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L4wlight

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Everything posted by L4wlight

  1. Nothing but Wildstrike Belt. And INT on gear affects Spiritshift duration of course.
  2. No. Honestly, I've no idea what went wrong. Just type ToggleScaler ELMSHORE_HIGH_LEVEL Worked for me... EDIT: Maybe it was already active and you toggled it off?
  3. The command is ToggleScaler <scaler> and it is not necessary to activate cheats before. The <scaler>'s are ELMSHORE_HIGH_LEVEL for Act III and PX2_HIGH_LEVEL for WM2. You can type ShowScalers if you want to see which Scalers are active.
  4. Yeah and only two spellbind items The White Spire and Scâth Gwannek. And the lvl 2 frost trap phrase just sucks...
  5. Unfortunately it's not. It comes with 8/14 so the maximum possible enchantment is Superb.
  6. Durgan re-inforced Angios Gambeson is amazing on a priest to cast more buffs faster in hard fights (without having to spend time drinking a potion) while also giving better DR than robes. With durgan enhanced Unforgiven the Alacrity would also get you 0 recovery melee attacks (would need to durgan the shield as well to get 0 recovery attacks with Vulnerable Attack, maybe not worth it) so your priest would be pretty fearsome. Durganized Angious Gambeson is also amazing on a Stormcaller Ranger in those cases.
  7. Still looking silly in my opinion. The skull, I mean. It looks great imo!
  8. Unlike I'm missing something, there is a second container with Random Loot in Endless Path Level 1 not listened in the file. 3.02 Endless Path 1st Level - Spider- and Xaurip Room in the soth east 1. Ring of Seering Flames 2. Cape of Deflection +5 3. Boots of Stability 4. Healing Hands 5. Minor Ring of Deflection +5 6. Cape of Deflection +5 7. Boots of Evasion 8. Ring of Overseeing 9. Healing Hands 10. Ring of Unshackling 11. Blunting Belt 12. Healing Hands 13. Boots of Stealth 14. Minor Cloak of Protection +5 15. Ring of Overseering 16. Ring of Unshackling 17. Cape of Deflection+5 18. Ring of Overseering 19. Boots of Stealth 20. Ring of Searing Flames
  9. Probably bad wording from me. I meant to say that in order to make Stunning Shot work, you've to attack the same target as your pet. I know that the secondary target(s) get affected too.
  10. No of course not. The attribute bonus of Aggrandizing Radiance only works on the priest.
  11. Your alternative array has nealry the same attribute distribution as a shapeshifting build I have in the backhand (I'm currently testing it). But the gear is extremely different. Anyways. Very nice standard Shapeshifting guide.
  12. If you like to have two Rangers in your party, then yes, it sure would be better to specialize your MC on Stormcaller and Sagani on Twin Sting. They'd make for a damn good duo! But my party usually has only space for one Ranger (be it my MC or Sagani) and a standard Stormcaller Ranger has all it needs to use Twin Sting effectively (besides Gunner, which is only usefull if you use Twin Sting all day long). Remember that the Weapon Focus does not matter at all, because they're both universal weapons. Besides that, the proc rate of Plague of Insects (a very long lasting DoT) is really high and you only need to reload Twin Sting after every second shot. So you typically start your fight with Twin Sting and Swift Aim and you can switch to Starcaller/ Twinned Arrows right after Plague of Insects procced, which is most of the time even before the reload time comes into play (at least it felt that way on average). Btw the pet deals increased damage after the first shot of Twin Sting, because it also comes with a small raw DoT. For mid fight target switches you also have two Wounding shots. For really long lasting targets it's also nice to keep the raw DoT of Plague of Insects rolling. It's a nice addition. Nothing more. Yes Twin Sting is only the gimmic in this build. The star is Stormcaller.
