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Thanks) Btw, the funny thing is that he potentially could solo even Adra Dragon... despite her immunity to burning damage. 3 x Envenomed Strike sped up by Cleansing Flames have potential to do up-to 900 single-target raw damage. And if it's not enough... Minor Avatar + Persistence + Symbol of Scaen (for Mecwyn variant) should seal the deal. It's definitely is
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^ In various games you can stumble upon different types of DoT stacking with itself. Here are some of them: (when applied by the same character) - v1. DoTs completely stack, and you see two icons (with their respective durations) when mouseover'ing an enemy. - v2. DoTs completely stack, and you see only one icon (with the most recent duration) when mouseover'ing an enemy. - v3. DoTs do not stack. But new appliance prolongs (i.e. adds to) the duration of previous DoT. - v4. DoTs do not stack. But new appliance refreshes the duration of the previous DoT. (if it's longer) - v5. DoTs do not stack. But new appliance overrides the duration of the previous DoT. (e.g. you could have 15s remaining from previous crit; but the new graze has overridden and actually even shortened the duration) Dragon-thrashed chant stacks like in v2. Same thing with the Beacon. Second appliance doesn't wait for the first to finish. During the period of time they are overlapping both dots do tick damage. Iirc I was testing this chant and posted some results here.
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Intel HD 530
MaxQuest replied to ArnoldRimmer's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
Doubt that you will be able to get a pleasant experience. Here are some stats for comparison: HD 520 - Mafia II (fullHD) - 16 fps average HD 530 - Mafia II (fullHD) - 20.5 fps average ATI Radeon HD 4850 - Mafia II (fullHD) - 29.5 fps average - and this card is listed in PoE minimum requirements. Tbh, aside from weight and battery life, those tuxedo options are quite pricey, provided that they come with integrated graphics... You might want to check: http://www.amazon.com/dp/B0146DD02G/ref=psdc_565108_t1_B015PYYDMQ (the one with win 8.1 as it's upgrade is free anyway) http://www.gaminglaptopsjunky.com/gaming-laptops-under-1000/#ultraportablegaminglaptops -
Have tried with this build to meet the following challenge: - Solo - Naked - Encounter: Alpine Dragon - Difficulty: PotD - Combat time limit: 5 min - No more than 5 cc or damaging scrolls Result: - Time spent in combat (including pauses): 3m 30s - Scrolls used: 3 confusion, 1 valor - It doesn't get embedded properly, so just the link it is.
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That's awesome! I felt that there must be something more to those two abilities, but haven't put yet arrived to testing it. That was one of my gripes with Kana. Everyone was permanently full on endurance, but his health was dropping the fastest on my first run. Heh I am already seeing taking chanter again. Especially since Sure-Handed chant also speeds-up many ranged spells.
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Depends on what is considered a spell. Do we include abilities, chants, invocations, cipher powers? Should we account for cooldown, resources required, per-rest or per-encounter type, and level the spell is acquired on? From the top of my head I would say: - Unrestricted: probably a tie between Dragon Breath and Wing Slam. - Accessible to players (non abilities): I'd say Llengrath Blunting Wisdom. - Accessible to players and has high [usefulness] x [times it was used]: Whispers of Treason / Mental Binding. Honorable mentions:
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I suppose all classes can be considered overpowered in a way, especially if you know what you are doing. It is viable to have two wizards in the party. And you can get Eder and Kana just 5 minutes afterwords. But in the early game, and especially on the first playthrough, wizard might appear as underwhelming. It's only later you come to realization how powerful this class is. That's because monk can be built in different ways. And I would agree with DR<3 on the monk suggestion.
