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Everything posted by L4wlight
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Split Health/Stamina
L4wlight replied to desel's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
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Split Health/Stamina
L4wlight replied to desel's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
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Had the same thought - Bard? (he would require some unique mechanic, to not interfere with Chanter) - Warlock? (haven't seen much demons; but I guess he could be focused on damage over time spells and drain-tanking) - Necromancer? (lots of skeletons and vessels out there, but would require quite lot of unique spells besides Raise Dead) But what else could there be? These are good examples for potential Subclasses (except for the Warlock maybe). Just sayin'.
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Completly unrelated to the topic: everytime I see Aotrys Commander posting something, I read AndreaColombo. God, I happen to think that it is possible to spend too much time reading these forums.
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Known Information
L4wlight replied to Sedrefilos's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
Expanded my list quite a bit. -
Known Information
L4wlight replied to Sedrefilos's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
[Q&A with Josh] Just a small collection of informations: - Weapon proficiencies confirmed. Proficiencies (naturally) will increase your accuracy with that weapon, but also enable modal trade-offs to choose from (as optional adjustments). Example: If you're using a Hunting Bow and you're taking profciency in them, you're able to unlock things like Rapid Shot - Engagement is no longer a default feature and will be specific to a small number of classes (other classes rely on equipment/ weapons/ etc. for that). Breaking engagement will be punished harder. - Dual-wielding Wands, Pistols, Scepters, Blunderbusses, Arquebuses etc. (or combinations of these) will be a thing, but "you're not exactly the most accurate character in the world" by doing so - There will be more humor as in the first game (but no "slapstick crazy stuff") - Slow mode will be the new default mode in combat - Game lenght will be roughly the same as in POE1 - Overall fewer combat encounters - Combat mechanics like flanking, friendly fire ( ) etc. likely to stay - Optional scaling for the whole game (contrary to the system introduced with WM) at beginning of the game could become a possibility - Multiclassed characters may choose subclasses for both classes - There will be certain trade-offs for subclasses - They'll try to carry over as many story talents (like Gift from the Machine) as possible in one form or another - They're currently experimenting with the idea of injuries (received when a character gets knocked out) replacing the old Health/ Endurance system -
dual wield pistols
L4wlight replied to Gromnir's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
Reduced accuracy was implied as a drawback.