
wih
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Everything posted by wih
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I checked the default priest script and I think I don't like it either. In my custom script I have placed the heal actions on top, so that they get highest priority. I think it is best to create a blank script and then fill it little by little while you level up. This way you will end up with a script that you understand fully and is custom tailored for your character and party. Also make sure all members have their AI activated and that they have AI behavior selected. By the way, did you try to play battles on one of the slower speed settings? This way you won't be overwhelmed and won't need to pause as much. Probably won't make the battle finish any faster, though
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I would try to avoid causing death and suffering, since I am not evil - unless I feel the need to protect my brutal and merciless image. Helping people doesn't seem to be a problem. They can't be sure why I am helping them - maybe I have my own reasons. I'll accept payment instead of benevolently telling them to keep their money. I'll maybe even demand more. Some quests I'll maybe refuse. I intend to play Bleak Walker in Deadfire, but I will wait until Obsidian fixes the dispositions. They are currently too easily maxed out. For now I'm having fun with my benevolent, honest, diplomatic and rational rogue.
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I don't like playing "bad guys", but I played Bleak Walker in PoE 1. That someone is a Bleak Walker doesn't say anything about whether they are ultimately a good or an evil person. It is just the way they achieve their goals. From wiki: "The Bleak Walkers' behavior reinforces cruelty because the quickest resolution to a battle is one in which the Bleak Walkers' arrival is announced and a surrender immediately follows. To ensure that people understand that no mercy will be given by Bleak Walkers, they avoid any dealings where they could be seen as merciful and never give quarter under any circumstances." You can roleplay an ultimately good person who believes that a brutal and swift resolution to conflicts is for the best overall. I tried to avoid being seen as merciful or kind but I also tried to avoid doing evil acts for the evil's sake. Overall I selected the cruel and aggressive lines in dialogs but not always. I had to think what will be the actual result of my choice. I think this is a good option for roleplaying because of the fundamental contradictions in such a character. Playing an evil person is probably simpler.
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Aloth has Form of the Helpless Beast and Chain Lighting in his spellbook. Nevertheles, on the level up screen these spells are available for taking. I can actually take them again. After the level up I still have those spells. But I have missed out on taking new spells. Aloth now has less spells than he is supposed to have. Same with Call to Slumber. The other spells I have are marked with "Already have" on the level up screen but these three aren't. P.S. Also Rolling Flame.
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wih replied to Spoting's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
It's simple. You can't be “absolutely certain” in anything, but it doesn't mean it's impossible to do anything at all. On day 1 bug forum exploded with reports. You let your players test things and then actually read their reports. It isn't exactly rocket science. And we aren't talking about abstract bugs that depend on hardware configuration or minor bugs which only happen when you do something obscure in a remote corner of the map when it is Tuesday here. Ok, let's forget about the hardware bugs. You are saying that they don't respond to the bug reports from the support forum? I had an impression that they are working hard on fixing the bugs. They didn't respond on the cosmetic bug I reported but other players also reported it and I assume they know about it. Probably they give priority to the most serious bugs. -
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wih replied to Spoting's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
Some dealbreaker bugs can and they don't depend on PC configuration. You know, import, respec and stuff. Bug-free programs likely don't exict, but games which you can actually start playing do. Sure. I was thinking of the Mac owners, who were unable to play the game for nearly a week. That was sad. It is very, very desirable that the players are at least able to start and play the game. We can agree this is a minimum requirement. But can Obsidian make sure that each one of the potential players will be able to start and play the game? And what would that involve? What steps they need to take to guarantee and be absolutely certain that no player will suffer what Mac users suffered? Or the import bug and the other deal breakers? Ok, suppose they decide to test one more month. They'll find some more bugs. And then? Is the game ready now? Or should they test yet another month? How can they know? I am not trying to say that releasing a game with bugs is Ok. This situation is absolutely not ideal. I am saying that modern games and especially RPGs are so complex that there is no way for the game companies to be sure they are releasing a reasonably well tested product. At least not if they are also in a competitive environment when multiple delays are unacceptable. -
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wih replied to Spoting's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
I wouldn't want to wait for Obsidian to discover all bugs, fix them and release a bug free product, or even a reasonably bug free product. I want to play the game sooner. But this is because I don't mind to restart the game if some game breaking bug corrupted my save. With PoE 1 I restarted the game many times even without encountering any bugs. I kept making characters. Other players are not like this. They want to have a bug free game because they tend to play the game from start to end which can take them months. This is absolutely reasonable and there is a solution to this - wait until the game is sufficiently patched. This way those who don't care too much about bugs can play happily and even help with testing. End result: the game is fixed much sooner that it would otherwise. This is the realistic way to produce games. Attempting to only release bug free games is not going to work and can bankrupt the company. There's a difference between bug free and ridden with bugs that would have been avoidable given just a bit more testing (as evidenced by the amount of bugs reported in the first week) OR releasing the game as early access/open beta. What's wrong with a disclaimer that makes people realise they might not be buying a polished product? I'm not one of the people who's super