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Ah, that's good I mean, I know that boolean conjunction takes precedence over disjunctive in boolean algebra. But have little idea about how boolean expressions are actually evaluated during runtime. I remember hearing some fuzzy info about the short-circuit evaluations, and the left-to-right approach where the next argument is evaluated only if the previous wasn't false while being an operand in && function (and viceversa: if the previous wasn't evaluated to true while being an operand in || function), and that there can be some nuances in different languages. So just decided to use as a rule: use parentheses! if you want to be clear in intent and sure in result. Do I understand it right, that if Obsidian dropped the parentheses in A && (B || C), the expression had to be rewritten as A && B || A && C? There is something similar with Soul Annihilation damage. It deals phys_dmg and raw_dmg. This raw part - is so to say spell damage which is increased in function of current focus. Yet it somehow gets increased by Sneak Attack, Savage Attack (weapon proficiency), Weapon Quality, Two Handed Style and such.
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Portraits IV
MaxQuest replied to Amentep's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
Tehehe) There is no combat simulator for PoE that I am aware of Was thinking (theoretically) about adding damage values to the mentioned speed calculator. But haven't spotted the fine point yet. I mean, there are way to many variables. If I'll factor only a few - it will be useless. If too many - then it will be a huuuge amount of work, plus it will still be subpar to: - launch the game - spawn the dummies or some specific creatures - and test your actual dps) -
Speaking of healbots... I have tried a pale elf Goldpact/Lifegiver. Plate armor, 1h + heavy shield, zealous endurance, blunting belt. It felt like an unkillable monolith with that AR, who can keep his party alive quite well. The amount of rejuvenation stuff he can throw during Cat's Flurry is more than decent. And when Spiritshift has ended start using Lay on Hands and the already mentioned Garden of Life. In addition he can carry several healing/resurrection scrolls, for emergency.
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^ Have you tried removing that fighter from the party and adding him back? If the fighter was created before the patch that added Constant Recovery - that could potentially be the solution.
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Hats off for a detailed report. It's a rare sight from a first poster with a gibberish nickname) Ha! I knew that it's a bad idea to use different logical operators inside a single ConditionalComponents array (if you use 3 or more components), because without parentheses the order is unclear. For example was modding a "[not in combat] or [stealthed] or [invisible]". And had a random thought of what would I do in a situation when I would need both [or] and [and]? Figured that perhaps using multiple Conditionals is the way... but it's parent (in my case ActivationPrerequisites) is an object not array:
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Portraits IV
MaxQuest replied to Amentep's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
She does to me too. Higher contrast, strict jaw line, rugged skin. Voila, +15 years) -
Portraits IV
MaxQuest replied to Amentep's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
No idea what a pecan color is So here's an attempt in brown: Water-colors here ^ are recolored _convo and _si that were coming with portrait. And water-colors below are the ones made with the help of Aramintai's guide: Curious which ones you will choose. -
Portraits IV
MaxQuest replied to Amentep's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
Here's my attempt: Glad to hear that EDIT: updated the godlike portraits' filenames to include the godlike type. -
Portraits IV
MaxQuest replied to Amentep's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
Khagmas you ninja Btw, I've accumulated a few portraits since the release of Deadfire. Decided to share: All water-colored (with _convo and _si). Example: You can download them here: mod page -
^ Forbidden Fist stacking damage bonus is really small compared to the downsides. During the most of the fight you don't actually want to stack it. With the exceptions of: - when you have enough wounds and want to finish that last enemy and end combat. - you really need that Enfeeble on a second target. Btw, had 10 minutes to quickly check a few things with Blood Mage. - might as was already mentioned influences damage taken. Lower might - less damage. - voidward works, and reduces damage taken by 25% as per tooltip. Two voidwards - don't stack. - copperhelm - spell damage reduction does NOT apply to Blood Sacrifice self damage. - defender stance - does reduce the self damage. - death's maw helm - does reduce the self damage. But it looks that when an enemy dies, you get the bonus for a limited time only. - cadhu scalth shield (luminous harmony) (-5% damage taken -> -10% damage taken at 20 metaphysics) - seems to also reduce the self damage (but better test it again). Some damage-reduction effects like food, drugs, buffs do not stack. So far managed to reduce Blood Sacrifice from 63 self damage (tier3) on Aloth (lvl 16, 10 MIG) to 22 (tier3) after lowering his MIG to 3, and using the effects above.
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My first playthrough is always like that.... Hoard all the consumables, cose... well I may need them in some fight later in the game. And then you see the ending slides. On the second and subsequent runs it's easier. I usually plan apriori what gear I want, and go get it ahead of the curve. So I save the consumables for those fights. But still... I keep forgetting to use empower. I love the food bonuses though. And try to keep those Captain's Banquets, Wraps and Skewers for as long as possible. P.S. Most of the time potions are tedious. And I echo the sentiment regarding too long recovery. But there are situations when you have little to lose, and they become really great. > Potions of healing are an auto-include. And I often set them for the AI to use them as a last resort when they are getting low. > Luminous Adra Potion - are good if you had to resurrect someone several times in a single fight and want to get rid of injuries. > Potion of Final Stand - is good for a Blood Mage. > Potion of Spirit Shield - +3 AR, nuff said. P.P.S. I'm mostly having hard time to find an efficient use for poisons. The enemies I really would want to use them against... are either immune to it, or have really high defenses.
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For ranged debilitator or damage-dealer, Sagani bonus looks awesome. For a frontliner: Eder and Hiravias. Zahua's bonus is nice for a buffer and someone with many HoT abilities. +1 PEN vs Kith doesn't look that great, because there are not that many kith enemies with high AR in the first place. P.S. Ehh, too bad you have to sacrifice someone in order to actually get those bonuses. And I just can't do it) Well, maybe with the exception of... *giving Durance a long look*
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What do you mean by multiple sources? Isn't cipher himself considered as source for Time Parasite? That's cool) In a way it reminds of Bloodlust. Which is a passive, but requires a certain condition in order to 'activate'. P.S. I still think that it's weird that (modal) auras with indefinite duration are considered actives. P.P.S. Where do you find this Crimson Panoply?
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^ I have tried a Helwalker of Berath in Deadfire. 18/7/15/15/19/4 human, with armor: Aloth's Armor main set: Aloth's Sceptre + Tuotilo's Palm offset: Magran's Favor + Tuotilo's Palm it was okay'ish... but very far from great. First of all I would change from Berath to Wael. Because there are situations when you really want that Arcane Veil deflection vs enemy archers. But best of all would be just to go single-class and thus speed-up your spell progression. Bonus points if it is your main, and you can get +2 to all stats from Berath's Blessings.
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Technically there is no max action speed limit. Was getting Scordeo Trophy down to something like 0.6s attack and 1.2s reload time. But that's not the limit. I haven't used Time Parasite in Deadfire yet, but as I heard it stacks (per different enemy affected). So depending on enemy pack you can stack quite a lot of it. Coral Snuff doesn't stack with potions that's 100%. Haven't tested Captain's Banquest. But I expect it wouldn't. And yeap, Mohora Wraps reduces recovery time - that's a different effect and thus it stacks with all [action speed] related stuff. P.S. It looks like attack speed calculator is asking for more effects to be added)