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alanschu

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Everything posted by alanschu

  1. Which reminds me of that great single Skeet Surfin' I think one of my favourite parts is the "backwards" scene. Classic! The only spoof movie I have enjoyed more was Airplane!
  2. Dolphin diving? I have always "loved" the bunny hoppers in FPS games. And I have also always felt that they too, should take stamina.
  3. Or they have a major man-crush on beautiful FMV sequences.
  4. Awww, no pictures of Atton in compromising positions?
  5. HAHAHAHAHAHAHHAHA Val Kilmer at his finest!
  6. I prefer the queue of icons that start from the upper left, and work their way down until they hit the bottom, at which point they start just to the right of that previous column. Less work :D Though I'm not sure how, they have been slightly altered. For instance, Half-Life 2 is not first, even though I got my computer 2 days before it came out (with the sole purpose of playing Half-Life 2). There may have been some other installs first, but Pirates! and Vampire should be after them definitely, as they were purchased well after Half-Life 2. Though it is appropriate that they are beside each other...I got both for Christmas one year. I imagine I did a rearrange at one point, if perhaps the alignment got messed up or something. Games like BF2 filled voids left by uninstalled games.
  7. German has always struck me as an abraisive language. Very blunt. It's not Gunther, it's G-OOO-nther
  8. Your icon placement is still too artistic
  9. Your icon placement is too artisitic! Is that the cover art from the first Vampire game?
  10. My school covered that in Canada "
  11. I only delete them if I need to make room for new ones. It's all about the minimal amounts of effort.
  12. Holy crap (w00t) Someone needs to learn to organize. " <{POST_SNAPBACK}> It is organized. I know what's there It's a habit of just putting everything on my desktop, since it means that I have less difficulty in finding it...especially for software downloads. Though I have recently started downloading into a "downloads" folder, as I'm running out of real estate. It works nice because, for instance, to play Hearts of Iron 2 I just have to hit 'H' and hit enter. Oh, and I only count 96 icons!
  13. I hadn't heard of Final Fantasy until FF2/4, and that was because a friend of mine had it :"> Errr, that wasn't really what I was trying to address. Though you do bring up a good point (sort of...I thought about it while reading this block) that I am overlooking the fact that most people have much more console experience than PC controller I experience. I only weakly touched on this, and it probably deserves more forefront. Though the concern I was trying to bring up is with respect to your interest in the game type. From my own experiences, I love WW2 strategy games, and when Hearts of Iron 2 came out, I gobbled it up. It doesn't have the best interface, but I was willing to learn it to the point where I have zero problems doing what I want to do with it. The fact that I'm a WW2 buff and the idea of building giant PanzerArmees to US Supercarriers sold it for me. I actually liked Star Wars: Rebellion, in spite of its horrid interface because it was a strategy game, set in a Universe I enjoy. It provided me the opportunity to build huge fleets of Star Destroyers, and even a Death Star, which was fun for me. Which is an issue I hadn't thought about for occidental RPGs today. In order to make truly significant impact, people are going to have to know about these games. A large license can help, as KOTOR is pretty big. Though even Microsoft seemed hesitant to market the crap out of Jade Empire (and I don't consider MS to be particularly frugal in the advertising department). This I concur with. It is why I support, even through their troubles, online distribution methods such as Steam. Anything to cut out "middlemen" helps smaller developers get much more for their money.
  14. Any system that adheres adamantly to strict guidelines in order to determine the value of something, without compromise, is equally as laughable. Categorization in and of itself tends to be weak and misrepresenting. Fair enough, you can "rate" stuff with certain genre archetypes, but the situation becomes moot when genres evolve, or when (as is the current case) games no longer cleanly fall into a genre. For instance, playing through Deus Ex rating it as an RPG, or as an FPS, will likely result in a poor rating for both, despite the fact that it's an excellent game. When you adhere to your categorization as strictly as you do, then it is taking up too much of your focus. Just play a game for what it is, rather than worrying about what type of category it is in. Because it seems as though that dominates your entire experience of the game. In the end, why does it really matter if a game rates particularly well as a CRPG, if it is still a good game (in that it provides excellent entertainment)?
  15. The thing about Square I find is that they are infatuated with killer FMV graphics.
  16. I've heard little more than bad things about Boiling Point. It looked ambitious, and most people I know have acknowledged that, but on the whole felt the game was pretty poor.
  17. alanschu

    24

    So it's a variant of VX then? In other words it's made up? Thanks, you did all my work for me. EDIT: Try Googling CentoxVX for information on the nerve gas agent used in 24. Here's a list of what I found:
  18. They did. Though they did so with little competition. I don't know if I would consider Morrowind as really being an appropriate (or promising) game type for creating inroads for CRPG games. KOTOR moreso, but in comparison the Bioware followup Jade Empire, I'm skeptical as to how effective it was. Granted you aren't saying that it will happen quickly. I never played the games. Keep in mind you also like these types of games, and would not find a poorer interface to be as much of an obstacle. I know I can play a game like Europa Univeralis 2/Hearts of Iron 2 which really don't have very good interfaces, but because I love the type of game I can look past the bizarre design decision they made with their interface. All it did was mean it took me longer to learn how to play the game effectively. If you're trying to create a new market though, the interface needs to be rock solid. Fair enough. Perhaps. Though given the speculative nature of our whole discussion, is it safe to assume that the ultimate failures of these games (lets face it, they certainly didn't spawn a plethora of occidental RPGs onto the market, so I'm going to assume that they didn't sell well) is due simply because the console market didn't prefer them? Though to be honest, I wouldn't consider the Gold Box games to be much of an achievement either. I didn't like them much when I was a kid, and I still don't like them much now. Which Gold Box games actually made the cut on to the Genesis? A game like Eye of the Beholder is quite a bit different in how it plays compared to Pool of Radiance. How true are they as well? I never felt the console Ultimas were particularly faithful to the Ultima franchise. Which isn't too surprising. Games like Torment didn't bring in the capital necessary. Speaking from a position of bias, I didn't think that Dune II on the Genesis was handled "no problem." And after I played it on the PC, I could not go back to the Genesis version. I guess it can work if people don't know any better. After all, there are people that claim controllers are perfectly fine for FPS games. I don't disagree, those big license games require big money to begin with. And if they are anything but a big seller, then it will have negative consequences. You'll definitely have to have people make "adventurous" products to test the waters, but given all the information you've posted regarding the Sega Genesis...it sounds like they already have. The problem is compounded now that even "risk" games still require mountains of actual capital to make. Testing uncharted waters with millions of dollars increases the risk that much more. Yeah, I suppose it can be said that I'm sort of giving up. I don't necessarily think it's impossible, just exceptionally improbable. I don't think occidental RPGs will disappear, because there's always a market for them. But it would require quite a cultural shift as whole (most of which entirely outside of control of game developers) to affect the demand for RPG games. The root of the problem is more cultural IMO, and not just differences between console/PC, because even the occidental RPGs that exist for the PC are already a niche market. For every Torment sold, many more Quakes, World of Warcrafts, and whatnots get sold.
  19. All Hades has done is show how silly classifcations and genre typing are. The fact that he adamantly guides his decisions of games on them is laughable.
  20. How much did the setting help in a game like KOTOR? I'm skeptical as to how popular it would have been had it not been set in the Star Wars universe. As for the consolization of the combat, we've already seen it with Jade Empire.
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