annoyed by it - or I wouldn't play it (the only thing that really annoys me is Aloth) - but at the same time I can understand why someone who spent 60 $ is going to be miffed. Aside from quests not working if you do them in the "wrong" order or for no apparent reason (the game skipped half of Aloth's quest for me this time for no reason I can figure out), there are lots of weps with faulty descriptions, and a lot of the scripted interactions are littered with mistakes. I had one where I got Pallegina to do something, yet the game had Xoti, who wasn't in my party do it and Pallegina approved or disapproved (don't remember), for instance. You can't just tell people who bought a game expecting it to be finished that they should have waited - thus basically blaming them - it's not eaxctly cheap, and the bug-fixated negative reviews aren't doing it any favours. Also lots of people don't even visit forums etc and are just going to quit playing if their game bloops on them and tell their friends not to buy it. You are right on most points except one: the bugs would not have been avoidable with a bit more testing. They even wouldn't have been avoidable with six months more testing. Obsidian delayed the game for one month precisely to fix bugs. Yet there still are. What's more, some of the bugs cannot be discovered at all with in house testing, because of the huge variety of computer configurations out there. It is easy to think that some bug which is already known could have been found with some more testing. But the problem for the testers is - they don't know where to expect bugs. The space that has to be searched for bugs when you don't know where they are is enormous. Maybe during this additional month they have tested like crasy a great many things which were not broken at all - wasting time on them. They cannot test just the things that are broken because there is no way to know beforehand which things are broken and which are not. -
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wih replied to Spoting's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
I wouldn't want to wait for Obsidian to discover all bugs, fix them and release a bug free product, or even a reasonably bug free product. I want to play the game sooner. But this is because I don't mind to restart the game if some game breaking bug corrupted my save. With PoE 1 I restarted the game many times even without encountering any bugs. I kept making characters. Other players are not like this. They want to have a bug free game because they tend to play the game from start to end which can take them months. This is absolutely reasonable and there is a solution to this - wait until the game is sufficiently patched. This way those who don't care too much about bugs can play happily and even help with testing. End result: the game is fixed much sooner that it would otherwise. This is the realistic way to produce games. Attempting to only release bug free games is not going to work and can bankrupt the company. -
There are guys who think that Path of the Damned is easy. You can meet them on the character builds section where they discuss the relative merits of different power builds and do mathematical calculations in order to refine them. They have played through the game multiple times and know how to approach every battle. I think that the game is hard even on veteran difficulty. The White March presents a difficulty spike. And in addition, you have upscaled it. Since you needed to remember the story, I doubt that you know how to approach every battle. I guess you made the game too hard for yourself.
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wih replied to Spoting's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
If I was one of those 5 guys I would have found one cosmetic bug and few typos. I am 50 hours into the game and this is all I have found so far. Hopefully the other 4 guys would have found all the other bugs. -
Update #48 - What's Next?
wih replied to Mikey Dowling's topic in Pillars of Eternity II: Deadfire Announcements & News
Please don't "just" increase the amount of mobs. This is not what makes combat more fun or difficult... just tedious. It's not the amount of mobs - but the number of enemies in a given mob (though your point stands that simply having more enemies isn't necessarily more fun/challenging - especially if an AOE is taking them out). They also mentioned new level-scaling (so each enemy is tougher) - hopefully that'll make the difference (maybe in terms of abilities used by the enemies from being higher level and not just having more HP / hitting harder). "Mobs" is a term that refers to individual monsters in gaming, separate from the usual definition. It's short for "mobile" and dates back to the earliest days of gaming. Great. So it is impossible to know what someone means when using that word without asking for definitions first. -
Typo thread
wih replied to rone's question in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)
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Buff AI Programming
wih replied to bigtino24's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
It looks to me that you have grouped all the starting buffs together and then you are placing a cooldown on that group. This way the cooldown is for the entire group, not for each command separately. Can you confirm that this is the case? I would program each starting buff separately so that it can have its own cooldown. -
C#/.Net Noob Modder
wih replied to Exaercase's topic in Pillars of Eternity: Modding (Spoiler Warning!)
Yes, combat can be made slow: https://forums.obsidian.net/topic/100008-is-there-a-way-to-mod-the-combat-speed/ -
Where are the dungeons?
wih replied to yoyolll's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
I would like to be able to play all the battles in PoE with the new engine. I wonder if Obsidian would be able to import the Endless Battles dungeon into Deadfire. -
Well, how about this - instead of trying to regulate resting mechanicaly (as it was in PoE 1), why not add several achievements of the form: Finish the game while only resting once per X quests. Provide a rest counter that the player will be able to view. Subtly encourage players to try to optimize on their rest/quest ratio. Make players want to avoid resting as much as possible even though resting is perfectly available everywhere. Instead of them getting creative in order to circumvent any rest restrictions. That would be a lot easier, because it doesn't really involve any changes to the core gameplay. Yet players who want such a challenge will try to win encounters efficiently in order to minimize injuries. Those who don't care... won't care. The achievements don't even have to be especially restrictive. Their only purpose can be to draw the attention to the rest counter and the rest/quest ratio (which also should be available for easy viewing).
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