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Why all? Revamping only those that are underperforming is enough If you mean the perceived value of talents should be balanced around PotD I do agree. As on lower difficulties it doesn't even matter that much. If you mean the encounters difficulty... well, PotD is not that hard, or did you try to solo that Dragon on non wizard/paladin? Immunities are fun. Would indeed rather see the talents being accommodated. Uh no. Personally I love having six members. Deciding who will take the last spot in the party is already difficult enough) This. I understand that companions come with their own traits. But make such stat-respec optional. Slow out-of-combat health regeneration would be welcome. Especially if somehow tied with constitution. Also the usefulness of resolve could be increases as well, if it would delay the health drop. And ofc there could be some sort of vampiric spells. That's in limits of common sense. I like it. My list of suggestions would include a short version from the aside thread: - more consistent and transparent mechanics - more options/flexibility in the plot choices (select A, B, or C; but there is no option I would personally chose) - richer enchanting options - richer AI tactics setup (something closer to Dragon Age: Origins style) - uhm, even more combinations for possible builds (cross abilities, more or multi classing)
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It came from dual-wielding. Boeroer was absolutely right about it. Yeah, it can be quite confusing. Until I have finished the [recovery] section, you can refer to this post. And remember the following rule of thumb: - all effects that affect recovery can be classified in several categories. - effects from the same category that contains 'Multiplier' in it's inner name stack multiplicativery. (e.g. AttackSpeedMultiplier) - effects from the same category that doesn't contains 'Multiplier' in it's inner name stack additively. (e.g. ArmorSpeedFactor) - after that, category coefficients are added one by one to the final coefficient in the += (coef - 1) manner - if final_coef value is greater than 1, you will have zero recovery. With a durganized melee two-handed weapon, potion and gloves of swift action, the AttackSpeedMultiplier is 1.98. So zero-recovery is possible with: - unenchanted clothing (1.98 - 1 = 0.98) (almost 1, you will have 1 maximum 2 frames of recovery) - durganized robe (0.98 - (0.15 - 0.15) = 0.98) (same) - durganized scale armor (with armored grace) (0.98 - (0.35 - 0.2 - 0.15)) - durganized scale armor (with bloodlust; if it doesn't get suppressed, and goes into MeleeAttackSpeedMultiplier category) - durganized plate armor (with bloodlust; if it doesn't get suppressed, and goes into AttackSpeedMultiplier category) With a durganized melee two-handed weapon, with speed enchant, potion and gloves of swift action, the AttackSpeedMultiplier is 2.38. So zero-recovery is possible with: - unenchanted scale armor (1.38 - 0.35 >= 1) - durganized plate armor (1.38 - (0.5 - 0.15) >= 1) For ranged weapons it would be the same. But there is also Sure-Handed chant that sets RateOfFireMultipler to 1.2. So: With a durganized ranged two-handed weapon, chant, potion and gloves of swift action, the AttackSpeedMultiplier is 1.98. So zero-recovery is possible with: - durganized scale armor (0.98 + 0.2 + (0.35 - 0.15) = 0.98) (almost zero recovery) - durganized plate armor (with armored grace) (0.98 + 0.2 + (0.5 - 0.2 - 0.15) = 1.03 >= 1) With a durganized ranged two-handed weapon, chant, speed enchant, potion and gloves of swift action, the AttackSpeedMultiplier is 2.38. So zero-recovery is possible with: - durganized plate armor (1.38 + 0.2 + (0.5 - 0.15) = 1.23 >= 1)
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^ The potion will suppress frenzy. Dw durgan sabres + talent that's: (1.5 - 1) + (1.15 - 1) + (1.2 - 1) = 0.85 Dw durgan sabres + talent + frenzy: (1.5 - 1) + (1.15*1.33 - 1) + (1.2 - 1) = 1.23 Dw durgan sabres + talent + potion: (1.5 - 1) + (1.15*1.5 - 1) + (1.2 - 1) = 1.42 So: the setup with potion is enough to compensate for the -0.35 recovery penalty from armor. The setup with frenzy would be enough too, if you will add gloves of swift action.
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1. Specific enchants, that become available to you after unlocking the White Forge from the WM1. They can be applied to: weapons, shields and armor. Durgan-reinforced armor: [+15% incoming Crits converted to Hits] + [- 15% Armor Speed Penalty] Durgan-reinforced shield: [10% of Ranged attack reflected back at attacker] + [+15% of incoming Hits converted to Grazes] + [-15% single-weapon Speed penalty] Durgan-reinforced weapon: [+15% Attack Speed] + [+0.3 to Crit Damage Multiplier] + [+20% of Hits converted to Crits] The good thing is that they do not count towards the enchants limit. So a durgan-refined item is strictly better than non-refined one. 2. Slicken and Chill Fog do friendly fire. But there is a thing you should know about non-FoE AoEs. They do affect your teammates only in the radius of their base AoE. The extra range you get from INT, is safe. Deleterious Alacrity of Motion is a self cast.
