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Tehehe, I'm not Russian ^^ eowyn_takes_her_helmet_off.jpg But it's my native language) and I know it far better than English. On the other hand though, in English (or Latin alphabet in general) I do type thrice faster. Because of this I often prefer English for written, online communication. Regarding translation: quite a few terms look weird in Russian. But yeah consistency is very important, so it's usually better to keep the established translation. Btw, Obsidian if you are reading this: - one of the best Russian localizations were done in Warcraft 3 and Witcher series, to the point were it was perceived to be of even higher quality than in English. - DA:O, DA:I and Oblivion had translations of slightly lower quality than original, but still decent. So you might want to check the localization studios behind these... Regarding Lavender Wreath/Hat description suggestion: hey! that's a great and really fitting idea) Here's my take at translating it to English: Is this ok?
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Aha! So that's how you do it... I've tried setting an Override Description,... but was losing the Consecrated Ground ability link. It didn't occur to me that it is possible to rectify this via changing the HideFromUI. Btw, using Protective Eothasian Charm as point of reference is pretty clever. I started with The Mask of the Weyc. But it suffers from the same problem: screenshot. In any case: thanks for the pointers! I have updated the mod. P.S. Just took a look how Deadfire looks in Russian. Oh my... Берас - так режет слух) It's kinda strange that translators have chosen "Берас" over {"Берат", "Бератх", "Бераф"}.
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^ Helwax mold is out of reach unfortunately... At least I am not aware of an existing script that would let you duplicate items, and somehow provide UI for that. I can add those rings in further updates if you want. Not so sure about weapons and armor for now, as the mod was intended to replicate some of accessories only. That's sweet I have uploaded the new v1.0.1 version that includes your translation. Thank you) Nexus is currently updating the files. Russian localization fix? Sure)
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Nalvi bugged unless unseen + deck of endless possibilities AI bug.
MaxQuest replied to lalolalo9's question in Patch Beta Bugs and Support
Just wanted to chime in: Nalvi works fine for me on v4.1.0.0023 And in case someone didn't know: - Nalvi aura decreases armor speed penalty by -0.08 - Abraham and Cutthroat Cosmo decrease armor speed penalty by -0.10 (for their wearer) - and Armored Grace decrease armor speed penalty by -0.10 (for their wearer)- 2 replies
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- Nalvi
- Deck of Many Things
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Not everything was lost during Caed Nua destruction. Some accessories were recovered and made their way to Deadfire! Have made a mod, that adds several accessories from PoE1 to vendors in Deadfire. In v1.0.0 the following 8 items are added:Shod-in-Faith (boots) Gauntlets of Swift Action (gloves) Lavender Hat (ex. Lavender Wreath) (headgear) Binding Rope (belt) Talisman of the Unconquerable (amulet) Fulvano's Amulet (amulet) Bartender's Ring (ring) Pensiavi mes Rèi (ring) In v1.1.0 the following 10 items are added:Coil of Resourcefulness (belt) Crossed Patch (headgear) Tax Collector's Mantle (cloak) Telda's Ring (ring) Ring of Selonan (ring) Seal of Faith (ring) The Ring of Wonder (ring) Girdle of Maegfolc Might (belt) Girdle of Driving Wave (belt) Cloak of Tireless Defender (cloak): For more information check the mod page: here
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Oh, it explains that unusual communication style) They are not from Deadfire. Leliana - is a companion in Dragon Age: Origins; and a spymaster in Dragon Age: Inquisition. Triss and Yennefer - are from Witcher series. If you don't know them... well, you have a few good RPGs to play) At the same time - no. But as far as I know, you can start romance with one companion, change your mind, and start romance with another. Unless you are already at Ukaizo I presume. Well... I don't vote because the options don't suit me. For example, I'm not in doubt. But I can't vote 50% none, 30% xoti, 20% maia, right? And I can't vote for male options either, cose am not interested due to being straight. At the same time can't vote "none", because it would mean that I find their romances unsatisfying, but I don't know if they are, or if they are not. Read it as Llengrath first time Perhaps the very first Llengrath was an orlan as well)
