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alanschu

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Everything posted by alanschu

  1. It's still ambiguous, because Revan had multiple Masters. Could he not have been trained by many different people while a Padawan? It seems as though the Disciple is confused too. Kae apparently trained Revan until she was exiled, but according to the disciple also trained Revan until she left for the Wars. Not necessarily. You could just as easily make a conclusion that, like Kae, Revan went back to his first trainer to learn how to leave. Unless you're saying that Kae went back to herself, which just sounds silly.
  2. OMG Atrocities!
  3. Which creature? Some of the add ons that you can "evolve" may be, but there's no reason why they couldn't be procedurally generated either. I mean, I can procedurally create stuff myself (though anything beyond basic geometry is probably starting to get a bit over my head).
  4. Seriously, were Pearl Harbour veterans appalled at that movie? I loved Saving Private Ryan's "big beginning" because it seemed like a decent portrayal of the actual events (according to veterans) of the Omaha landings, and definitely gave me the impression that I would NOT want to be there.
  5. Hehehe, winnar!
  6. Are you one of those "OMG OMG there's no crossbow therefore this game sucks!" type people?
  7. This thread reminds me of the gongshow these forums were during July 4th, when the mods were apparently having a good time somewhere else.
  8. Life = spam. We don't live in the matrix. We live in the spam.
  9. My birthday is the day after.
  10. "Once" there was spam? I figured it was pretty persistent.
  11. The impression I got was that the way the creatures stretch and shrink is all done procedurally as well. I couldn't imagine it otherwise, or you'd need art teams to work on it for every possible permutation of creature.
  12. The likelihood of me being able to acquire it for cheap (i.e. free) helps.
  13. Come with me if you want to live
  14. As a programmer, I'm interested in the procedural art content. If I were an artist, I don't know if I would be
  15. Though, IMO even games an absolute crap settings today are still pretty nice looking games
  16. He doesn't control the spam, the spam controls him. Hopefully he takes his medication!
  17. Hehe, I forgot all about that.
  18. Complete with UFOs!
  19. Nope. I watched Pearl Harbour with the sole expectation of tearing it a new one. In that sense, I guess I came away satsified :D
  20. IMO it only looks simplistic in the earlier stages.
  21. I suspect he's not recalling these off the top of his head.
  22. It did improve a ton on the Wolfenstein formula. Wolfenstein 3D was a game where pretty much everything was broken down into squares. Corners were always 90 degrees. Doom allowed for variable size walls (linedefs in the old DEU), rooftops, etc. It added the third dimension, actually incorporating differing heights into the engine. The level design was lightyears ahead of Wolfenstein 3D. Not to mention the graphics alone were way better. Environmental Damage A Variety of weapon effects (Wolf3D didn't actually have this.....the submachine gun was just a faster firing pistol, and the chaingun just fired two bullets at once, to simulate its higher rate of fire). This includes different ammunition types. Multiplayer. It supported IPX and serial connections so that people could deathmatch. We can all thank Doom for engraining the term "frag" for when we kill people in a deathmatch game. (Don't confuse this with online play, which was first supported in Quake). Lightmaps. The game actually featured variable lighting. A dynamic environment....it was possible for triggers to actually change the environment. Just looking at the two, I wouldn't be too surprised which one actually turned people's heads.
  23. It's down to you and me, you one-eyed freak! EDIT: THe best I ever did was 200. Darque was there for that, and even cheered me on
  24. Hahaha, 32 MB TNT for the win! I don't remember what video card I had at the time. I either had the Rage Fury or the original Radeon...I'm 99% sure the latter. I also had an Athlon 1 GHz T-Bird, which really helped. I'm pretty sure I had the Radeon, because I could play the game really nice, but I didn't have the pixel shader support....later I got a card that had it and the water was truly unbelievable.

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