He was just a poor fire godlike slave from the far Ratatuai lands, since one day something new happened... His boss beated him a bit too much, and his body started to glow like fused iron! His boss panicked and started to hit him even harder, and in a few seconds he was completely carbonized. So he ran away seeking his own liberty, and decided that killing while being hit will became his main business in life.
=================================== The ANVIL (beacause he got beaten like that) =================================== Difficulty: PotD v. 3.05 (solo or party) -------------------------------------------------------------- Class: Monk -------------------------------------------------------------- Race: Fire Godlike -------------------------------------------------------------- Background: Ratatuai - Slave (!) -------------------------------------------------------------- Stats: (base) MIG: 18 (+1 from gift of the machine) --> 19 CON: 18 (+ 1 ratatuai, +1 Rymgrand boon, +4 iron circle, +2 yen wisper sword, + 3 caed nua resting bonus, +2 food, ev +1 from durance in the pool) --> up to 32 DEX: 4 PER: 15 INT: 15 RES: 7 (+1 weapon, +2 armour) -------------------------------------------------------------- Skills:
Stealth 3 (0 base; +1 monk, +1 blooded hunter, +1 dungeon delver)
Athl. 9 (3 base, +1 monk, +1 slave, +2 long march boots, +2 caed nua resting bonus),
Lore 0,
Mech. 9 (8 base, +1 dungeon delver, + 2 with mechanical gloves on demand),
Surv. 12 (9 base, +1 slave + 1 monk, +1 Rymgrand boon , +2 on demand with sanguine plate)
note: slave is an important background,since with this array + story talents we can reach:
11 mechanichs when need (so we can discover all the march steel lingots and disarm nearly all traps)
14 survival befor resting (so we have access to healing mod + 60%)
higher atletism as possible (good free heal every fight, expecially when combined with +60% healing resting bonus)
-------------------------------------------------------------- Talents (a=auto, r=recommended, !=important) Veteran recovery (!) --> absolutely the first thing to pick
Vulnerable attack (!) --> absolutely the second thing to pick, since the only retaliation we have in the beginning is battle forged, and the damage in the eraly levels is so wimpy that gets all eaten by armours, without this talent
Scion of flame (!)
Gallant focus
Cautios attack
Bear fortitude
Apprentice sneak attack
Body control / wound binding / whatever
+ story talents : dungeon delver (!), merciless hand, rymgrand boon (!), gift machine (!), blooded hunter, heaven song, eventually trow durance in the pool ®
Abilities Transcendent Suffering 4 (a)
Battle forged (a) Torment's Reach (!)
Turning wheel (!)
Soul mirror
Rooting pain (!)
Duality mortal prsence
Crucible of suffering
Iron wheel (!)
Weakening blows / Flagellant path
Second Whind (a) --------------------------------------------------------------- Items (!=important, r=recommended): Weapon set 1: Yen wispers sword + Steadfast (or doubled Yen whisper with helwax mold if playing with party) Weapon Set 2: Fists OR double torch for fun Boots: Shood of faith / long march boots Head: n/a Armor: Plate --> Sanguine plate --> Coat of ill Payment (!) or Ryona Brestplate in super late game Neck: protection mantle (+9 to all defs) or Hiros mantle if wearing Ryona brastplate Belt: Girdle of mortal protection (!) / Looped rope (vs booses) / Binding rope (if not solo) Rings: at start: ring of sering flames (!), ring of protection-deflection, late game : Iron circle (!) + ring of deflection/protection OR still ring of sering flames; Hands: Blood Testment ® or Ryona vambraces or gauntlets of accuracy Quick slots: Potion of flame shield (!); potion of healing, potion of infuse vital essence (if you want to skip resting) -----------------------------------------------------------------
Hi again!
This is my personal spinoff guide of the valiant monksterslash by Boeroer!
The guide is based on my solo run, but can work greatly also in a party, in the case a priest or a paladin for emergency heal will be your best friends.
The plan is to compress as much constitution and defence to obtain a very sturdy char that kills by retaliation effects.
From lvl 4 it is actually unbelievably strong, and see enemies burning to death while trying to kill you make me laugh more than it should.
At max lvl we can reach about 600 hp (or anyway more than 500 when not fully buffed), that means that at HALF LIFE we STILL HAVE between 300 and 250 hp, wich is the value of a "normal" tank hp (and usually in the middle of the combat we will also have between 30 and 40 DR). This, paired with monk's natural boosted defences and our healing effects (veteran recovery and shood of faith) boosted by the rest bonus make you very hard to kill.
