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alanschu

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Everything posted by alanschu

  1. The likelihood of me being able to acquire it for cheap (i.e. free) helps.
  2. Come with me if you want to live
  3. As a programmer, I'm interested in the procedural art content. If I were an artist, I don't know if I would be
  4. Though, IMO even games an absolute crap settings today are still pretty nice looking games
  5. He doesn't control the spam, the spam controls him. Hopefully he takes his medication!
  6. Nope. I watched Pearl Harbour with the sole expectation of tearing it a new one. In that sense, I guess I came away satsified :D
  7. IMO it only looks simplistic in the earlier stages.
  8. I suspect he's not recalling these off the top of his head.
  9. It did improve a ton on the Wolfenstein formula. Wolfenstein 3D was a game where pretty much everything was broken down into squares. Corners were always 90 degrees. Doom allowed for variable size walls (linedefs in the old DEU), rooftops, etc. It added the third dimension, actually incorporating differing heights into the engine. The level design was lightyears ahead of Wolfenstein 3D. Not to mention the graphics alone were way better. Environmental Damage A Variety of weapon effects (Wolf3D didn't actually have this.....the submachine gun was just a faster firing pistol, and the chaingun just fired two bullets at once, to simulate its higher rate of fire). This includes different ammunition types. Multiplayer. It supported IPX and serial connections so that people could deathmatch. We can all thank Doom for engraining the term "frag" for when we kill people in a deathmatch game. (Don't confuse this with online play, which was first supported in Quake). Lightmaps. The game actually featured variable lighting. A dynamic environment....it was possible for triggers to actually change the environment. Just looking at the two, I wouldn't be too surprised which one actually turned people's heads.
  10. It's down to you and me, you one-eyed freak! EDIT: THe best I ever did was 200. Darque was there for that, and even cheered me on
  11. Hahaha, 32 MB TNT for the win! I don't remember what video card I had at the time. I either had the Rage Fury or the original Radeon...I'm 99% sure the latter. I also had an Athlon 1 GHz T-Bird, which really helped. I'm pretty sure I had the Radeon, because I could play the game really nice, but I didn't have the pixel shader support....later I got a card that had it and the water was truly unbelievable.
  12. OMG, you just quoted CASTLE WOLFENSTEIN I sucked so bad at that game, given I was like 8. I'd always waste all of my passcards on the first guard I saw and get caught.
  13. That's because you're confusing Wolf3D with Doom. The reason why Doom became so big, was that it was the biggest thing at the time. Wolf3D was still a niche game. Wolfenstein 3D had nothing but 90 degree walls, and no semblance of a Z-Axis. The game was entirely on a flat plane, so there was never even a need to look up. The entire gameworld was flat. Though Doom did suffer from the inability to look up that you describe, given that it was id's first game to incorporate elevation.
  14. Nobody steals our chicks, and lives
  15. THere's one I never really understood...he said it too fast. SOmething like: Your face is your ass....what's the difference?
  16. I did raise an eyebrow at the 500 MHz minimum requirement for Morrowind. The minimum requirements seem just so much higher now (relatively speaking). I think they were a bit more conservative. Morrowind officially supported slow-ass cards from years before.
  17. I've seen worse. I hated Pearl Harbour much more than I hated Waterworld.
  18. Doom wasn't the game that invented online-shooting, Quake was. Doom didn't even support internet play.
  19. Hail to the King baby!
  20. Recommended only = minimum if you are not very flexible with your performance settings IMO.
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