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Everything posted by L4wlight
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I used it as weapon for my Skald/ Helwalker and it's a hell of a weapon for them, but obviously used the Night equivalent (for Seven Nights). I always thought it'd need an appropriate keyword flag to trigger and never noticed the extra attack from the frost lash of the weapon. Hard to notice anything with Swift Flurry and Heartbeat Drumming anyway.
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I just wanted to point out that the Troubadour is not globally faster/ better at casting offensive invocations. Not with a larger picture in mind (gear, multi-classing, party composition etc.). If you want to create a watcher that purely focuses on offensive invocations (that's 100% legit and viable), you might come up with a multi-class/ gear/ race/ party composition that highly favors Skald over Troubadour. Again, for maximizing the potential of offensive invocations.
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Again. For non-offensive invocations? Maybe. Most likely. For offensive invocations. No. Is the Skald inflexible in this regard? Yes. It's just not true that Troubadour in general generates phrases faster when it comes to offensive invocations. At the very least, even with bad crit luck, Skald and Troubadour are equal once you factor in the Brilliant inspiration, with the Skald having the potential to generate way more. Your example: The Troubadour generates enough phrases (6; needs 6) to cast Seven Nights after 18 seconds, yes. The Skald generates only half as much phrases during that time (3; needs 4). As I said, the Skald just needs to generate 1 more phrase per crit during the 18 seconds (!!!) to catch up with the Troubadour. You can generate much more than 1 with the right race/ multi-class combination, gear, talents and party composition (Buffs, Debuffs etc.). The potential is there. There is even a multi-projectile melee weapon that basically doubles your chance to generate crits with each melee-swing. Use your imagination. Even if you ignore the phrase per crit generation of the Skald (and why would you?), the Skald catches up with the Troubadour once you get access to the Brilliant inspiration: The Troubadour now only needs 9 seconds to generate once again 6 phrases (2 phrases per 3 seconds thanks to Brilliant), while the Skald also needs 9 seconds (generates 1 phrase through chanting after 6 seconds and 3 phases per Brilliant after 9 seconds) to generate 4 phrases. Both can cast Seven Nights after 9 seconds. Skald can be faster, if he manages to generate a phrase per crit. That's all wanted to say. When it comes to non-offensive invocation it's a whole other story, yes.
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I don't question the flexibility of the Troubadour subclass. It's just plain and simple wrong to say that the Troubadour is better at casting offensive invocations. It also depends a lot whether you play solo or not. A watcher that limits himself to mostly offensive invocations is very viable in a party. The Skald is the best subclass for that. Generating crits with the right party composition is no problem at all. I know that you like to play solo builds, but that's just not the way each and everybody plays this game. I'd probably favor Troubadour over Skald in solo play too.
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You can't just completely ignore the phrase per crit generation. Let's take a good mid to high level offensive invocation like Her Tears Fell Like Rain (base cost of 5) for example. The Troubadour needs 18 seconds (6*3) to generate enough phrases, while the Skald is 1 phrase off (3*6) after 18 seconds (needs 4 phrases). The Skald just needs to generate 1 phrase per crit during the 18 seconds (!!!) to catch up with the Troubadour. With the right build you're able generate way more than that. And don't forget about the Brilliant inspiration: The Troubadour now needs 9 seconds to generate once again 6 phrases (to stay with this example), while the Skald also needs 9 seconds (1 phrase normally after 6 seconds and 3 phrases per Brilliant) to generate 4 phrases. Troubadour and Skald aren't equal at casting offensive invocations with a base cost of 3 either, unless you completely ignore the phrase per crit generation of the Skald by default. Also, Brilliant inspiration once again favors the Skald here: The Troubadour needs 6 seconds to cast (for example) The Killers Froze (generated phrases equals phrase-cost), while the Skald also needs 6 seconds but generated 1 spare phrase. For the next Killers Froze Stiff the Skald only needs 3 seconds. As for offensive invocations, Skald is always the better choice in my opinion. Edit: Overall the Troubadour is more flexible. Skald is king at casting offensive invocations.
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The stackable lash of both Grave Calling (up to 60% damage as frost) and Hel's Beckoning (up to 60% damage as acid) applies to all damage dealt (like Turning Wheel), making them a formidable (or more precisely overpowered) weapon-choice for melees, casters and caster/ melee hybrids alike. Same is true for the lash from Deltro's Cage Helm (basically ∞ shock damage). Furthermore, you can switch to other weapons or into spiritshift forms without loosing the lash. The duration of the buffs is pretty long, especially for monks (INT buff). Fighter are the best candidates for stacking the buffs up in no time. Pretty broken stuff.
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Companions location
L4wlight replied to Majber's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)
I'll b-line for Tekehu for sure...