Everything posted by Boeroer
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Non-PotD Chanter.. need info on the exact role in party.
Sounds exactly like the Drake's Ambassador - without the drake part.
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Non-PotD Chanter.. need info on the exact role in party.
Soloing with a chanter who uses the "Kindness" chant followed by several "Come Sweet Winds" for building phrases up for Seven Nights is not that much less dps than with Dragon Thrashed, but at the same time a lot more tanky in combination with self heals like Veteran's Recovery (Ancient Memory after with version 3.04, too) and potions/scrolls and even Wound Binding. Like described in my Chillfog Build. With low DEX and thick armor the recovery after casting Seven Nights takes a bit, but it's still ok. With DT only you don't have any recovery at all, but at the same time it's more boring of course. I don't know if they are going to nerf the +12 ACC for chants that you get when going one handed. It's a bit stupid that only one weapon only makes your songs "hit" better.
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Ranged "buccaneer like" rogue...is it viable?
Then throw away the sabre and One Handed Style and get arms bearer, four pistols, marksman, gunner and quick switch. High DEX and the gunner talent will keep your reload time short once you fired all four pistols. It's good to have four pistols (or a mix of pistols and blunderbusses) and Quick Switch because you can fire more shots in a quick sussession while enemies suffer afflictions for Sneak Attack. Else the timing of affliction + shot is quite difficult. You don't want to "waste" a pistol shot on a target that doesn't get bonus damage from Sneak Attack.
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Crafting and enchanting. Where do I begin?
Yes, it is.
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Ranged "buccaneer like" rogue...is it viable?
It's best to finish off enemies that your teammmates disabled. Like Edér knocks down an enemy, then turns to another while you finish off that knocked down guy. Shouldn't get up again...
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Non-PotD Chanter.. need info on the exact role in party.
Rule of thumb: The more chanters in a party the better. Very low micro. Veeeery looow.
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The Big Sabre Nerf 2016 – Views?
Firebrand from the gloves is cool (or hot), but not overpowered if you look at the whole game. No lash, no durgan steel, no quality enchantments, only lasts for a while and you have to sacrifice an item slot for it. I still don't get why druids have this spell though. Two flaming sabres or something like that would have made more sense.
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Ranged "buccaneer like" rogue...is it viable?
You are missing the fact that rogues get +50% damage from Sneak Attack and +100% from Deathblows already. Add the +100% from the crits you will score very often. That's +250% dmg on a crit without anything else like weapon quality enchantments and whatnot. MIG does add 3% healing and damage per point. You will not heal anything, so in this case MIG is only boosting damage. So even if you give him 18 MIG instead of 10 (which is a huge difference) you "only" add +24%. So, should you invest 8 stat points for +24% damage when your damage bonuses are already sky high? Perhaps not. You would be better off with more PER (even more crits) and more DEX in this case.
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Ranged "buccaneer like" rogue...is it viable?
Aumaua is better because you can wear two pistols and a melee weapon without investing a talent point. Or even three pistols and one melee weapon with one talent point. Humans have no advantage in this case because their racial ability only triggers when you drop unter 50% endurace. That's something you should avoid as a rogue. Aumaua also fit the buccaneer theme quite well. Stats may be like the ranger for example. And sorry, no dual wieding for pistols.
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Ranged "buccaneer like" rogue...is it viable?
No, he will be fine. Two opening shots from pistols are nice - and then position yourself for flanking enemies or taking out the ones other party members diabled. You'd leave the left hand empty, yes. This results in +12 ACC for your right hand without any talent. The talent "One Handed Style" adds a hit to crit conversion (wiki is outdated as always). This will lead to a very high crit rate (rogues already have high ACC and can gain hit to crit conversion, you add +12 ACC and more conversion). The sabre Resolution which you can get rel. ealry in the Endless Paths has the enchantment "Annihilating", meaning he has double crit damage bonus (+100% instead of +50%). Lots of ouch. So - this character will be absolutely viable while also being asthetically pleasing... in a buccaneerish way.
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Non-PotD Chanter.. need info on the exact role in party.
What stops you? With the tier-2-chant "Sure Handed Ila", which stacks with the later "Their Champion Braved the Horde alone" you can shoot really, really fast. There are some nice rods and sceptres in the game. And they all have two damage types, which makes them quite flexible. You can even give him the Stormcaller bow - enemies will be shocked... But I remember you don't have the expansions, or do you?
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Ranged "buccaneer like" rogue...is it viable?
One handed style for your melee weapon of course. The other hand is needed to swing down from the rigging and stuff. Never saw Erol Flynn? I think for a buccaneer one handed sabre or even rapier is even more fitting. But Rapier has a different weapon group, so sabre would be best. Resolution with one handed style (tons of crits), the rugged wilderness hat (looks like a pirate's headscarf) and Dulcanale + Fellstroke as pistols for your Island Aumua from the Deadfire Archipelago - done. What armor would fit? I think Night Runner might fit because of the stripes. And of course Jack of Wide Waters (the description says it's from a swashbuckler) but it also gives +2 survival like the wilderness hat - which is bad because it doesn't stack. Maybe crossed patch for the headslot then? Or Elryn's Jacket - even if you shouldn't get hit too often as a rogue.
