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alanschu

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Everything posted by alanschu

  1. Damn you canadians and your per capita! I bet, without question, Canada is by far our #1 foreign tourism "partner". Not where I got the info from, a blog where I first saw it, but I double checked it was blogs arn't always reliable: Link, still getting more <{POST_SNAPBACK}> Most likely. It's just so convenient. You're right there. I bet a good chunk of our tourism is you guys I figured that a good chunk of France's would be having the UK, Spain, Italy, etc. etc. right there as well. Though it is a popular tourist suggestion here in North America as well. I think Canada and the US are a bit "handicapped" for our foreign travel, as we're younger nations and don't have the culture and history that the European places do. I know many people here that go back to Europe to visit old friends, or to go to where their ancestors were from back in Europe. I suspect there's much less people in Europe heading over here to check out their lineage
  2. Unless you exploited Annah's ability to teleport you around in a place like Baator.
  3. Be careful, even if you just donate them money, it is possible for things to get "bad." I have seen some mods get temporarily shut down because they accepted donations. As for whether or not they make it a free download, well, I don't think they have much choice in the matter, unless Lucasarts makes a deal with them. But I thought you didn't care for patching games?
  4. Each turn was 6 seconds wasn't it? ;-" </nitpick> I just assumed it was since the defacto Bioware interpretation of the D&D style rules since Baldur's Gate was 6 seconds for a turn. Though now that you mention it, KOTOR does seem a bit faster than those games.
  5. Well, the title of that page is "The United States International Travel Industry" Most of the bullet points they mention international visitors, and then give a bullet to explain how they classified an international visitor. But yes, a good chunk of that is probably domestic, as they mention 50.9 million international visitors. If you take the $582 billion and divide it by 50.9 million, you'll get a little over $11000 per person.
  6. I think it might be a bit too easy to say that Dexterity doesn't equal skill. The thing is, even compared to other D20 games (or even AD&D games, or whatever), I found KOTOR's combat uninspired. I'm not saying I need some sort of real time combat for it to be fun. Fallout's combat was some of the most fun I had ever had.
  7. Some USA Info Here's some USA tourism info. Almost $600 billion in tourism revenue, egads! EDIT: This info is actually old I see...2001. Not sure what it is today.
  8. Where did you find this information? I'm curious about this sort of stuff.
  9. Well, in before Jedi Knight II ends, he's still pretty good. The only time he can be good/bad is in the first Jedi Knight.
  10. Well, you'll likely be getting a KOTOR 3 and a JE 2. I think a big thing is that games also take a lot longer to make now.
  11. Wait a minute... You had no problems pre-ordering a game when you had no idea how its combat would be, but now if they make any change whatsoever then suddenly you're skeptical Hmmm, what did you like about the combat? I found it too easy, to slow, and not really entertaining.
  12. If they could find a way to make me think a bit more in the KOTOR combat, I'm all for it. I felt it was the weakest part of the game.
  13. It's kind of funny though, because isn't it a complaint that publishers have sequelitis right now?
  14. I wonder how much of that Tourism is soley from the US though.
  15. Wizardy made it to 8, and Ultima made it to 9. Oblivion is Elder Scrolls 4. I never thought I'd see someone call out for developers to curtail their creativity.
  16. The combat is functional, but it is rather boring. Especially in KOTOR, where my "tactic" was to hit '1' really fast so that I could spam Flurry. I didn't find the combat challenging, and it suffered from the usual problems that come with automatic combat...way too much standing around. If the combat was actually challenging, then it'd probably be a different story. I remember knocking Sion down to zero health and triggering the conversation after a single Flurry.
  17. So your false accusation was somehow my fault. Gold! If I actually did quote, then it actually would be an issue, because then I would have actually misquoted you, which means that your complaint about me misquoting you would actually have been a valid one. I didn't directly quote you, because I wasn't referring directly to your post.
  18. Sulik may have been limited (I think his model was unique). But again, I'm pretty sure that the reason you can only let him use melee weapons or burst weapons is because the designers wanted it that way. I'm pretty sure that Ian and Cassidy still had weapon restrictions on themselves as well.
  19. Well, cortosis is a material that cannot be cut by a lightsaber. Actually I think technically a lightsaber coming into contact with cortosis is supposed to deactivate, but I imagine that was scrapped for playability.
  20. Err, I am pretty sure that the weapon restrictions was a design decision. It may have affected a mod or something, but it makes more sense to me that the animations weren't included because they weren't necessary, as opposed to weapon restrictions being put in place because there's no animation. Besides, aren't people like Ian, Cassidy, and Marcus still using standard models for themselves?
  21. When it comes to a combat system that is not automatic, I prefer the the character skill not be taken into account for determining a hit. It is bizarre feedback to clearly see an arrow hit a guy right in the face, but for some reason you still "miss." Though I don't mind a widening of the crosshairs and having ranged shots appear in there somewhere with some randomness, but with melee it look awkward (and silly IMO).
  22. I love how the monitors and computers are interactable right in the main game engine. I thought that that was a nice touch.

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