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MaxQuest

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Everything posted by MaxQuest

  1. I find Bonus Tier 4 spell talent useful for priests, Tier 3 for wizards, even as it is now. But other talents indeed, do feel underwhelming. On the other side, if these talents would both add a spell-use and make it mastered, it would be an auto-pick. The middle ground could be if current [bonus Spell] talents would be left as they are, while a series of [Extra Mastery Usage] talents be added in addition to them.
  2. When dual-wielding daggers, I would max might. Because both Drawn-in-Spring's dot and Unlabored Blade proc greatly benefit from it. Dex would have lower priority, but if possible, I would up it to at least 13-15. In case of UB, it would be great is someone would assist you with deathblows conditions (in aoe), as firebug proc does benefit from it. When dual-wielding sabres... I would take dex over might, because be it Purgatory, or be it Bittercut, your damage coefficient is already high, and might of 12 could be enough.
  3. You are right. At 10 dex, fast weapons have 5 (delay) + 20 (attack) + 33.3 (recovery) (16.6 if dw). At zero recovery the coefficient would be (5 + 20) / (5 + 20/1.3) = ~1.226 Hmm, I am not completely sure. When you interrupt someone during their recovery, a flat value (0.35, 0.5, 0.75 and so on) (modified by hit quality, like Boeroer has mentioned ) is added to their recovery. The unclear thing is if you interrupt someone during their attacking phase (because recovery duration is calculated only after attack is completed).
  4. Btw, update notes for 3.03 mention the following: I know that Ring of Searing Flames has a CW spellbind. But what item actually does have CW spellholding?
  5. Take a look at this post. Or this tldr. version of it, adapted for dual-wielding: As you can see Fred has a faster attack rate than both Andy and even Bob. But he is still x1.53 slower than Edwin. And copy-pasting old conclusions: I find that for majority of dedicated dps builds built around dual-wielding, 15-16 DEX is more than enough, as often other stats start to get a higher priority.
  6. Well, that's the best place to look for up-to-date (mostly) info anyway The best dual-wielding dps options (for cipher) are Bittercut and Purgatory. Which one exactly depends on your stats spread, party composition and ofc enemy in question. speed_coef = (1.15*1.15 - 1) + 0.5 + (0.8 + 0.15 - 1) = 0.77 rec_coef = max(0, 1 - 0.77) = 0.23 Your recovery will be reduced to 23% of the base duration, but it won't be zero. Edit: (as pointed by Kaylon), there is also two-weapons style talent. It stacks additively so you will get: speed_coef = 0.97 => rec_coef = 0.03. Basically you will have non-existent recovery. You might want to check these threads: https://forums.obsidian.net/topic/87433-melee-cypher-build/ https://forums.obsidian.net/topic/86159-cipher-melee-build/ https://forums.obsidian.net/topic/86127-cipher-focus-generation/
  7. Tbh I don't like to limit myself in terms of builds, races or classes. If any of these are imbalanced it's the problem of the game. I am through quite reluctant when it comes to use of non-rechargeable/non-restorable items. Only from second playthrough and onward do I finally stop hoarding potions and scrolls and actually use them. Ironically they could be of greater benefit when I was less experienced with the game. Regarding strategy part. I do avoid splitting enemies, especially if encounter seems to be designed around fighting all of enemies at the same time (like adragans + adra dragon). No skipping difficult fights either. At least not until it's clear that there is no way to win this fight with given party/level. For example it took me 6 attempts to realize that I cannot solo beat the bear(s) in the cave, at lvl 1 when I met him. I might try some fights with naked characters, occasionally, for fun. But again I'd rather not limit myself, and increase the difficulty instead. So it's a no to Expert Mode, but yes to upscaled PotD. Current run in also on trial of iron. Although I already can say: I don't like it. It's not really harder, but you are unable to load an older save in order to test some new builds against specific yet-alive enemies. I'd better look how to mod and complicate potd even further.
  8. Mechanics entries in the journal. With exact info and formulas. And.. Tooltips. Rich. Unambiguous. Together, help communicating... everything.
  9. ^ So you have the grimoire in your inventory, but cannot learn the spells? Do you have your wizard actively selected? If not, click on his portrait then access inventory and open the grimoire. You should see such pluses.
  10. I don't know what was the reasoning. But it might be for balance reasons. Stacking it with aoe dots could be bonkers. Especially with dragon-trashed, where each tick would trigger CW twice; or with stacked shining beacons, powered by cleansing flames (for the double tick rate). Tbh I like Kaylon's suggestion that CW should trigger at least from the first tick of a DoT.
  11. ¯\_(ツ)_/¯ It could be that devs wanted it's damage to specifically scale with both Mig and Int. Or as Loren Tyr pointed out, it was a lazy solution around recursive triggering.
