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Everything posted by Boeroer
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Cool, so with two Whispers on Yenwood and that ring you can have +8 CON. I always wanted to do some weird max CON-build with a monk or a barb. Boreal Dwarf(+1), Rauatai(+1), that Ring (+4), 2*Whispers of Yenwood(+4), Effigy's Resentment: Durance (yes! +1), Rymrgand's Boon(+1) will result in "passive" 30 CON. That's +100% Endurance and Health all the time - whoohoo! Lots of wounds to collect until that monk goes down... You can boost that further with food, abilites or spells, resting and prostitutes of course.
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Of course. But since all three of those concentration debuffing effects are like auras that try to apply the effect over an over again it's not so bad. Pumpin PER to the max is very powerful for interrupts - and you also get more ACC. I just don't like to build around something that you will have to apply over and over again manually or that are per rest. Those things come as bonus.
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What do you mean? Retaliation has nothing to do with your weapon. It's alsways the same base 6-10 base melee pierce damage autohit (no grazes, misses or crits). You don't retaliate with your weapon. So any one handed weapon will work. Drawn in Spring is very nice - but it comes quite late and only does slash damage. Bittercut does slash or corrode - so I almost never have to switch to another weapon set if I meet foes that are very resistant or immune to slash damage. I don't want to switch because then I wouldn't have the Supper Plate.
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Ok, I did a lot testing with that build and realoaded each time after the use of Heart of Fury - tweaked a bit and tried again. So it may be that it didn't proc more than once per weapon - can't say for sure. I was more concerned about the crit damage while testin HoF. Maybe the proc is just 1/encounter? That would be really lame.
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Yeah well - got that from the wiki and it's totally wrong of course. So lets assume our PER and enemy'S RES are at 10: With Interrupting Blows it will be roll(1,100) + 15 against 75 - so a 40% chance to interrupt? If I now lower Concentration (via direct debuff) by 40 as said above - would that lead to a chance of 80%. That would be great. On top of that you can still pump your PER and lower the RES of the enemy. If the difference is more than 6 points you will have a 100% chance, or not? Bit confused here... So with the chant, the per-encounter abilities and the Poleaxe you wouldn't need to use spells and stuff to raise your PER that much. you will have 25 PER with that Mantle and without spells and stuff and the enemy will suffer from -3 RES. If he has 22 RES or less he will be interrupted all the time - right? Please tell me I'm right... However - I don't calculate any numbers most of the time when trying to approve a build idea - i just use the console to put everything together and then I try it out. Can't wait to try this out.
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Sometimes you have to save and reload. I don't know why, but it happens that spell chance items will not trigger at all when to put them on for the first time. I'm testing a barb with dual Vent Pick at the moment - and although I didn't choose them because of FoD they proc pretty often because of carnage. I also took Scion of Flame because I want to put a burning lash on it. That should work fine I hope (don't know if Scion of Flame works with the FoD from Spell Chance).
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If you combine the Vile Loner's Lance with a stunning & vicious Cladhaliath you don't need to hit superfast because the stunning lasts a bit longer. It also works well together with the -5 of the Lance. You can use a chanter as partner who wields that new Poleaxe that causes -30 concentration in an AoE and who has that low level concentration debuff chant on. Threatening Presence/Sickened lowers RES by 1, meaning a little passive debuff for enemies' concentration - and also Barbaric Yell/Frightened lowers RES by 2 - even less concentration for the enemy. Barbaric Shout works even better with -4 RES, but it's per rest. Another way would be Miasma of Dull Mindedness: -6 RES. Maybe there are other means of lowering concentration in an AoE that I forgot. But a barb plus a chanter and the (per encounter-) abilites and items I mentioned should be the most easiest way to create a build that interrupts a lot in an AoE without too much fuzz/micro/casting. edit: some numbers: If you have a "no-fuzz-score" of 24 PER (orlan + White that Wends + Lilith's Shawl) and Interrupting Blows you will have 57 Interrupt. You can lower concentration in an AoE (without per rest spells/abilities) by 10(chant) + 30(Zephyr aura from poleaxe) + 3(Sickened) + 6(Barb Yell) = 49 concentration debuff. You will cause an interrupt if: rollDie(1-100) + Interrupt - Concentration >= 51. Enemies with lower concentration than 57 should be interrupted 100%. Most enemies don't have that.
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Although the hermit's cap you mentioned before was bugged because you had an old savegame and it wasn't updated properly. It now gives you +2 INT an immunity to confuse - but not +1 MIG. Your game just merges both enchantments. That also happened to me with the Sanguine Plate when they took retaliation away and gave it Frenzy - I had a Plate that did both.
