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alanschu

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Everything posted by alanschu

  1. That's awfully vague, and pretty much just tells me you pulled the numbers from your behind. Considering how slowly you must play through your CRPGs to make this analysis (unless you absolutely power through your PnP sessions) I'm surprised you complain at all about the length. NWN must have taken you at least 50 hours.
  2. Fair enough. But who do you think the target audience was of that game?
  3. Then you have poor expectations. On what basis do you expect levelling to be half of that time? You can get waaaaaaaaay more done in 6 hours of CRPG time than you can ever hope for of 12 hours of PnP time.
  4. I'm currently addicted to the game that's for sure. :D I'm playing on Noble right now, and after some relative tech parity I beat out a strong competitor, and now have most of the best cities to myself. I have my medium armor and mech inf against tanks and standard inf with tons of airplanes :D
  5. Which is silly. Play the game for the content and the experience. I seriously wonder how you've been able to enjoy any CRPG, because as far as I'm concerned they all allow for quick level progression.
  6. The good content that you are demanding takes tons of time. I would suspect that adding an additional 15 hours of well thought out "roleplaying content" (whatever the hell that entails) would seriously add months to the game development time, if not more. I am quite confident you weren't thinking about 15 hours of crap gameplay, which could be done relatively quickly. The Engine and rules being programmed already won't affect things as much as you may like, because the game is designed (i.e. the story and all that stuff) concurrently with the engine. All it means is that the graphics programmers can either add more stuff, or have nothing to do on this project and move on.
  7. Shooting for 30 hours? What the hell kind of campaign is that? I estimate that for hardcore players this number will be much less, as it always is. I estimate that I will be able to finish the game with all the side quests in about 15 hours. (my formula is almost always the minimum hours according to the developer divided by two) What the **** is going on with games nowadays? Why arent game developers focusing on creating large worlds with a lot of interesting sidequests and characters that gamers can immerse themselves in instead of these short displays of advanced graphics? Why the hell do they all cater to the ****ing attention disorder crowd? That even the corpse of those partially responsible for fallout and torment is making a 15 hour dungeon romp is disturbing indeed. <{POST_SNAPBACK}> It's probably because the games themselves take much more $$$ per hour of gameplay than they ever used to. If you don't like it, don't play.
  8. alanschu replied to Fionavar's topic in Way Off-Topic
    Hehe, it's always great when your coach publicly tells the world that you suck.
  9. I grew up on the Mac and always have a soft spot for it in my heart. But I do find this funny considering the comparisons Apple always made were compared to the Pentium processor. What will Steve Jobs compare to now during his keynote speech?
  10. alanschu replied to Fionavar's topic in Way Off-Topic
    It's on PPV which I don't get
  11. alanschu replied to Fionavar's topic in Way Off-Topic
    I noticed that....why on Earth was the net empty in a tie game?
  12. Thanks for the heads up. That's a bit disappointing. I suppose I could always load up Combat Mission again
  13. In reality? Probably not. In my mind? Enough to make me worry. I'm known to exaggerate heavily. It's not the mechanics that are bothering me so much as the overall feel of it. It's just... different. I'll most likely love it, but until then it seems funky to me. <{POST_SNAPBACK}> What feels so different about it though? The only real difference is that there seems to be alternate paths. It still sounds like there will be a heavy amount of sneaking around in the game. I don't get where people say "Warrior Within all over again" or anything like that. I guess it is different in that it's not "Do missions for Lambert." Sounds like he started off like that, but then got captured.
  14. Is it "really" that much of an overhaul? When I read the interview at the link it didn't seem like that big of a change IMO.
  15. As for the topic at hand, I'm very excited about Company of Heroes! It seems pretty ambitious, with the ability to utilize full physics and having the AI recognize what is appropriate cover and whatnot. Could be the successor to Close Combat I've been waiting for! I'm also interested in 82nd Airborne in Normandy. I loved the demo for 101st Airborne in Normandy, but I was never able to pick it up before it upped and vanished like a fart in the wind.
  16. I suppose things like "placing NPCs" or "creating items" or "building modules" are indeed common.
  17. If you can get it cheap, I'd highly recommend it. I think the story is pretty tight, and the characters are all really well done. I love the chatter between Sam and Grimmsdottir
  18. Heh, when I said miniscule I wasn't talking about FPS, but the health numbers and console text and all that Hmmm, I wonder what type of FPS I would get on a game like Quake 2 now :D
  19. Did you alter any video settings?
  20. Or you could just go 1600 is 2x800 and 1200 is 2x600 and go 2x2=4 times as much? I'm just being a smartass though "
  21. Like I said, if I take the time to look for the aliasing in the left pic, I can still notice the aliasing (though blurred) in the right pic just as easily in most cases.
  22. I haven't played the game, but it sounds like you already figured things out. I'd suggest a transitional stage of having both script buildings or something.
  23. **** ALANSCHU INFLUENCE: INCREASED ****

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