Actually the boots of long march are better than shood of faith, since we need to reach half life to activate battle forged and start kicking ass, and the shood can "overheal" you and be less beneficial than though.
Dex is at minimum since we will have unlimited wounds to spam torment reach all day long, which is a full attack.
Our "retaliations":
- battle forged : this is the strongest one. At max lvl we have 32 base dmg (41 with our strenght). Adding the mods from scion of flame, turning wheel lash, testament gloves lash you can reach about 100 dmg every time you get hit, about 130 if you manage to crit.
WORK WITH : turning weel, blood testament gloves, vulnerable attack, weakening strykes (apply weaken),
DOESN'T WORK WITH: apprentice sneack attack ( so sad ) , savage attack
- Item retaliation (coat of ill payment/ Hiros mantle)
WORK WITH: turning weel, blood testament gloves, vulnerable attack, weakening strykes (apply weaken), apprentice sneack attack
DOESN'T WORK WITH: savage attack
- flame shield (potion)
WORK WITH: turning weel, blood testament gloves, vulnerable attack, weakening strykes (apply weaken), apprentice sneack attack
DOESN'T WORK WITH: savage attack
- rooting pain : 12-19 dmg in aoe every time i got 10 dmg? very strong! But consider that in late lvl the huge armor on every enemy
WORK WITH: n.a.
DOESN'T WORK WITH: turning weel, blood testament gloves, vulnerable attack, weakening strykes (apply weaken), apprentice sneack attack, savage attack
(note : At the beginning of the game you can also use sura supper plate to add another retaliation effect that stacks with all the others.)
At the end of the game (lvl 16) the relative accuracy are:
- battle forged : 100 accuracy vs deflection (burn dmg)
- item retaliation : 84 accuracy vs deflection (pierce dmg)
- flame shield : 110 accuracy vs reflex (burn dmg)
- rooting pain : 100 accuracy vs fortitude (crush dmg)
Some notes:
- weakening stikes apply weaken quite often. This is good for us, since it means +15% dmg for our normal strikes and most of our retaliation (too bad it didn't work for battle forged). Moreover it helps a bit with landing rooting pain hits (since it hits fortutude).
- our atletism + healing multiplier heals for more than 100 hp, so is like to have a free big violet potion every combat (ctually with +60% heal modifier big violet potion heals us for about 160 hp)
- we can reach in combat between 30 and 40 DR, so the girdle of mortal protection do a great job for us, since he take care of the spike of dmg that can fly high over our DR.
EDITS:
1) Some loot in the beginning
At the start of the game we need to grab asap the following items:
- Rymgrand mantle : gilded vale tavern, day 2 --> thank to this we can kill all the shadows and spectres in the main all simply by our retaliation (if we are at least lvl 4 and have vulnerable attack). Really, see shadows and spectres dying while you are permastunned is hilarous.
- Gloves of manipulation : Roedric keep in the chest of the bedroom, day 4 --> when soloing mechanics is never high enough
- Ring of sering flames : Roedric keep in the hidden stash near the cell of the guy you have to free, day 4 --> see next point
2) About Ring of Sering Flames
This items is super strong with this build, and need a dedicated space.
Combusting wounds gets triggered by : standard attacks, targets caught in the cone of torment reach (!), targets caught in the AoE of rooting pain (!), target hit by our retaliations (items [up to 2 if you use also sura supper plate], battle forged, flame shield).
So as you can see you can easily just run in the middle of the fight, get completely surrounded, cast combusting wounds and watch people burning to death. It is strong from the beginning to the end of the game, because as the game progress we can stack up more and more retaliation effect, multiplying the triggers. And you can find during your run 3 or 4 of these, so you will never run out of the spell (you can change an "empty" ring with a full one before a fight).
Actually you can even substitute weakening blows with flagellant path to teleport yourself just in the middle of the fight to ease the process.
The only "problem" is that the spell targets endurance (usually the most high defense around), so against very tough targets is better to cast it AFTER pumping our accuracy (eldrich aim potion or similar effects)
3) Rooting pain DO NOT "transport" effect like weakening ecc to more enemies
Q&A
Boeroer: You didn't say anything about Combusting Wounds + Rooting Pain (you have the Ring of Searing Flames). In theory it should be pretty powerful. If you catch 10 wounds that would mean 10 parallel CW DoTs in an AoE. Or doesn't Rooting Pain trigger CW? Would be too bad...
Did you ever experience that Rooting Pain's AoE accidentally "transports" effects like prone or weakening in an AoE?
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