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- Story - Atmosphere - Game opening and the way it engages you in the first 5 minutes (and tbh this is way harder task than it sounds) - Companions humour - Spells diversity - Replayability - Strategy and freedom with party composition - Attribute system. It's not perfect, but it's new, unique and is actually quite deep. Every once in a while you can re-evaluate your own point of view on the stats spread and optimize stuff even further. And.. that's great! - Some tooltips lie or are quite vague. They shouldn't. - More transparent mechanics. - Stealth, detection and noise system are not explained in the game at all. - Attack system revised. The dps gain should be proportional to the numbers stated. - Choices. I need more choices in rewards, dialogs, outcomes. For example I want: to stop (not destroy) the machine from the Herritage Hill and be able to inform the populace (direcly or via guards/duc) to NOT SETTLE there, until I come back to investigate it (and probably even figure out how to get it's gift without sacrificing people to Aldhelm) being able to send, or at least propose to Aelys to go to Caed Nua chapel to be able to recruit captain Emery the flexibility in faction reward. I need The Merciless Hand talent. But nope, I will not side with Doemenels. I would rather RP out how I've slaughtered their entire faction and that's how I've got that alias. And side with Crucible Knights. Again. - Faster loading screens. - More enchanting options. Also if the character is able to enchant a robe, it is not clear what prevents him from enchanting lets say a hat. - Basic personality templates for the hired NPCs. With their own occasional jokes and dialog interjections. - Extra 2-3 basic voice templates per gender. - Crossroad Keep style patrolling and income. - Maybe, just maybe, multi-classing of NWN2+Kaedrin style. Class-building was so much fun. - Maybe, just maybe, party AI setup of DaO style. It was great in making your party feel like a well working together team. P.S. Don't get me wrong, PoE is a great game. It just has room for even more improvements * all stated above is a matter of personal opinion.
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Yeap, for a blasting wizard with maxed int/per and decent dex/mig. Regarding barb, I'd say why not take both? At the moment I have such a wizard and barb in the party. Both with max PER. Although, from level 8 to level 9, barbarian has critted only on 459 out of 3747 hits. While wizard did on 236 out of 392. I suppose this is primary because blast targets reflex.
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Hmm, I was thinking of a ranged wizard with average or even low intellect, built to capitalize on the burst of missile, single-target and beam spells that do not depend on that attribute. But yeah I definitely see how a frost version of Bilestomper could work out. As a frontliner this one can also make great use of Blast of Frost and inoletta's Precisely Piercing Burst with Piercing Sigil. I remember that Dunno how effective is kitting in this game (I must confess haven't even tried that yet). But the more builds - the better)
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This made me curious to check my base attributes too. The result: CHR: Pa, Ba, Ci, Pr, Wi, Ci MIG: 17, 15, 16, 18, 17, 16 = 99 CON: 14, 10, 09, 07, 07, 07 = 54 DEX: 07, 10, 13, 18, 13, 17 = 78 PER: 06, 19, 18, 12, 20, 19 = 94 INT: 19, 18, 15, 20, 19, 16 = 107 RES: 15, 06, 07, 03, 03, 03 = 37 High int and per, kind of give away that this is a CC-heavy party with lots of buffs/heals if need be. Practices shows that one does not need high deflection or concentration if nearby enemies are paralyzed while those farther away (if present a threat) are charmed and maul their ex-mates from behind. You are correct in context of 'physical' attacks and abilities. But there are also many damage and healing oriented spells. And unfortunately they don't have that many dmg modifiers. In terms of damage, Dex gives more than Per per point. But there are specific situations where perception gets more important (or at least on par) For example: charming a dragon from the first attempt removes the necessity to waste time and resources on a second attempt, and also quite a substantial chunk of health on the party members. Also... I do just like stunning weapons.
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Depends If we talk about non-soulbound enchants on obtainable weapons without possibility of removal of any current enchants... than: Usual wand or sceptre with: superb (6) + overbearing (2) + stunning (3) + predatory/lash (2) + time-siphon (1) As for dream, dream weapon it would be Llengrath Blunting Wisdom enchanted with time-siphon, returning-storm (from stormcaller) and ring of ancient forge + 4 MIG (from abydon's hammer) or firebug (from unlabored blade)
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IE Mod not working?
MaxQuest replied to jackyo123's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Hmm, I remember I have tried the 5.21 version. And it was working fine. But that was on 3.01. I was curious in how it works, not in what it does) At the moment I don't use IEMod. Looking at the error you've got: the patchwork tries to patch the values of some Dictionary, but some keys are missing. I.e. a missmatch in versions. I guess you need a new IEMod.pw.dll, and will quote Ineth on this: -
^ You probably haven't found it, because I wrote "deities" in plural. I will rephrase it I have selected those deities mostly from a RPish point of view. Feel free to select any deity that fits well into your own playstyle / party composition. Decided to make a test of this build's dps capability and arranged a quick fight vs Alpine Dragon: link to video. That was quick ) On a second thought that encounter could probably be solo'ed with some experience... (but would require a cape of cheat/major mystic to reposition, and perhaps a few scrolls of paralysis to be able to self-buff uninterrupted)
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How about inspiration, liberation and loyalty? And than there are reinforcements and coordinated attacks, i.e. something tangential with the military stuff. You can build the character similarly to how you would with Pallegina. Unfortunately her soldier background is unavailable for players. But Mercenary should do.