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The problem is the mechanics are not that well documented ingame. A lot of information is quite vague, and some.. even wrong. It takes time to test the stuff, with enough degree of certainty, such that unambiguous conclusions could be made. This is very different from D&D. To the point where there is no point to even think of attributes/dmg/attack in terms of it's rules. You will be surprised how your own vision on stats spread will change after the very first playthrough. And than again, once you'll try all the classes. You do. But it only increases the replay value
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Have backtraced the AdjustDamageDealt() for AttackAoE. Yeah, the damage is calculated and adjusted for each enemy caught in AoE, one by one. As for beam, it has explicit conditions to end if: - duration ran out - owner is dead or unconscious - enemy is dead or unconscious And it is hard to be more specific when it comes to ene It could be that it was written by different programmers while being designed by different designers. Also it looks like they were in a little rush, not having enough of time to refactor the code, and bring the consistency in all the things. A lot of stuff was changed since alpha. There are some legacy constant values here and there giving away that some stuff was originally intended to work differently. And when such changes accumulate in big numbers, you might get a mess in your head being unable to keep everything in memory. Ofc there are methodologies to avoid this... but the trade-off is speed of development.
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^ True that. The only builds I can think of that would benefit from it, are: - Inspiring Wayfarer - [2H] or [1H] barbarian with Bloodlust and Blood Thirst. And even than it's a questionable choice. "This" is an instance of CharacterStats class. The [bonu****ToCritPercentEnemyBelow10Percent] is added inside of ComputeHitAdjustment(int hitValue, CharacterStats enemyStats, DamageInfo damage) method. The [CritHitDamageMultiplierBonusEnemyBelow10Percent] is added inside of AdjustDamageDealt(GameObject enemy, DamageInfo damage, bool testing) method. What types of attacks are calling these methods I will be able to check later. But most likely the damage and hit adjustments are calculated against each enemy separately.
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I don't remember that character. Where is he located? UnlockBestiary helps only partially. You would still see the question marks, like: 50? 96? 48? 68? To be most sure, I just temporary set int to 1, and attack the target with spells that target different defenses first, and check the base values when the effects have expired.
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Unfortunately push effects do not cause disengagement attacks. They break engagement first. Hmm, are you sure? The tooltip doesn't read "immune to engagement". But: "not stopped by Engagement; +12 when dissengaging; +2 speed", i.e. enemies still try to hit you. Against simple enemies, in the fights that do not require cc, it's not really useful, because majority of enemies are quite sticky to those whom they already have engaged. But it is quite handy in the following situations: - enemies with spells/abilities that have special targetPreference. For example a shade: every 15s it will try to apply Draining Freeze to the nearby member that has lowest frost DR. In this case it could try to disengage, and overbearing could potentially stop it. - hard cc effects (stun, pron, etc) do break engagement. Aside from special abilities, enemies are usually sticking to those whom they are already attacking. But after cc ends, and they are not engaged yet with anyone a target update will be made. Overbearing helps here too. - you can force disengagement attacks via baiting. Imagine few enemies have decided to engage your barbarian. Bring your fighter closer, such that he could engage several of them. And let the barb move few meters away on the wild sprint. Enemies will try to follow him, and will get disengagement attacks from the fighter.
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Ok, have checked the ingame files for 3.02 version. Short version: the endurance threshold is still 10%. Long version: As you can see Bloody Slaughter affects stats 219 and 227: These do correspond to the following status effects: 219: BonusHitToCritPercentEnemyBelow10Percent | Tooltip("Converts Value percent (0-100) of the target's hits to crits against enemies with <10% stamina.") 227: BonusCritHitMultiplierEnemyBelow10Percent | Tooltip("The target's critical hit damage multiplier is increased by Value against enemies with <10% stamina.")] And these are used in: Conclusions: - You don't get benefits of BloodySlaughter talent on enemies that have current/max endurance higher than 10%. - As for your case: I am not completely sure why it happened, but my guess would be that once your target died, for some reason the attack wasn't properly reset, keeping the old TargetObject. When your paladin has moved into the ray, it used the current/max endurance of that enemy, which was zero/somevalue, hence less than 10%. - Bonus.Hit written together gets censored
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Updated manual
MaxQuest replied to LuccA's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I would read that talmud so hard -
[3.02] Echtopsychic echo bug
MaxQuest replied to Ronin@'s question in Pillars of Eternity: Technical Support (Spoiler Warning!)
Oh my... Btw does it also apply other effects like interfering and stun-on-crit? -
Hmm, could you test it on enemy mobs? I remember I tested it few months ago in 3.0 (was also thinking of barb+interdiction combo). And these are the numbers I've got against a Swamp Spore: def, fort, ref, will: --------------------- 50, 96, 48, 68 - default 49, 82, 44, 54 - sickened 49, 54, 44, 34 - sickened, weakened 49, 54, 36, 30 - sickened, weakened, dazzed --------------------------------- 50, 68, 40, 44 - weakened, dazzed 50, 96, 40, 64 - dazzed 50, 68, 48, 48 - weakened
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Have tested it. It doesn't stack. Envenomed Strike remaining duration (rem_dr) gets refreshed and set to the duration of second appliance (if that one is greater than rem_dr). (that would be v4 type of stacking) And same thing happens for multiple characters. At least it properly gets the double tick-rate from the Cleansing Flames. P.S. Actually every dot I have tested so far gets the double tick rate from the CF. Including Wounding. Including even Cleansing Flames itself. In the log it might display, CF: deals 153 dmg over 15s. But when you count the ticks, instead of 6 (for 25.5 dmg) there are 11.