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So I built this dwarven ranger... and share my thoughts with you.
Sure, go ahead.
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Non-PotD Chanter.. need info on the exact role in party.
Chanters chant faster every 4 levels every 3 levels, starting with lvl 4. At lvl 16 you will gain points on your phrase counter so quickly with lvl 1 phrases that you don't know where to put all the invocations. With high DEX and light armor you can paralyze-lock whole groups. This is always useful, be it normal or PoTD difficulty. But it's true that on earlier levels a chanter gets better and better the longer the fights last. That doesn't necessarily mean you have to pick PoTD, although this leads to longer fights of course, but can also mean you choose a defensive approach (with many tanky chars) where you don't get hurt a lot, but also don't dish out a lot of damage at the same time. There's also an approach where all party members get move speed bonus and ranged attack speed bonus from the chanter and all pick Shot on the Run.
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[Bug] Cipher's "Pain Link" causes infinite damage
Just a joke. I will not... or will I?
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Defiant Resolve and Crucible of Suffering question
Hehe - well I hope that with PoE2 things get better when it comes to code and bugs. Thanks a lot.
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So I built this dwarven ranger... and share my thoughts with you.
MIG 13, 14 is also ok. It only affects damage and healing that you do to yourself or to others, not how much healing you receive from others. You can put more points into DEX or PER or so.
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So I built this dwarven ranger... and share my thoughts with you.
Well - for example you can put 15 into everything but INT and RES. Then give INT 13 and RES 10. Or INT 15 and RES 08. Or the other way round if you like RES more. 10 INT isn't too bad after all. This approach would also result in fairly balanced defenses. A few points here and there (like 17 to MIG and 09 to CON and so on) really don't make much of a difference. If you dump something from 18 to 3 or so, that's another story... Making the major stats 16 or 15 and devide the rest evenly is generally a good "non-minmaxing" approach.
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So I built this dwarven ranger... and share my thoughts with you.
Yes, but normally you are in the backline - you shouldn't get hit at all - so you don't need neither high deflection nor a lot of concentration. INT on the other hand gives you longer durations for your Wounding Shot (making it easier to trigger Predator's Sense for the pet), your Marked Prey, your Binding Roots and so on. If you'd use Envenomed Strike, it will also prolong the duration and therefore raise the damage. If you have Twin Sting it will prolong the duration of Plague of Insects (=raising damage) and so on. Sure, it's not the no. 1 stat for a ranged ranger, but I think it's more useful than RES most of the time.
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So I built this dwarven ranger... and share my thoughts with you.
That's all correct as far as I can see.
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So I built this dwarven ranger... and share my thoughts with you.
Not too many. The most useful are items with +2 bonus to survival, mechanics and lore. For survival there's a padded armor, a plate armor and a hat. For mechanics there's only a random pair of gloves - so that's the hardest go get. For lore there's an amulet, a robe and even +3 boots. And there may be more items which I forgot about, but not many. There are also items with bonus to athletics and stealth, but as I said nobody really needs that bonuses unless you want it for roleplaying reasons.
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So I built this dwarven ranger... and share my thoughts with you.
You don't need to pump it all into one char. A bit survival is good for everyone, but it's usually enough to give one or two chars a bit of lore and one does mechanics. If that's your ranger, then great. Fits a dwarven ranger - also for finding traps and so on...
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Defiant Resolve and Crucible of Suffering question
By the way: why exactly do things like Stalwart Defiance, Shielding Touch, Shielding Flames and Inspiring Triumph all stack (also with Reinforcing Exhortation)? I mean code-wise. What's the difference or which "group" are they in? I'm playing a Shieldbearer atm with said talents/abilities and when he decides to fully buff the deflection of my barb tank (who has Stalwart Defiance of course) and pick up Outworn Buckler, too, it gets really ridicilous. Shielding Flame and Insp. Triumph alone stack to a nice +19 bonus to all my party members when I shoot some squishy foe with my arquebus. I also have the impression that Circle of Defense stacks with everything, or is it in the "AllDefenses" section and therefore stacks with the above because of that (but would not with Defiant Resolve for example)? Since all other racials stack with everything (like Wellspring of Life stat bonuses stack with every other stat bonus) and also all talents attached to abilitites (see above, or Inspiring Radiance, Inspiring Exhortation and so on) I guess Defiant Resolve also stacks with everything. I recall that Kaylon said something like that in one of his videos where he kills a dragon with a wild orlan paladin.
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The Big Sabre Nerf 2016 – Views?
I think weapon speed is important, but overrated. On the other hand, dual damage types seem to be underrated in my opinion. So, Bittercut (besides getting a nice, unique boost from Spirit of Decay) ist still one of the best weapons in the game. Only worthless against earth blights. Slash only is a disadvantage - I think the most resisted damage type in the game is slash (no proof for that though). But sabres did so much damage in the past that they could easily make up for the dps loss when meeting resistant foes. