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Everything posted by Boeroer
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The Dragon Thrashed plus Come, Sweet Winds of Death is nice in conjunction with Combusting Wounds because this way you can set up two DoT effects that tick down with one chanter who has to do nothing but sing. So a chanter with those two chants can generate 10 extra burn damage per tick with Combusting Wounds while the both chants overlap. I have two cahnters with those and a wizard with Combusting Wounds as Mastered Spell - 20 extra burn damage every 3 seconds is just awesome. Ah - and my ranger's animal companion also likes those DoT chants.
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Regrowth of plants
Boeroer replied to crutchy's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
They don't grow back. But shops will generate more parts over time. -
Nice, profound... and elaborate. This will certainly work - I would be a bit afraid of getting swarmed because of low DR, RES and CON. You will need some bodyguarding or even babysitting, don't you think? I wanted to try a different approach: For a gun cipher I would take Island Aumau, Arms Bearer and Quick Switch or use the Coil of Resourcefulness (if you use both and switch right after the shot, before the recovery bar appears, you won't even have recovery). That way you could lower DEX and put the points elsewhere (Island Aumau can reach 21 MIG from the start for example). I would pump Resolve a bit because then AI doesn't target you all the time and if it does you won't get interrupted all the time. Then you could also skip the Gunner Talent. If you also take Greater Focus you can fire four hefty shots in very quick succession at the beginning if a fight (after the initial CC power you released when encounter started) - this will generate enough focus for the rest of most fights and the risk of focus overflow is minimized. This would (in theory) increase your DPS a lot because you don't have to wait for gun shots to happen for the rest of the fight. Another plus: most of the time one or two enemies are dead anyway from your 4 gun shots (preferably casters). I would also use a bit thicker armor just to prevent getting targeted by AI. The Wayfarer's Hide is great because it not only has a lot of DR with low recovery penalty, but also protects against all the things a ranged squishy doesn't want to catch: Paralyze, Hobbled, Stuck. The Night Runner is also good for running away - combined with Boots of Speed. Kerdhed Pames is also nice because of the +3 RES - you could then dump RES a bit more and put the points elsewhere. Best gloves for a Blunderbuss cipher are Ryona's Vembraces. Combined with blunderbuss-inherent DR penetration and Penetrating Shot you will have a total DR penetration of 12 (15 with Lead Spitter). Since blunderbusses have the highest weapon damage output per attack against zero DR, this would be very effective. Ryona's mean a flat damage increase of 6*3 = 18 damage per shot if you meet foes with DR 12 or higher. If you use other guns you don't need them of course. Ok, this is a totally different build now. But thanks for the great read and inspiration! When I have time I will try out that idea an tell you what happened.
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You can check if Two Weapon Style now works with shield bash. If it does, you could try out a rogue with the Badgradr's Barricade shield. In 2.03 it used to have unlimited Spell Strikings of Thrust of Tattered Veils. Meaning that if you crit with a bash (has about the same ACC than main weapon) you will cause the Thrust. That means high defense with the potential to do high DPS. If you stack up enough attack speed - for example with Outlander's Frenzy, speed weapon, Durban steel and so on, you will have no recovery. You can combine that with Shod-in-Faith for survivability. Badgradr's works with Penetrating Shot and Deep wounds and Sneak Attack and all. So you could use an opening shot from a arquebus (maybe add Backstab), catch a crit from some weak mob (Shod-in-Faith triggers) and then switch to weapon & shield. If you don't plan to reach 0 recovery or Bash doesn't work with Two Weapon Style anyways, then I would recommend going for lower DEX, but higher MIG and INT (great for Shod-in-Faith) and take the Drawn in Spring Dagger later on. This way you don't need to be superfast to get lots of DPS. With 20 MIG and 18 INT you will do about 20 raw DoT with Deep Wounds and +25% raw damage with Drawn in Spring's wounding. Add Boots of Speed. That way you can attack different foes and run away while the damage ticks. If speed is your goal, I'd use the Rimecutter or Strike Hard or Unforgiven. Maybe Starcaller is also nice because of the stun. From time to time (if you build a crit based rogue every second strike or so) the Thrust will go off and interrupt or even kill foes. The shield also reflects ranged attacks including targeted spells. With Adept Evasion you will have good defense against spells, be it targeted or AoE (against reflex). Edit: rofl... Durban Steel... "Hello Africa, tell me how you're doin'!"
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Ouh right - that might work. Although it's just 10% - and not per "hit" but on the whole DoT-effect - but still. With ~20 MIG you would do 86 burn/86 slash instead of just 80/80. I don't know how Brisk Recitation works regarding duration (and therefore damage?) of the DoT effect. Maybe with Brisk Recitation and lvl-1-chants you can chain the self-haste-invocation. But stun and other afflictions will pause chanting, so watch out and raise your defenses. If you add enough multipicative speed mods (ability/spell/chant, speed items, durgan stuff, Gloves of Swift Action) you maybe don't even need Two Weapon Style in th end to reach 0 recovery.