  12. You are right. Found out that CW DoT duration can be seen when mouseovering over CW debuff on the character portrait, and have tested all the hit quality variants. (naturally we can't apply CW to a friendly target, but it gets dominated - we can). At 10 INT / 10 MIG, CW DoT durations (exact this time) are: hit_: 13.3 dmg over 5.0s | ticks for: 5, 5, 3 crit: 17.5 dmg over 7.5s | ticks for: 5, 5, 5, 3 graze: 9.2 dmg over 2.5s | ticks for: 5, 4 - The CW's procced DoT does stack completely with itself. - While the CW spell does not stack with itself (be it cast by the same or other caster), and will get suppressed. O yes. Barbarian with Heart of the Storm, retaliation and under effect of Pain Link....
  13. So you want a chanter PC, and none of the pinned builds appeals to you? Well, ugh.. You could try a cc-chanter. Something like 2/15/3/20/20/18 wild orlan. A build focused on non-dps chants (like sure-handed and aefillath) and cc-invocations (specifically thunder-rolled, froze-stiff and lover-cried). And you get maxed Per and RES with INT.
  14. Thanks) As for DPS calculator I am not aware of any with up-to-date data. Although you might want to take a look at this one and inspire in a way.
  15. Confirming, that: - Blunderbuss and missiles do trigger CW multiple times - CW will tick for 1 dmg on very high DR targets - It works with Pain Link - It works with Recall Agony (number of ticks gets doubled) There is one thing that puzzles me through. At 10 INT, CW doesn't result in 7+1 ticks over 20s like I expected, but in 4+1 ticks over 10s. Loren Tyr could you confirm this?
  16. ^ Most likely. Ofc they could add a sort of universal flag, or even hardcode the check if the spell that deals damage is CW.. But w/e
  17. I agree about CW triggering on the other DoT appliance but c'est la vie. I would expect that the trigger check is in some onHit() area, and specifically checks if it is a damaging spell; and the DoT's debuff itself does not deal damage; while it's ticks do not roll for hit. Regarding Sacred Immolation: I am 99% positive on that. It has the same mechanics as Storm of Holy Fire, just centered around caster and not a point. It should work with everything that rolls for hit and deals damage. Probably including new retaliation. I hope I'll have time to check this today. At 10 MIG/INT it ticks at: 0,3,6,9,12,15,18,20.. so it should be 7 ticks for 5 damage, and one more for two-thirds of 5. Although in practice it was 7x5 + 1x1. At 10 MIG/INT hit the DoT has a duration of 5s, and it ticks at: 0,3,5... so against 0 DR it should be 2 ticks for 5 damage, and one more for two-thirds of 5 (which is getting rounded to 4) Sounds good. The wall deals damage each second. While the usual periodic spells, do have a 3s tick interval. Cast 3 walls, and watch enemies melting unable to hit you. (provided they stay in place, and don't have overly high DR) Btw think of the Heart of Fury. If there are 5 enemies in carnage range... It's 5 direct hits + 5x4 carnage hits. With dual-wielding it's 50. So each of those 5, provided that they are still alive, will be affected by 10 stacks of combusting wounds. At 17 MIG/20 INT, and against 0 DR, each CW tick will deal 6 damage every 3s for 7.5s duration. I.e. each CW will deal 21.2 dmg over 7.5s. But if the target will have 12 DR, the effectiveness will be cut by half. And at 24 DR they will receive no CW damage at all.
  18. Yeap, Dragon-thrashed does stack with itself. To take [x2 dragon-thrashed] or [aefyllath -> dragon-thrashed] depends on how much damage does your chanter in comparison to the rest of the party. If it's higher than 33%, or you are facing fire-immune enemies, than double dragon-thrashed is strictly better. Otherwise, and especially if you have ciphers in party (as they will get extra focus), aefyllath gets a higher priority. Also, one more thing you might want to take into consideration, if you start with dragon-thrashed it might start before your chanter has reached the enemies and not affect quite a lot of them.
  19. Have tested Combusting Wounds more. And this is how it works in v3.03.1047: - it ignores DoT's completely (e.g. Shining Beacon). I.e. it doesn't proc from DoT ticks at all. - but it works with direct and periodic spells (e.g. Storm of Holy Fire) - when you damage a target, affected by CW debuff, (with a non DoT), it gets affected by CW DoT. - CW DoT has a base duration of (20s) 5 seconds. Each tick deals 5 burning damage (provided the target has 0 DR) every 3 seconds. - last tick is likely to deal less damage, depending on the duration elapsed from the previous tick. - this CW dot IS affected by enemy DR. Specifically by 1/4 of burning damage reduction. - this CW dot IS affected by Might (of the CW caster). - this CW dot duration IS affected by INT (of the CW caster). - this CW dot seems to stack with itself. No ticks are lost.
  20. Oh. How many blights there were between you and dragon? I remember I have tried a similar approach, being tightly encircled by, let's call it 1.5 row of blights. And the dragon could still reach the character. Not to mention the breath that he is using anyway.
  21. ^ Iirc Glass Tsunami is built around dual-wielding, and prolonging buffs with Spelltongue. I would advocate your own build Andrea, the Lady of Glass which uses Blade of the Endless Paths; or the crit variant with The Hours of St. Rumbalt if greatsword (not just 2H) is a critical condition. Another option could be a barbarian with Tidefall.
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