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There is a possible: - romance between Xoti and Maia. - fling between Xoti and Eder, that ends with friendship, if I'm not mistaken. Btw, do you use the word [Doubt] in place of the [Question]? In Deadfire? Hmm, the answer is closer to: none of the options spark me. I've tried a romance with Maia, but it does not feel satisfying, because.. hmm, how to better elaborate..: - Maia almost puts it like: dance around Ishiza and I'm yours - there is no emotional intimacy - and in the end, it looked like you are just two occasional f*** buddies Xoti's romance is not really appealing either. Because: - she's a bit over religious; yeah, yeah, she's a priestess, and there are living gods, but still: use your calm and common sense - she's kinda mad about soul collecting - she's passionate and enthusiastic which is nice) but something in her character wasn't enough. Think of Leliana, Triss, Yennefer. Now that's romance material. - in the end, it's some kind of unsatisfying long distance relationship
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I am on v4.1.0. This is the save on which I could reliably reproduce it: link to google drive And here's the link to the mod I am making, that adds the gloves to that container: link Now the scenario is: You start in Queen's Berth. > run to Marihi's Metalworks > increase Aloth mechanics enough to open that container > check that the item (Gauntlets of Swift Action) is there reload the save > run to Marihi's Metalworks > increase Aloth mechanics enough to open that container > check that the item (Gauntlets of Swift Action) this time is NOT there (and it won't appear until you restart the game) Update: I think I've figured it out. It's not only about current game version. It's also important on what version was the save made. Looking at the date of that save (9 july 2018) it must be made around v1.2.0. I have re-saved it now. And if I use this new save (made on v4.1.0), I can no longer reproduce that shroedinger effect. Hurray
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I am playing on a laptop with 1920x1080 native resolution. I have set windowed mode, and kept the 1920x1080. It looks like this: screenshot Because of the title bar, the bottom edge of the game (which you need to mouseover in order to pan down) is below the limit of the screen, and the mouse can't reach it.
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You can't mouse-pan down while in windowed mode, if window size matches your screen resolution. P.S. Windowed mode is useful when you have a lot of alt-tabbing to do; because Deadfire is kinda heavy at switching when in fullscreen mode. P.P.S. Btw, what do you think of adding "Fullscreen Windowed" (aka borderless) mode?
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I am following this example, but my custom item doesn't appear in that container.What am I doing wrong? - copied your ModScriptHookGameData - pointed it to my custom loot list "415badf2-4f4c-42d9-833f-d547cf7cd303" - that loot list contains a reference to one custom item that I made: "8a0dc1b9-2b18-4f03-bfc7-5f62c599e79b" Here's the code: And here's the item: Extra info: - The item referenced by "8a0dc1b9-2b18-4f03-bfc7-5f62c599e79b" exists, and I can check it via giveitem Hands_U_Gauntlets_Of_Swift_Action, just fine - But it doesn't appear in that container. It also doesn't appear in Marihi's store, if I substitute the container id with: > 3f84e9ad-a781-4fcd-9d95-e26215ecfe8c (NPC_Marihi), or > 3f84e9ad-43x9-4ef6-a8c6-5b6acd3380b3 (Store_05_Marihi) - I have tried resting for 25+ hours, and re-entering the shop. So, what am I missing? Update: There seems to be some save-independent cache? I have partially solved my case. The problem was that initially I tried ID of Marihi (NPC) without success, and later changed it to id of that container, but the thing got cached somehow. And the item was appearing only if I was setting "SucceedOnlyOnce": "false". But after the change of store id, plus reroll of ModScriptHookGameData and LootListGameData ids, the item started to appear in that container, even if "SucceedOnlyOnce" was set "true". That's great. The remaining part of the problem though is: I have experienced the following scenario: - loaded an early save were my party is in Queen's Berth, and have never been to Periki's Overlook before - ran to Marihi's Metalworks. And the item appears in that container. So far so good. - now loading the same save again. - and again running to Marihi's Metalkworks. Item does NOT appear in that container... restarting pc - loading the same save again. - again running to Marihi's Metalkworks. Item appears in that container. Ok. - loading the same save again. - again running to Marihi's Metalkworks. Item does NOT appear in that container. What the heck...
