Everything posted by alanschu
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Star Wars Cantina E2
I don't really understand it either. The picture is from a movie called Full Metal Jacket where the Drill Sergeant flips out when he finds a donut in someone's foot locker.
- Diablo 3 rumours.
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Star Wars Cantina E2
A donut:
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24
If you don't like the show any more, stop watching it. Furthermore, it sounds like the Nerve Gas used in the show (Sentox) is actually made up, so they can have it do whatever they want it to do. As for how you save someone that has breathed in nerve gas, you inject her with atropine, which is exactly what they did. And also what YOUR link to Wiki mentioned as a cure The whole 24 series has always been a stretch. Clearly this is a type of nerve gas that needs to be inhaled to be deadly. Given that 99.9% of the people in the world have no idea what most nerve gases are actually like, it's a moot point. Furthermore, there's no indication that Jack was not holding his breath when he took the mask off. As for the President bouncing around on his decisions.....welcome to Logan. The whole point that went over your head is that he is a piss poor leader, and doesn't want to make the big decisions. He tried to pass the decisions off on to CTU for the nerve gas release, and he screams about any bad thing that might go wrong. He is a crap president, who cares more about his legacy and presidency and really isn't fit to run the country. The only reason why he became president is because the other one was incapacitated in the previous season. To reiterate, Logan is making moronic decisions because he is a moron.
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what PC do you use?
I tend to be a big fan of hard drive quantity.....are the Raptor's really that much faster to warrant picking up something that is sub 100GB for more money than a 250 GB SATA I can pick up?
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next-gen console action RPG by Liquid Ent.
Alanschu, you are not rebutting my points at all, you are merely repeating them from slightly different angles and re-stating the obvious. Which is fine, that is if you have a lot of time on your hands. Circular logic, if you will...And for that I grant you the title of... *drum roll please* <{POST_SNAPBACK}> Interesting...you call me captain obvious when I had already repeatedly called you that in this "discussion." The reason why I'm not rebutting your points is because you aren't making any. You're just talking about this magical utopia where suddenly your game genre of choice survives. You haven't bothered to explain why or how this will happen, and when people mention possible obstacles, such as hardware, you claim that hardware will just take care of itself. As such, you come off has having a gross misunderstanding of the way industry works. It seems you've casted the magical "lalalala" spell because when people try to address issues and obstacles to what you would like, you simply proclaim that the issues or either insignificant (with no real reason), or that they don't fall under your unique classification of "issues." Don't call me "captain obvious" when you were the one making a claim that if occidental RPGs had more market penetration, they could become more popular. The circular logic parts of my posts was when I was trying to figure out what you were doing, and reiterating how you were the one using circular logic.
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Intuitive Rules - 2nd Ed. AD&D vs. D&D 3E/3.5
The D&D armor abstracts DR into it as well as far as I'm concerned. Your Fallout example should be convincing enough, as the heavier equipment still improves your AC.
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Indigo Prophecy
I didn't follow the game too closely until I played the demo. Are you referring to the name change Eldar?
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Star Wars Cantina E2
No. SWG proved that SW mmo's suck. <{POST_SNAPBACK}> I'm less inclined to make such conclusions based on such a small sample size. If there was a Star Wars MMO that really appealed to me, I'd probably get it. I wonder if they'd be better served focusing on the space aspect of the universe personally, and make an MMO more like Eve.
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Indigo Prophecy
That certainly was...bizarre.
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Indigo Prophecy
Heh, I didn't read so much into the game that there was a political agenda.
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next-gen console action RPG by Liquid Ent.
Ummm.. says who? There are many other games that consumers could have purchased on the Xbox. If an XBOX owner wanted to play an RPG, what selection did they really have to choose from? I didn't mean pump games senselessly without any regard to the size of the target market or financial resources. As the demand for console occidental RPGS, pump more and more games to keep up with the growing market. JRPGS pump tons a games out and their companies seem to be doing just fine. <{POST_SNAPBACK}> This is assuming the magical "market growth." I mean, I could say if suddenly adventure games had huge growth in market share, we could start pumping them out. My post (that you were replying to) made no indication about an increase in market share, and basically stated that suddenly increasing the amount of occidental RPGs into the market could hurt it, to which you replied "start pumping away." JRPG developers pump out tons of games because it's what the people want. If the people wanted occidental RPGs, then they'd be making them. And I'm not buying that it's because there is a lack of occidental RPG games. You said yourself that Sega had plenty on their genesis. If those games were successful, we'd still get them on the consoles today.
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next-gen console action RPG by Liquid Ent.