  13. The Storm & Plague Caller is a slight variation of the good ol' Stormcaller Ranger. Thanks to WM II the Ranger Class has yet another great soulbound weapon to (ab)use and toy aroung with - the Twin Sting. And yet again it's a 5th level druid spell proc, which makes it so good for rangers: A freakin' 25% chance (!) to cast Plague of Insects on Hit or Critical Hit... Come on! I'm completely honest here. The weapon proc is "only" a modified version of the druid spell and is "only" single target (would be overpowered otherwise), but you can spread it to quite a few targets thanks to Driving Flight and it typically procs really fast. So forget about Persistence (o.k. not completely...)! Self-sustaining Predator's Sense (thanks to the RAW damage DoT of Plague of Insects) and Merciless Companion (thanks to the Sickening debuff) for your pet is now easier than ever before. The Spellbind of Deleterious Alacrity of Motion once per rest is the cherry on top of the cake and I better don't mention the huge improvment in the already great interrupting potential of the class. Even if your party members help you out by keeping Predator's Sense active through various DoT effects (which logically diminishes the use of Twin Sting a lot), inflicting Plague of Insects with Twin Sting and then switching on Stormcaller is always a damage gain - at least for single target damage on very sturdy or healthy targets. The reason why I see this build only as a slight variation of the plain Stormcaller Ranger is quite simple: we use Twin Sting only to set up our pet's damage, i.e. covering as many foes as possible with Plague of Insects, and then switch on Stormcaller for - most of the time - the rest of the fight (Plague of Insects has a base duration of whopping 30 seconds!). This build concentrates on... 1) maximising the damage and uptime of our pet, 2) maximising the amount of Stormcaller procs and 3) disabling and interrupting our foes. Race, Pet and Background Race: Wood Elf This build focuses on ranged attacks and Distant Advantage is golden for that! Another decent race worth mentioning is the Boreal Dwarf, but we'd loose 2 points of DEX this way. Pet: Wolf The wolf is probably the best pet for dealing damage, due to it's inherend high basic damage. Another pet woth mentioning is the Stag, which is great for AoE damage. In Parties which make frequent use of Combusting Wounds the stags Carnage Attack can be quite devastating, but I prefer the high single target damage of the wolf. Heritage: Deadfire Archipelago Rule Number One: You can't have enough DEX with a Stormcaller Ranger! Background: Explorer or Slave We mainly choose them for the Surival skill point. Whether you take Explorer or Slave is dependent on which skill you want to push besides Survival. Personally, I'm for Explorer here, because Lore is great for every main character, as it opens quite some dialogue options. Attribute Scores Min/ Maxed Build: MIG: 21 (18 base, +3 Girdle of Maegfolc Might) [+1 Gift from the Machine] CON: 3 DEX: 26 (18 base, +1 Wood Elf, +1 Deadfire Archipelago, +3 Ring of Thorns, +3 Caed Nua resting bonus) [+1 Effigy's Resentment: Devil of Caroc, +1 Skaen's Boon] PER: 21 (18 base, +1 Wood Elf, +2 Helmet Of Darksee) INT: 17 (15 base, +2 enchanted armor) RES: 3 More robust approach: MIG: 16 (13 base, +3 Girdle of Maegfolc Might) [+1 Gift from the Machine] CON: 8 DEX: 26 (18 base, +1 Wood Elf, +1 Deadfire Archipelago, +3 Ring of Thorns, +3 Caed Nua resting bonus) [+1 Effigy's Resentment: Devil of Caroc, +1 Skaen's Boon] PER: 21 (18 base, +1 Wood Elf, +2 Helmet Of Darksee) INT: 17 (15 base, +2 enchanted armor) RES: 3 Notes: THE most important Attribute for this build is DEX. This is due to the fact that we want to hit as fast as possible with Stormcaller to get as many Returning Storm Bolt procs as possible. PER is also important. One of our core approaches is to interrupt and disable our foes! INT is very handy in this build. It affects the stun duration of both Stunning Shots and Returning Storm Bolt. If this Ranger is your main character: Effigy's Resentment: Devil of Caroc (+1 DEX) is pretty good, because it gives +1 DR bypass too. Abilities (a=auto, !=important, ®=recommended) Distant Advantage (a) Wounding Shot ® Predator's Sense (!) Stalker's Link ® Driving Flight (!) Swift Aim ® Stunning Shots (!) Twinned Arrows (!) Defesive Bond (or Play Dead or Heal Companion or Revive Companion) Notes: Whether, or whether not, you repec out of Swift Aim is really a matter of play style and taste. I like to keep it, because I want to keep the phases in which I use Twin Sting as short as possible. If you hate too much micromanagement, I'd highly recommend to get rid of it at level 13. Talents (!