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DreamWayfarer

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Everything posted by DreamWayfarer

  1. I don't know, he never seemed stupid to me, just someone who likes to live carelessly and likes some self-depreciative humor once in a while. That quote of yours gives me the impression he is being silly, not thick.
  2. I also think there should be less of an area division between the different acts of the story, and you should have to return to places you have been before as the story goes. The clear area progression gives a "gamey" feel to the plot, and while needing to update old zones after the end of each act's questline may take more developer time, it can also give more meaning to earlier locations if they keep relevant later on. I mean, what if instead of going to a middle of nowhere ruin a priest pointed us at to investigate the Leaden Key during act 2, we learned they wanted to destroy Raedric's animancer's research and we had to find out why?
  3. I think POE 2 could happen in the southern hemisphere, and be more nautical, with a ship instead of a stronghold, taking place in many cities and islands from Old Valia to Deadfire arquipelago and The White That Wends, and with much less abandoned dungeons and wilderness areas than we have today. It would be a good change of pace, for most grand battles to happen not in dark ancient ruins and great fortresses but in harbours and palace courtyards in broad daylight, and for journeys to cross not deep forests and towering mountains, but pirate-infested seas and desolate glaciers.
  4. Ideally, I'd want all kinds of godlikes to be playable except Eothas' ones, because if they still exist they would be better as NPC only. Plus, being able to dedicate priests to any of the many gods would be good, if obsidian does not pull another Woedica plot. Nothing wrong if they go that way, of course. Of course, these are dreams for PoeT 2.
  5. And makes the CC skills of fighters and monks more useful than they were with flat out prone immunity.
  6. Your stats seem OK, althought you may find it better have 10 PER, 8 INT and 14 MIG and DEX. Since there are no "taunts" in this game, you may find it better to build your fighter as a sturdy frontliner that deals good sustained damage. Your high base accuracy means hig PER is not needed, and interrupts are only worth it if you build your party to make the best use of them. And don't worry too much about builds, tatics are what matter the most. EDIT: And you can't choose your companion's starting attributes and skills unless they are custom adventurers younhired at an inn.
  7. If you meant my post: Conchita Wurst Yes, that is what I meant.
  8. "But this thread's ghost, it would not rest" is not a good invocation, in my opinion.
  9. Awesome thanks devs, some of us have been asking this for a while.Would it be pushing it if I asked for the lady elves to also have a beard option? ..................
  10. Seriously? How do you hit with inactive weapons? That sounds like a terrible idea. Is there some lore associated with it? Your barbarian is so angry his soul creates three sets of ghost arms for an moment and hits everything in the face.
  11. That would be terribly OP, and I don't think humans are stated to be more versatile than other species. It wouldn't be so unfeasible if other races could get to chose between different Talents, but currently nope. If different human groups had different talents, I'd stick to their peculiar lores, like if Ocean Folk had something related to their seafaring.
  12. I generaly play with four story companions and one custom, and I always try to imagine the backstory for the custom. My favorites are that they are the Watcher's sibling that came to protect them, if my background involves being exiled, or that they got into big trouble with the people of Gilded Vale and want to get out as soon as possible, like Aloth and Éder. I am also playing with a party consisting almost completely of custom adventurers, who I see as a group of self-declared priests of Gaun lead by a robe wearing Barbarian with a knife nicknamed "Brother Fang" and his mentor, "Father Thorn", the only actual priest in the group. I have a backstory for them righting wrongs in the countryside while stealing money and killing those who stand against their " family", in a weird mix of Robin Hood and the Mafia.
  13. That is not how it works, you know. You can take some stats as prioritary for your especific build.
  14. I never said that they aren't underpowered compared with other classes. Only that they don't need a "****-ton" of work to be decent.
  15. Now you are overreacting, Yosharian seems much more civilized than brindle when people disagree with they.
  16. Barbarians can be very fun. Althought they do need more effort to work than other classes. But I can't say how viable they are for PotD.
  17. No, they don't. You just don't want to use them in a party with no support characters, but with the right weapon and buffs they are very powerful, even if on their own they are underpowered.
  18. So you think a class that's designed to need all 6 attribute scores is well designed? Wow. Yes . They don't need all attributes maxed to be viable, they just need you to pay more attention to skill and items synergies to reach their potential and are not very minmax friendly. If all classes were like that, the game would be cooler, even if somewhat harder. Ok, I see what you mean, but the problem with saying this is that there are so many other classes that can dumpstat half the attribute system and still crush the game easily. If this were an approach for all classes consistently across the board then I'd have less of a problem with it. Yes, that is what I mean. It is not that Barbarians aren't working right, it is just that all other classes don't work how Obsidian wanted to with their "make all attributes viable" approach.
  19. So you think a class that's designed to need all 6 attribute scores is well designed? Wow. Yes . They don't need all attributes maxed to be viable, they just need you to pay more attention to skill and items synergies to reach their potential and are not very minmax friendly. If all classes were like that, the game would be cooler, even if somewhat harder.
  20. The steam guide is over-minmaxed even for Path of the Damned. Also, if you want a paladin for the link to the gods, you may and up regreting it, since paladins in Eora are just knightly orders bound by similar philosophies, and none of the available orders are linked to the gods. On the other side, you can never have too much priests, and Durance is as hated as he is loved, not universaly liked like you think. If you want an offensive paladin build, try an Island Aumana Kind Wayfarer with Quick Switch, a greatsword and two arquebuses, with balanced stats leaving Con and Dex at 10, leaving Per and Res at 15 or 14 and dividing the rest between Int and Mig. Ps: Éder makes a decent offtank Damage Dealer, having another tanky character does not make him redundant. Especialy considering a single frontliner can't hold back all foes. EDIT: And super optimized builds are only needed if soloing. In a party skill sinergies and good tatics matter more than stat spreads eight out of ten times, and when they matter less using some comsumables can even the odds. Actually, minmaxing out of PotD difficulty is just making the game less fun for you.
  21. They do. It is like they are weapons you equip when nothing else is in your hands.
  22. And how to make that talent not mandatory? Plus, INT for barbarians is not so much because of carnage(its base range is decent enough, and investing into INT does not increase it that much) as much as because of their many duration based skills. Not that I am complaining, I am all for martial classes needing at least some INT, and hate dumb barbarians that can't say any word with more than two sylabes and are still deadly warriors.
  23. If priests and druids are merged, I'd like to see the deity choice matter more, and perhaps an "inner path" option that implies spirituality without worship to a particular god. As for shapeshifting, I still believe it needs to be its own class. It is just too flexible an power to be a limited side-feature. As for paladins, would it be so unbalanced if their offensive powers had poor accuracy unless you sacriced F&C defense bonus and a talent slot? Yes, they would still would be hard to take down with Lay on Hands, but the gap between them and fighters would get much smaller. Plus, to take the offensive powers they would need to sacrifice some utility ones, wouldn't they?
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