even continuing on in the mission because I was as good as dead in the next encounter anyways. Especially since I was playing on the hardest difficulty. I remember Pavlov's house was me literally hiding in a corner watching the only two ways into the room I was in because there was no way I was moving out as I was getting my ass shot off. I ignored the tanks because they were killing me too quickly, and just tried to stay out of sight (this situation actually is not historically accurate...Pavlov mounted the anti-tank rifles on the roof of the building so that the tanks could not bring their main guns up to shoot them.....however this would have made those situations less exciting). Anyways...
  13. Yup. Too bad they went broke and we will never see a Majesty2 Why do they always punish the great original games, and gets Sequel 10+ (EA anyone?) major sales? <{POST_SNAPBACK}> By "they" I imagine you mean the consumers that buy said games?
  14. Thanks to the dude that posted the MoM link. Been having a blast so far :D
  15. Lucas is none too happy with himself afterwards.
  16. alanschu replied to Fionavar's topic in Way Off-Topic
    Jussi's save was the #1 save of the week on TSN.
  17. The reason why Drizzt is interesting is because he's a Drow that defies the stereotype. It doesn't just make him a "funny shaped human" though. There's some truth to what Volourn said. People are fascinated with characters that go against the norm. I can't think of too many memorable characters that perfectly fit into the stereotype ascribed to them.
  18. Same with Having said that, I can still get into the RP of the moment. My transition from LS to DS in KOTOR was one of the most enjoyable experiences I've had in an RPG. By the end I had no problems signing off on the death warrants of party members. The same party members that I fought tooth and nail to defend and protect earlier in the game. It worked out so perfectly from a gameplay perspective that I couldn't have imagined it being any better!
  19. There's something I like about a game that can actually illicit an emotional response as powerful as guilt. I had such an incident happen in Fahrenheit/Indigo Prophecy.
  20. More likely been desensitised at least to computer violence. <{POST_SNAPBACK}> Please oh please tell me that that is a joke.
  21. Just as a preemptive strike, I am going to comment that my lack of enthusiasm for the upcoming consoles is not because I'm a console "hater." They just don't have anything that interests me. I have been disinterested in the XBOX, and I suspect I'll be disinterested in the PS3 and the Revolution as well. Having said that, I absolutely cannot resist a fanboy, which is usually why you'll see me jump in. Carry on
  22. OMG Master of Magic!!!! A big fan of Colonization too!
  23. I may not like it when it happens, but I usually stick with the consequences of my actions. It makes for a more interesting experience afterwards, from a roleplaying perspective. I used to have a real hard time being evil in most games, but I seem to find it a bit easier now. Perhaps I have become more sadistic??
  24. Were you also a huge fan of Morrowind? Seems to match that criteria perfectly.
  25. Hate to burst in here disagreeing, but it is possible to play D&D real-time, it doesn't need to be turn-based. Sorry Mr. Sawyer Check it out here! You will all thank me later!

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