=important, ®=recommended) Resilient Companion (!) Vicious Companion (!) Merciless Companion (!) Marksman ® Weapon Focus Peasant ® For the last three talent points, feel free to choose from the following pool: Heart of the Storm Apprentice Sneak Attack Outlander's Frenzy Interrupting Blows (Penetrating Shots) Notes: In my opinion there is not much room for Penetrating Shot in a Stormcaller build, because it slows down the proc rate of Returning Storm quite a bit. Another reason is that Rangers are already pretty talent starved. If you beg to differ, feel free to use it anyway. The same build can be used for Sagani. Recommended Progression 1st level: Wounding Shot We take it mainly to activate Predator's Sense, especially early on. Later we have (Persistence and) Twin Sting for that and the use of the two Wounding Shots dimishes, but keep in mind that the two Wounding Shots keep beeing usefull for mid-fight target switches! Generally, once you unlocked the Plague of Insects proc of Twin Sting, respeccing into Marked Prey is a valid option, but I'd opt against it. 2nd level: Resilient Companion The pet delivers a big chunk our DPS (this holds true for all Ranger builds), so we are naturally interested in keeping it alive. It's important to understand that most of the pet's survivability comes from it's DR, which thankfully scales with your level (9 base, then 2 DR every 3 levels after). This talent further increases the pet's DR by 3 (plus 1 DR every 3 levels after). All in all, your pet will have 12 DR at level 2 and up to 27 DR at level 16. Not too shabby. Especially in the beginning, your foes will struggle to deal with that plate armor like DR and thus we take this talent as soon as possible. So with only one talent point, we get a decent enough off-tank and flanker. 3rd level: Predator's Sense Even considered that the true power of this build lies in the (ab)use of Stormcaller, the offensive potential of the pet shouldn't be ignored by any ranger. Especially in the beginning, when your ranger doesn't own both soulbound weapons and the proper key talents und abilities to make them shine, your pet will be the main damage contributor. That doesn't mean that the pet becomes weak later on. The pet is an important source of damage through the whole game. The main problem is the activation of this passive ability. Early on we are limited to two Wounding Shots. Before you own Twin Sting and Stormcaller, Persistence is your best friend - both damage wise and for preparing the enemy for your pet. Of course, depending on your party composition, you'll have no problem at all with keeping it active. (Notable Equip: Rotfinger Gloves) 4th level: Vicious Companion The first third of the game is all about the pet. We are in a very comfortable position here. Our pet carries us until we have our end-game weapons. Vicious Companion is a bit more reliable than Merciless Companion at this stage of the game. 15% more pet damage and 3 DR bypass more or less equals 30% more pet damage. 5th level: Stalker's Link Let's work a bit on our accuracy. Rangers are here once again in a very comfortable position, because we can use an ability to improve our accuracy and therefore we can afford to delay talents like Weapon Focus and Marksman. Vicious Aim would do the trick even better, but in order to get the most out of Stormcaller, we take Swift Aim at level 9 instead, until we get access to Twinned Arrows at level 13. 6th level: Merciless Companion Now it's time to finish the work on our pet. The pet will deal the maximum possible amount of damge now.7th level: Driving Flight Now it's time to prepare for Stormcaller and double our damage output against two or more targets. Our main approach here is to improve the proc rate of Stormcaller's Returning Storm Bolts on per attack (!) basis, and we basically double (!) it with this nice passive ability. It also helps us to spread Plague of Insects on more than one target. 8th level: Marksman or Weapon Focus or Heart of the Storm or Apprentice Sneak Attack or Outlander's Frenzy or Interrupting Blows Weapon Focus > Marksman ACC wise. Marksman is more versatile. Heart of Storm affects the damage of Returning Storm and hopefully the damage of Stormcaller itself soon too. Outlander's Frenzy could save you from becoming addicted to Potion of Deleterious Alacrity of Motion. Interrupting Blow is always nice on a high PER character, even more with Driving Flight.9th level: Swift Aim We are running out of meaningful alternatives anyway and it improves the proc rate of Stormcaller even further. Our main approach here is to improve the proc rate of Stormcaller's Returning Storm Bolts (until we get Twinned Arrows) on per hit (!) basis. Later on, it even shortens the amount of time we need to land Plague of Insects with Twin Sting. You are free to respec out of it at level 13, because it does not stack with Twinned Arrows. If you use Twin Sting a lot (like me), you can even keep it. You just have to switch between the two modal abilities like you do with the two weapons. 