
wih
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The sales thread
wih replied to master guardian's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
You have never played PoE, but hear praises about PoE 2. It is a second installment, which already says it is a serious thing. You would want to try it, but it has just released, is at full price and there are bugs. Meanwhile PoE: Definitive Edition is rock solid after years of support, is cheaper, has much more content because of the DLCs and is on sale. And you will be able to import your PoE save into PoE 2 eventually. What will you do? -
The sales thread
wih replied to master guardian's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
Meanwhile Pillars of Eternity: Definitive Edition and Pillars of Eternity II: Deadfire are fighting for the top place in the GOG popularity list. Deadfire takes the lead. Stay tuned. -
The sales thread
wih replied to master guardian's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
If you're a fan of RPGs, you can play both DOS games and both Pillars games in a single year, easy. This isn't really a "competitive" market, it's a complementary one -- sales of DOS likely will increase sales of Deadfire, and vice versa, as more people put down the FPS and try party style games. Ah, I didn't mean to imply that Pillars competes with DOS. It's just that I take DOS 2 as a point of comparison, since it is very succesful RPG and is on the first page of Steam Top Sellers. What is important is that potential players are aware of Deadfire and probably intend to buy it, but are not in hurry to do it just yet. Currently two PoE editions are on the first page of Top Sellers, btw. Definitive Edition is now placed 8th, five places ahead of DOS 2. This sale seems to go well for Obsidian and that's thanks to PoE 2. Only my opinion, of course. -
My dream also. And I would love to have a chart with the spells and abilities that the different AIs use.
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The sales thread
wih replied to master guardian's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
I see Pillars of Eternity - Definitive Edition is on sale and is just two places behind Divinity: Original Sin 2 in Steam Top Sellers currently. Don't know what that means really, but maybe these people are interested in Deadfire and decided to start with PoE 1. This way Deadfire will get some more patches while they are busy with the first game. -
Admirable Design Decisions
wih replied to Verde's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
It seems that everything is better in Deadfire than in PoE 1. For me, the standouts are: - AI scripting. The main reason I backed the game. I love battles but micromanagement is so tiring. - The slowest combat speed setting. It is so nice to be able to observe the action and read the log without having to pause every half second. This inspired me to look for ways to mod the combat speed in the original PoE and it turned out to be possible! - Skulls! I actually do not like open world games because my first Infinity engine game was Icewind Dale, which was linear. In it I conquered a level after level and I had a constant sense of progression. Because of its linearity, the levels were well balanced and I always had a fighting chance. Open world RPGs on the other hand make me enter a location where enemies kill me easily and then I do not want to just leave the area in order to return when I am higher level - this simply feels like a cheating and an ultimate defeat to me. So I try to win the encounter no matter what, which only leads to frustration. The difficulty indicators solve this problem for me. Some other highlights: - Penetration system. I just discovered it. Feels more tactical. Without it I would run around in exceptional leather armors only. - Vignettes. They really make me feel like I am on adventure. Without them Neketaka wouldn't look as rich. The vignettes were present in the first game too, but were rare. - Small thing, but it is nice that quests can be sorted by difficulty, location and update time. There is even a search function. -
Is there a way to mod the combat speed?
wih replied to wih's topic in Pillars of Eternity: Modding (Spoiler Warning!)
This does the trick. Instead of just: Time.timeScale = this.TimeScale; I now have: if (GameState.InCombat) { Time.timeScale = 0.1f; return; } Time.timeScale = this.TimeScale; Works beautifully. As soon as the battle starts, everything becomes much slower than the usual slow speed. The difference between 0.2f (the standard slow speed) and 0.1f is very large. I have time to observe all of the action and I now realize that I have never seen most of the battle animations. -
Is there a way to mod the combat speed?
wih replied to wih's topic in Pillars of Eternity: Modding (Spoiler Warning!)
Awesome! Thank you very much. It turns out that these specific constants don't work. They are probably leftovers from previous versions of the game. I edited SlowTime, NormalTime and FastTime constants but nothing changed in game. I think that is because of this new feature that changes to slow combat speed depending on the number of enemies. However, there is a method UpdateTimeScale that gets called a lot. I modified it directly, changing the line Time.timeScale = this.TimeScale; to Time.timeScale = 0.1f; Now everyting in the game moves veeeery slow - in and out of combat. So it can be done in principle. I am still investigating, because I want to achieve very slow speed only when in combat. Thanks again! -
There should be an option to autoresolve the ship battle automatically. Maybe even several options, like: 1. (Autoresolve) Try to board them directly and proceed to the fight on deck. 2. (Autoresolve) Try to outmaneuver and weaken them, then proceed to the fight on deck. 3. (Autoresolve) Try to flee.
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Typo thread
wih replied to rone's question in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)
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Now that I have played Deadfire for 40+ hours I am starting to dream for Pillars of Eternity Tutu. The new engine is great and Deadfire is already my favorite RPG. If I am able to play the original Pillars of Eternity with the new engine, this means my favorite RPG will suddenly become twice as big and far more varied! It will be great if we get Pillars of Eternity Enhanced Edition (as it would probably be called). This may even bring many new players to the world of Eora. Of course, porting PoE 1 to the new engine will be a lot of work. But it is certainly much less work than doing an entire game from scratch.
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Actually, what is the problem if beta testers can play through a part of the story or even the entire story? Someone will decide to spoil it? PoE 2 released more than a week ago and already there are many players who have finished it and can spoil the plot for the majority of players that aren't. So what? I am only at level 9 still and nobody has spoiled the game for me (because of course I am careful to avoid spoilers and also the forum is structured in such a way as to make avoiding spoilers possible).
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PoE 2 has this combat slider that enables more combat speed settings. I used the slider just once - to set it to the slowest possible speed. I'm loving this slow combat. I have time to read the log and understand what is happening without as much pausing. Is there some modifier somewhere in PoE 1 files that I can edit to make the combat speed permanently slow? Or some other method? Anything?
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To each their own. I am happy with current situation. I am playing the game while Obsidian is bugfixing. Perfect. I much prefer this than having to wait for months until the bugs are cleared. The low difficulty is not a problem for me either - I am playing on normal but I leave most sidequests for future playthroughs, so I am constantly underleveled. Nice experience so far. The game is great.
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Hmmm, 1-handed melee weapons are diverse enough and you'll have to create subcategories for them - flails, maces and axes aren't good for parrying, I feel. Riposte Technique sounds more general, but I still have trouble imagining a quick counteratack with a heavy flail. Probably those general techniques will still have to be constrained depending on the weapon in order to not sound unnatural.
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Dead Man Standing
wih posted a question in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)
The Man of Chimes quest. The attached picture shows captain Tatzatl standing upright even though he is dead. During the battle Aloth turned Tatzatl to pig and Pallegina killed him. After I won the battle, Tatzatl resumed his human form but instead of lying down dead, he looked very much alive. He was playing idle animations, but his body was lootable. I saved the game but when I reloaded, the body was gone. The glitch was only graphical, I think. -
They really tried to preserve the good old traditions with White March 1 and 2. Shame it didn't work out for them. But I think DLCs may turn out to be a good option for a game like this. A smaller DLC won't make players assume it is a continuation of the story, which was a problem with the White March expansions. Also Obsidian won't have to take big risks with these DLCs and will be able to expand the Deadfire world little by little. If DLCs sell well, Obsidian can continue to make them and Deadfire will become bigger and more immersive. More islands, more dungeons, more companions... I'd like that, although I understand there are people who want to make their perfect playthrough and then move on.