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Retaliation melee cipher like my Backlash Beldam build should still work - maybe even better than before. Focus generation was over the top with this setup - now there will be even more focus. I would just skip the Fire Godlike and go for another race in order to wear Garodh's Chorus as soon as possible and then pair it with Sura's Supper Plate. The 6 RES 3CON cipher will get rushed all the time. Andwhy the blunderbuss? Not that it doesn't work - but Carow Golan doesn't do +4 focus per hit any more.
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Scion of Flame doesn't work with DoT effects - so The Dragon Slashed will not profit from Scion of Flame. Sad but true. I think Ryona's Vembraces also don't work with The Dragon Slashed but I will test that soon. I did some tests with the Vembraces in the past and they don't apply to anything. For example: they apply to Minor or Bounding Missiles or Missile Barrage, but not to the AoE crush damage of Concussive Missiles. I think it doesn't apply to any AoE damage at all except Carnage but I may be wrong.
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Sigil of the Arcane
Boeroer replied to crutchy's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
You're welcome. I'm happy that this solved your problem. Sometimes this happens. It might also happen with Spell Chance (triggers on x% of hits/crits) and Spell Holding: they won't fire after you put the item on for the first time. Sometimes it helps to take the item off and put it on again - but most of the time I just save & reload. -
Maybe your level is too low? Besides the Insect Plague and the high damage knockdown (Battering Seep), those ogres have crazy high ACC, fortitude and endurance. In 3.0 Binding Web helps to keep them stuck together while nuking them. My best tactic is to cast some summons like blights, shades or beetles which will soak up all the Insect Plagues. While watching the summons die I do CC and then go into melee. Shod-in-Faith helps big time if you put it on a low RES, but high MIG+INT char (e.g. barb or monk). Combine this with Ring of Unshackling or the priest's spell and it's all cool. On PotD a chanter tank with a big chant AoE and the Dragon Slashed also helps a lot because he hits them all at once. Works onders together with Wall of Fire and Combusting Wounds. I normally do this bounty solo when testing new tanky builds at lvl 14 on PotD.
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I like plates with certain setups - but I certainly don't feel the need to put all my chars in it. As Raven said deflection is way better to prevent being swarmed. That's why my ranged chars most of the time have a shield setup in their 2. slot in the early game. It nont only prevents swarming if you wear this at the beginning of a fight but also helps to survive long enough in order to shrug the buggers off.
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Guys - I LOVE the new Pallegina! Her "Wrath of the Five Suns" is so good! When you build her as I build the Engineer-Fighter, there's no better caster clipper/boss annoyer/support tank in whole Eora. I gave her Penetrating Shot, Scion of Flame and together with Kana (has the +25% burn lash chant) and Aloth (Expose Vuln.) and two Blunderbusses and Prestidigitator's Missiles and a cloak of Minor Missiles she kills all casters in sight. Wrath has long range, works with Penetrating Shot (together 15 DR bypass) and does burn damage - so Scion is great for that (and Sacred Immolation and FoD, too). The other missiles also work well. I didn't use the 6sec-Haste talent because most chars in my party already have speed boosts of some sort. She went from meh to yeah with just one patch. Durance still sucks though...
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No, items are still the same as before. Munacra Arret's Whisper is still slow cast speed. Also Prayer against XY on items does not grant immunity but +50 defense. Like before. Seems that there's not one source for these kind of spells but several (which is kind of bad, but who knows why they did that). @HawkSoft: Whya can't you fight back charmed enemies? Force attack doesn't work? I always do that because the are so heavily debuffed by the charm effect.
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Gamepedia website question
Boeroer replied to Sokafootball's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I don't get it. Maybe you could post a screenshot? -
In the two first attepts the forum created an iframe tag. Maybe your browser settings prevent the loading of external resources in an iframe or you chose to block iframes altogether for security reasons or whatever. Have a look at your browser settings. I think the chances that the problem is the forum itself are near 0%.
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I got two rings from a stronghold quest: Copper Lover's Band and Silver Lover's Band. Put them on two different characters and you can swap 100 endurance once per rest. Nice heal opportunity but blocks two ring slots... I wonder if it's fun together with revival: put it on two barbs and let them heal others while dying and triggering Vengeful Defeat. Then revive. Or put one on a fighter with Unbending - he will heal the other an then get revived. Lots of testing to come... And I really wonder what happes if you put them both on one guy. edit: 1/encounter --> 1/rest.