10th level: Marksman or Weapon Focus or Heart of the Storm or Apprentice Sneak Attack or Outlander's Frenzy or Interrupting Blows 11th level: Stunning shot A great addition to our CC arsenal, but keep in mind that in order to make Stunning Shot work, you have to attack the same target as your pet. So coordinate your attacks accordingly. Superior to Takedown and Master's Call in almost every single way. 12th level: Marksman or Weapon Focus or Heart of the Storm or Apprentice Sneak Attack or Outlander's Frenzy or Interrupting Blows 13th level: Twinned Arrows Now the fun begins. Once again we double (!) the proc rate of Returning Storm per attack (and Stunning Shots too of course).14th level: Marksman or Weapon Focus or Heart of the Storm or Apprentice Sneak Attack or Outlander's Frenzy or Interrupting Blows 15th Level: Defesive Bond or Play Dead or Heal Companion or Revive Companion Doesn't really matter. Choose what complements your play style the most.16th level: Marksman or Weapon Focus or Heart of the Storm or Apprentice Sneak Attack or Outlander's Frenzy or Interrupting Blows Equipment (! = important, ® = recommended): Weapon 1: Stormcaller (!) Weapon 2: Twin Sting (!) Head: Helmet of Darksee Neck: Stalker's Torc ® Armor: Clothing (Durgan Refinded, Pierce Proofed, Intelligence +2) Belt: Girdle of Maegfolc Might (or Sentinel's Girdle or Broad Belt of Power) Rings: Ring of Thorns ® & Ring of Protection Hands: Gauntlets of Swift Action (!) (or Gauntlets of Accuracy or Rotfinger Gloves) Boots: Glanfathan Stalking Boots ® (or Boots of Speed or Greenstained Boots) Notes: I never felt the need for it, but Coil of Resourcefulness smoothens the switching between Stormcaller and Twin Sting quite a lot. It is also a good item, if your ranger is the mechanic guy of the party and you like using traps, which thematically fits rater nice into the rangers niche. Helmet of Darksee is nice because nobody else uses it typically. Durgan Refined Angio's Gambeson is also worth mentioning (Deleterious Alacrity of Motion once per rest), but I'd switch it out for clothes after the spellbind is exhausted. Rotfinger Gloves are a nice tool for activating Predator's Sense.
  14. Yeah thanks for all the blood and sweat you must have put into this.
  15. Taking Interdiction and Painful Interdiction is most of the time dependent on your party setup (Are there other classes who can afflict the Weakening effect? Does it enable powerfull combos like the famous Threatening Presence + Brute Force + Painful Interdiction combo?) and whether you intend to let your priest attack physically or not (which limits the amount of talent points alot). I know this does not fit to the semi frontliner concept of this build, which is really great, don't get me wrong, but something I want to add is, that I consider Gyrd Háewanes Sténes one of the best weapons for a supporting priest in the game. Thanks to the Llengrath's Displaced Image proc (on beeing hit) you are free NOT to use the Weapon and Shield talent at all. The +10 ACC talent of every god (remember the new soulbound weapons are universal weapons in 3.02) alone is usually enough to make good use of the dominating property of the scepter, because it comes with the Accurate 6 enchantment (+21 ACC), which is ideal to make the best out of the lowish ACC of the support priest. You can safely attack from the second line with it, and you are free to switch to weapon and shield if something breaks through your frontline (just wait for the Llengrath's Displaced Image proc first). All in all, the scepter makes room for other talents (like Interdiction, Painfull Interdiction, Inspiring Radiance, Scion of Flame, Aspirant's Mark and so on...) . But that's all a matter of play style.
  16. Another valid option - if you have a priest - is to spec into Aegies of Loyality at level 7 and retrain out of it at level 11, because that's the level when the priest gains access to Prayer of Treachery. My personal must have is Reinforcing Exhortation, because it's just golden to buff the survivability of my non tank frontliners, even more since I consider RES my personal dump stat... It's both a blessing and a curse to have access to so many good class abilities.