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Screenshot: Target has 12 Burn AR. Cipher has 11.8 Burn PEN with Soul Ignition. Even if the cipher has scored a crit, and displayed PEN is 17.6, Soul Ignition ticks still suffer from -1 underpenetration, and overhead numbers show "18". P.S. If I increase ciphers Burn PEN to 12 to match targets AR; then overhead numbers show 25 (i.e. 24.7 rounded up) P.P.S. Additionally shift-mouseover tooltip shows basic AR, instead of showing AR that is actually targeted by Soul Ignition (which is 12 vs burn).
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Why Paladin good sir? Not giftmefood, but I also have hard time building a party without a paladin. I do like their: - +1AR aura (which doesn't require any cast/recovery time whatsoever, it just is) (although it doesn't stack with bonus AR from CON inspirations, and other active buffs... so that's something to keep in mind). - Zealous Endurance upgrade is nice. - Shared Flames - because my ciphers love that +20% lash (which is usually far better than a simple +20% damage bonus). (plus it also applies to non-DoT spells/powers) - White Flames - due to the amount of healing they potentially bring; and without waisting time on some dedicated aoe healing spell. - Inspiring Beacon - that +40% damage dealt is nice for party spellcasters (or anyone with low damage coefficient) - Liberating and Steel Exhortatins - have respectable effects for 0.5s cast time / 0s recovery
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1) Bash Shield, is it a specific type of shield? or is this for all the shields? If you hit with sword and shield with Wayfarer I will have 28 healing, instead of 14 (Well does he consider 14 * 2)? Or does this shield effect only occur when I hit or use a specific skill? 2) What does PER mean? 3) The self-healing of the Steel Garrote, is it that efficient in auto attack? How much does he heal per hit? (I could explain, it's the first time I see anyone here talking about this subclass) 4) You mentioned the cases in which you go as a group, preferring to go as a Support for the team, I noticed that you removed from the Wayfarer, Bleakwalker and Steel Garrote list. Are these subclasses bad for support? - Steel Garrote: I understand he heals only himself, but would not that leave your tank alive longer, giving more security to the team? - Wayfarer: Is there no area healing helping summoning or other knocking around? - Bleakwalker: He really has no bonus to support (Survival to the team), but its effect in area seems that can be exploited in favor of the team. Darcozzi: No one seems to like him (In The Herald). - Goldpact - It seems that the only advantage of it is that it gives you an extra armor (I think of 4), is that it? "Shieldbearer - is welcome IF I have someone built around using Barring Deaths Door, like Bloodmage." Could you explain the combo? Lay of Hand = 3s does not die Barring = Do not let it die, is that it? How do they both work together? 1). Bashing shield is a special kind. Such an item is considered both shield and an offhand weapon. Afaik there are only 3 bashing shields in the game: - Tuotilo's Palm - The Best Defense - Magran's Blessing 2). PER - means perception. MIG, CON, DEX, PER, INT, RES. Just short notations. 3). Iirc it heals for 15% of weapon damage done. For a 5-man party imho it's not enough. But it can be handy for solo, when you have a tanky character and by stacking enough hp-regenerating effects you can potentially prevent your hp from going down; transforming the fight positive outcome into a matter of time. 4). Wayfarer is great for healing-inclined support. And is somewhat ok for summoning-focused support... but imho not that optimal, because summoning takes quite a lot of time. This means that you won't be attacking enough and your hps with white flames will be lower. Additionally if you don't attack enough, you don't need PER, and the ring of focused flame will most likely be given to some more offensive party member. Similar thing goes for Bleakwalker and Steel Garrote. As for Goldpact: yes, the main power forte here is +4AR that you get for 1 zeal and just 0.5s of cast time. Unless your AR is already skyhigh (but you would need to go a long way to achieve this on PotD), extra 4AR can often result in halving if not more the incoming damage. And here is the damage-sponge archetype, were herald