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Have re-read Braven's reply. I wasn't attentive. He wrote they don't stack in the sense that one gets suppresed. Not that they cannot be active at the same time. So, can say that: "you can have active at the same time: one defensive, one aura, and multiple offensive modals (except for the ranger's exclusive ones)". Or there are still exceptions?
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The usual rule of thumb is: one defensive modal, one aura modal and multiple offensive modals. For example Savage Attack does stack with Vulnerable Attack. And Savage Attack did indeed used to stack with Reckless Assault. But there are exceptions. As you can't have both Vicious aim, Swift Aim and Twin Shots at the same time. They are mutually exclusive. Also, even if two modals are active it won't hurt to check if one of them is not partially suppressed, in case they affect the same bonus.
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It might be a little late reply, but anyway: Interrupt does not increase or influence reloading duration in any way. The game has a reloadingTimer; it tracks how long the reloading duration should be, and how much has already elapsed. So when resumed, reloading will continue from the last value. Interrupt does increase recovery duration. When you interrupt someone, the interruption value (0.05 weakest up to 1.0 strongest) is appended to the end of recovery, prolonging it.
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^ Depends on the enemy. It has worked for me on majority of enemies, but not on the dragons. They were becoming immune but still able to attack and move, like you describe. Other unexpected thing about stasis, is that you can cast disintegration and then the shell, and target will still take damage from the dot. Was using this on eyeless, until have figured out that 2 x Mental Binding is just cheaper in terms of focus. And another trick is, if one of your party members got charmed or dominated, you can cast stasis on him, making him into a godly tank) (that's might be useful if adragans dominate your closest to adra dragon character, and he will be resisting all the damage)
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For the sake of completeness: Symbols do 15-25 base damage in 2.5m base radius, every 3s, for 2s base duration. Symbol of Berath: deals corrode damage vs fortitude. And weakens. Symbol of Magran: deals burn damage vs will. And blinds. Symbol of Scaen : deals pierce damage vs deflection. And hobbles. Symbol of Eothas: deals burn damage vs reflex. And grants +20 to defenses. Symbol of Wael : deals freeze damage vs fortitude. And grants +30 defense against charm, domination, confuse. So yeah, Berath variant is indeed good. Even if it targets fortitude, subsequent ticks might benefit from the -20 from weakened. But it also has a con. Three out of five high dragons are immune to the corrode damage type (Sky, Turi and Gafo). While Adra dragon specifically, has the same DR against corrode and deflection. Btw, is it possible to slow a dragon? The default run speed is 4. Adra Dragon is also known for being slow, so it probably has movement speed of up to 3. And hobbled slows by 3 units. -- edit -- Just tested. Hobbled Adra dragon is basically pin pointed to place for the duration. And can be decimated from distance.
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Blunderbuss is still good. But you need DR penetration and high Might. Other optimal route for GM is using a War Bow (Rain of Godagh for example). And going for zero-recovery. Or use Pistols and Arquebuses otherwise. I had both Sagani and GM in the group. Pet aside, GM has slightly outdps'ed Sagani with Stormcaller. So it's up to you to decide: [cc on demand] or [animal companion].
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Yeap, Ciphers are good, actually excellent. But I might be a bit biased here, as it was my main class, twice. I don't really like GM stats. But she can be built to work nevertheless with a heavy inclination into CC department. Her relatively average perception should not be a problem. At least not with Devotions for the Faithful, Valor scrolls, Inspiring Radiance, Interdiction, Champions Boon, various interfering status effects, and Tactical Meld. Amplified Wave is indeed great. But so are Whispers of Treason (great against dragons and ogre druids), and Mental Binding (esp. melee ogres and eyeless). Also Boon + Disintegration deals a ton of single-target damage. And ofc your monks gonna love the knives in the late game. Pain link can get useful as well. The only question is how to build her. Bows probably won't be that good, due to completely average might. Thus I'd say pistol/arquebuss are the right choice for her. Although sabres could work as well, as she has decent con/res for frontline. - Wizard: depends on the build really. But the common stuff would be: Chill Fog, Ghost Blades (if have rogue), Minor Blights, Confusion, Shadowflame, Slumber, Bitter Mooring, Gaze of Adragan, Crushing Doom, Freezing Rake - Druid: had never included this class in the party. But it's kinda obvious: Relentless Storm and Firebug. - Cipher: Treason, Mental Binding, Echo, Wave, Plague, Mindweb. And if you have decent might: Mind Lance, Silent Scream, Detonate (lots, lots, lots of damage, just dont kill your party), Disintegration (ultimate dragon killer) - Priest: pretty much every second spell, but the most useful and unique are: Devotions for the Faithful, Cleansing Flames, Minor Avatar, Crowns and add there Shining Beacon and Storm of Holy Fire if you need damage.
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The idea probably was that light melee weapons are easier to, uhm.. maneuver than their heavier counterparts. But yeah I do agree completely regarding hatchet. Like really: what's so deflective in that weapon) I hope it won't come as a surprise, that marked as [slow] two-handler hits at the same rate as a [fast] hunting bow And.. you kind nailed it, regarding spreadsheets.
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Intel HD 530
MaxQuest replied to ArnoldRimmer's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
That's... an unexpected argument. Personally for me all options are only from foreign countries, as none are made here. Never was interested much in warranty from the seller (as it would be a pain to get it anyway),... but it was important for me to have the manufacturer's service center in my city. Asus, Acer, Lenovo have it. Tuxedo.. well I hear first time of them Sounds like the same stuff like Xotic's Clevos and Sagers. They are also custom build and easy to disassemble. Well, you asked for fullHD. But that video used 1280x720. And on medium settings. Tbh just check the fps values here: http://www.notebookcheck.net/Intel-HD-Graphics-520.149940.0.html (you can scroll down to BF4) And see if that fits you.