  17. Can "some other thing will happon" also mean that nothing happens at all?
  18. But Penetrating Shot slows down Returning Storm Bolt proc generation with Stormcaller...
  19. Excellent Patch!
  20. Yeah I like to play with both Kana and Pallegina as my dream tank duo. I tend to give Pallegina Ryona's Breastplate, because it looks so good on her. I also tend to focus a lot more on missile spells (matching Scrolls, Baby Minoletta's Minor Missiles & Cloak of Minor Missiles) and blunderbuss FoD shots (Lead Spitter and Silver Flash) on her and not on fire spells. Wrath of the Five Suns alone justifies to give her Rona's Vambraces... True, but my last playthrough was a caster/ ranged class orgy (plus said tank duo). So in case there is no character build in the party, that builds around that hammer, the Drake's Ambassador is a very potent acceptor. Here my last potd party (a bit off-topic I guess ^^): - MC with my secret "crit me baby one more time" build (test phase) - Kana as gentle giant (hiding behind a badass outfit) and Drake's Ambassadors consort - Palleginia as - besides Sacred Immolation and her temper - not so fiery "Missile" General ^^ - Aloth as Zeblastian Hurtstacker double - Durance as support b**** (thanks to the Witch's Hat I managed a Gandalf look for the first time) - Segani as Storm and Plague Caller (<3 Twin Sting & Stormcaller) and of course Itumaak as... Itumaak! The priest build of yours sounds like a lot of fun! Can't wait to read more about that.
  21. First I have to say that I can't play without this build anymore. Such a nice damage hybrid tank... Ignore my first post in this thread, your build is just superb, Boeroer. But I did some adjustments and refinements in my most recent playthrough, I like to share: Kana (my Drake's Ambassador of choice) Gear: Weapon Set 1: The Flames of Fair Rhian(!) (3 fireball/ rest) & Little Savior (style adjustment) Weapon Set 2: Abydon's Hammer (+4 MIG) (or Godansthunyr (+1 MIG) & Scâth Gwannek (3 winter wind/ rest) and do some frost damage too) Weapon Set 3: Taluntain's Staff (3 fireball/ rest) and/ or Curoc's Brand (1 fireball/ rest) Head: Maegfolc Skull (or Garodh's Chorus with Preservation) Armor: Sun-Touched Mail of Hyran Rath (3 sunbeam/ rest) (*Superb, INT+2, Crush-Proofed, Durgan-Refined) or He Carries Many Scars Neck: Amulet of Summer Solstice (3 sunbeam/ rest) and/ or Amulett of Firballs (8 charges) Hands: Glittering Gauntlets (or Bracers of Deflection) Belt: Binding Rope (or Girdle of Eotun Constitution or Blunting Belt) The fact that Kana is an Island Aumaua turns out to be rather nice, because it opens up a weapon slot for Abydon's Hammer - the wet dream of every mid/ high perception tank. Whats not to like about an once per encounter AoE stun with a huge duration (especially with Drake's Ambassadors high INT). But there is more: Abydons' Hammer - thanks to the 4 MIG - is my weapon of choice for casting from scrolls (and from the two amulets). Imo, Maegfolc Skull - with it's +4 Mig - is also a nice addition (in case you have no other melee party member who makes better use of it). I prefer it over Munacra Arret, because it opens up the belt slot for Binding Rope. Furthermore, Unbending increases survivability alot. I also like the Style alot, but I guess that's not for everyone... Sun-Touched Mail of Hyran Rath adds 3 Sunbeam's per rest to our repertoire and so does Amulet of Summer Solstice, but you have to switch the Armor in some fights (like Ogres), because of the crush DR malus, and He Carries Many Scars happens to look badass combined with Maegfolc Skull in those cases. All in all, we end up with 6 Sunbeam's and 7 Fireball's per rest. Now thats sounds a lot like a little Fire Wizard. As for Glittering Gauntlets: these are the natural evolution of Bracers of Deflection. Imo and last but least, the effect of Voice of the Mountaintop is barely noticeable. 100% Agree. EDIT: Added some alternatives.
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