Condescending tone? I suppose. I didn't mean to, but it seemed like you were talking down to me in your previous post as well, so it's not impossible that I had an edge to mine as well. About that condescending tone? So then you are talking about redesigning the base "controller." In which case, it is still an issue, even by your definition, because you are still getting a catch-22. If you want the default controller to be acceptable for occidental RPGs, you're probably going to need occidental RPGs in order to justify the expense. But you're not going to get people making occidental RPGs if there isn't an appropriate controller for it. In fact, like most things, the support won't come unless the hardware comes first. It seems as though sorting out the controller issue is one of the more primary concerns. Furthermore, assuming that the new controller needs to be a bit more elaborate (or whatever) in order to make occidental RPGs more usable (keeping in mind the previous points about environmental concerns that metadigital and Llyranor brought up), you run the risk of creating something that is too excessive for many console users. What's worse, is you are forcing it upon them. People that don't care about occidental RPGs are the new controller interface to the console will be less likely to buy it. Next thing you know, things are starting to look a bit more like the PC market anyways. The reason I brought up Sega is because it seems as though the market has already made its decision about the viability of occidental RPGs on consoles. Though it has been a while and things may have changed. Having said that, taking a brief glimpse over the thread it seems as though you are just sort of stating the obvious. You seem to be talking about what will happen IF occidental RPGs take up more of the market share. You also talk about how once the demand is there, the hardware and whatnot will take care of itself. You haven't really addressed HOW occidental RPGs will improve their market share, and maybe it's my fault in taking the discussion in that sense. Because when concerning HOW it is going to create market share, you absolutely cannot ignore things such as the controller, in addition to a myriad of other hardware concerns. Furthermore, when it comes to game (and all software development), the software rarely pushes the hardware. Hardware issues don't "take care of themself" as you claim, as no one is going to make a game (or any software) that requires hardware that does not exist. It's too big of a gamble and millions of dollars go down the drain. Hardware innovation is driven by what the software developers want, which is a reflection of what customers want to an extent. But no game developer will make anything that doesn't have the hardware to support it. Assuming that current console controllers are indeed a barrier to playing occidental RPGs, you cannot penetrate the console market with occidental RPGs because they are inherently at a disadvantage. Which means you have to make compromises in the games, to the point where they probably aren't what we are hoping for in terms of RPG experiences. Is this actually progress towards what you're looking for, where the RPG games you want have to turn into RPG-lite just to get market penetration? Who's to say they don't just stick with the RPG-lite formula if it works, and if the RPG-lite formula is working, who's to say that the customers actually WANT it to evolve into a "true" occidental RPG? Game developers can't just start releasing a few hundred Planescape: Torments on to the consoles and hope for the best.
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Diablo 3 rumours.
I took the most joy out of PKing PKers :D
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next-gen console action RPG by Liquid Ent.
Something that comes "naturally" , comes "easily" and by my understanding is not an issue, but almost comes as an instantaneous consequence. You have a different concept of "issue" that I do. An "issue" for me in this case is something like a conundrum .. Something that would require a *lot* of effort, research, resources and time to resolve. However, I don't think it will be much of a technological challenge to design a controller which would be conducive to playing RPGs. I just don't see this as much of a barrier. Apparently we do. If you wish to take a narrow definition of an issue, then that is your perogative. If quality occidental RPGs do in fact require a specialized controller (even if it is just a keyboard), then they are already at a disadvantage. It doesn't matter how much of a technological challenge it is (it isn't one). If you don't see it as a barrier, then I think you are being way too optimistic. For instance, Ocarina of Time sold over almost 8 million units, while Majora's mask (requiring the memory expansion pak) failed to even sell half that many. Sure, you can look back and say "oh, it still sold over 3 million units" but relatively speaking, it was no where near the success of the original. The same can be said for Perfect Dark. Despite being superior in almost every way to GoldenEye, it was immediately handicapped by requiring the "cheap" expansion pak. Both of these franchises had gobs of fans, and I find a 50% drop off of sales to be a bit extreme. Furthermore, I was an active part of N64 community at the time, so I was there actually listening to people complain about the expansion pak requirements. You could see it in stores where people were buying the games, and as people got frustrated by buying a game without realizing that they needed EXTRA stuff to go with it. Working in retail, I had seen people change their mind when they found out the game required a separate expansion pak...often they'd go and pick a different game too. Sure it's anecdotal, but I would be surprised if my store was any more unusual than the majority of outlets that sell video games. Technological barriers for peripherals were never a real issue. It may also not be possible. Don't talk down to me. I've stated my desire to keep the PC RPG games alive, as they are my favourite games, and I've also supported the RPG mainstay's (like the Bioware's, Black Isle/Obsidians, etc) foray's into the console market to exploit its consumer base. Of course I see the importance of it becoming popular. It was never what we are discussing though. All you did here was state the obvious. No kidding it needs to become more popular. But ignoring issues such as whether or not people will require additional peripherals to take advantage of the game type is just walking around with blinders on. The "issues" with expanding the occidental RPGs onto consoles are whatever could hinder the expansion of the market. If you think additional (i.e. not included with every console) peripherals is not an issue, then you have tunnel vision and are focusing so much on one aspect that you'll end up ignoring the other aspects simply because "they should take care of themselves." And because of this, I really don't think you have any place criticizing people for their understanding of "producer-consumer relationships." I meant occidental RPGs for consoles. We have enough JRPGS already. Do we? Always seems to be plenty of demand for JRPGs. You have to make sure to not include your personal bias in such statements. I bet if the situation was reversed, you wouldn't be complaining about an overabundance of occidental RPGs. The market demand dictates how many we should have in development. For instance, you mentioned that Sega tried many occidental RPGs for its system. How come they quit making them? So lets keep on pumping. <{POST_SNAPBACK}> I guess my point wasn't all that clear. The main reason why Morrowind and KOTOR were big money winners was because of the lack of competition. If developers "keep on pumping" out the games, then they'll end up competing with each other and no one will make any money then. Though I mentioned that if you start pumping them out, it becomes more competitive so people will stop making the games (these things ARE cyclical by the way), so your recommendation was to keep on pumping?