and his summons are on the fronline, trying to take fire on themselves. And as for Shieldbearer... look Bloodmage can restore spellusages at the cost of own health via Blood Sacrifice. Shieldbearer's Lay on Hands prevents a character from dying for a brief period of time. This alone adds some safety and a few extra usages of Blood Sacrifice for a Bloodmage that is low on hp. Now add here Salvation of Time from a priest, and prolong this safety window for 10+s. And that's one way to deal with the limit of spells you can cast per encounter. Wayfarer plays nicely with a Skald, Helwalker, Nalpazka, Tactician. - with Skald you can go for Rännig's Wrath rapier (with modal on) + Kapana Taga + Ring of Focused Flame. That's alone a +39/+19+ accuracy boost to your attacks during FoD. The intent here is to crit a lot, and spam low-rank chanter invocations. - with Helwalker - you boost your MIG and thus your heals, which also help compensating for increased damage taken. - with Nalpazka - it's a safer choice, but you get an extra source of wound generation + a drug effect (just be careful about enemy Arcane Dampener) - with Tactician - the idea is to be able to go infinite, via brilliant; so you can keep healing your allies without the fear of running out of resources. As for Bleakwalker - there are 2 selling points: - their FoD is keyworded with both burn and corrode, and thus benefits from respective +1 PEN talents. - their FoD does also apply Sicken. That's -10 fortitude on target, less healing taken, and -5 CON (which usually lowers enemy max hp by ~15%, and that's like virtual damage).
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Yeah, it's ugly un males. But it looks quite ok on female elves Wait a second. Does Clear Out make one or two rolls (first vs deflection, and second vs fortitude for prone check)? P.S. I haven't used Clear Out before; but am heavily counting on it, as have a tactician/soublade in my plans. Edit: to answer my own question: there is only 1 roll vs each target, and it is vs Fortitude. Knock Down, Mule Kick, Clear Out and Power Strike do not care what Deflection does the enemy have.
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Losing members of your crew
MaxQuest replied to abaris's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)
According to wiki: -
It's also about time for an ingame NPC ^^ I would definitely vote for a blue orlan being added to PoE3 )) A knowledgeable scientist that has the right mixture for you to respec, and also the one to offer a list of suitable build presets of A+ quality^^ And with some funny interaction if you try to pick pocket him)
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White Flames heal twice when used with dual-wielding. Additionally you can stack enough passives for ~x1.77 healing done; and that's 2x14*1.77 = 49.56 which you can deliver every 3s if you want, with a fast weapon in offhand. And that's... a quite decent HPS, if we compare it with stuff like Consecrated Ground... although it is limited by zeal. And that's why I am thinking of Wayfarer/Tactician as main healer for my next run. Btw, if you have a bashing shield it is still counted as dual-wielding (this is especially note-worthy for wayfarer/monks with Tuotilo's Palm). For this reasons I would prefer Wayfarer over Steel Garrote in majority of non-solo cases. For solo though, it would be another story, because SG can heal from weapon damage even with simple auto-attacks. P.S. As for poll... it depends whom am I building. If I had to make a summoner herald for a 5-man party, it would mostly likely be a summoner support. So dumped PER, and not relying on weapon damage. In this case: - Wayfarer, Bleakwalker and Steel Garrote are out. - Shieldbearer - is welcome IF I have someone built around using Barring Deaths Door, like Bloodmage. - Goldpact - is welcome, due to extra tankiness. - Darcozzi - just why?
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Modifying Soul Mind
MaxQuest replied to Squilla's topic in Pillars of Eternity II: Deadfire: Modding (Spoiler Warning!)
The amount of focus generated by Soul Mind is governed by Soul_Mind_SE_Focus (id: eefa3643-4baa-4210-a9df-a8988e1e8a5b). There is "BaseValue" and "PowerLevelScaling". During the 4.0 beta the values were: P.S. You can read more about it here: https://eternity.obsidian.net/game-data-formats/structures#statuseffectlevelscaling