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next-gen console action RPG by Liquid Ent.
By acknowleding that "hardware will come naturally" implies that you recognize that the hardware is an issue as well. So then the hardware does create an issue (otherwise it would not come naturally....as it would never come at all). Now that is the point right? And it comes down to developers breaking into the market by creating console RPGs that console gamers would play..That is their job and my hope that they will be successful Aren't they already doing that? Many people buy the FF games, and it's probably the most successful RPG franchise. I never accused you. Re-read my statement, it was done in a general sense. Though you may understand the relastionships, it is possible others don't. <{POST_SNAPBACK}> You said: Given you have already stated that (up in the first quote) I agree with him about it being an issue, by making a "general" claim about a category of people I belong to, you are still accusing me. You just happen to be accusing other people as well. In any case, I do feel that one of the main reasons why we've never seen a game with a style like Baldur's Gate or Torment on a console is because of interface issues. A game like KOTOR has had its interface significantly streamlined compared to other Western RPG games. And I think a big reason why it (and Morrowind) sold so much is because of licenses (at least in the part of KOTOR), and a complete lack of competition. If you start pumping out the RPGs, the market becomes much more competitive and people stop making them.
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next-gen console action RPG by Liquid Ent.
I didn't bring up the interface issue. If you seriously thought it was zero issue, then why did you spend pages of threads even discussing it? And yes, if there is sufficient demand for a product it will be made. But how do you generate the demand if there isn't any? And then you accuse me of not understanding producer-consumer relationships?
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next-gen console action RPG by Liquid Ent.
I never said this. I said if the occidental RPG market somehow becomes a significantly large market on consoles, they (the developers) would have to address the keyboard/interface/controller issue if sufficient fans complain that the controller provided isn't viable. I don't know about that. You need to start by getting the console players interested in PC-style RPGS first before worrying about revolutionary keyboards and such. Just because you redesign a controller to become friendly to PC-style RPGs, doesn't mean that all of a sudden console players will be playing these RPGs. When the market expands to the point that hardware considerations become an issue, then worry about them then. What you are talking about here is more of a "preference" issue than an interface issue. We need to attack their psyche first, before worrying about the hardware. <{POST_SNAPBACK}> Welcome to the Catch-22. If you don't have suitable input to play the games, no interest will grow. But if you don't have suitable interest, no one is going to make suitable input.
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what PC do you use?
In my experiences Western Digitial are the crappiest Hard Drives. I loved Quantum, and when they merged with Seagate I typically go with them.
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Diablo 3 rumours.
So he wont actually have to debate, but can safely sit back and call us names. <{POST_SNAPBACK}> When you pass judgement on people (i.e. calling them dumb), you are surprised when they get defensive?
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next-gen console action RPG by Liquid Ent.
Unless people are buying multiple games when they purchase this keyboard, the initial cost is applied just to the single game. You're being too optimistic if you think people will immediately feel that their investement in the keyboard will open up many new games. And I mean, optimism makes everything sound easy. With a bit of optimism, games are never released with bugs, and are always wonderful and fun. If you do need a keyboard for interface, the only way Western RPGs are becoming a sizeable market is if the consoles start shipping with keyboards (or some other input that addresses the interface).
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Diablo 3 rumours.
I get much more attached to a HC character, as I actually consider whether or not I should fight a guy. HC Hell = tough!
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NHL
For women's hockey it'll be USA vs Canada again. They're the only two powerful teams IMO. For Men's hockey, my picks for Gold are Canada, Czech Republic, and Russia.
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next-gen console action RPG by Liquid Ent.
Well, the thing I was trying to relate in with the cost is that it's tough to assume that someone is willing to buy the keyboard just to play your game. As you said, because it's not standard, developers can't assume it's there. If they do, they're likely limiting their market.
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Diablo 3 rumours.
After a short while, hardcore was the only way we'd play.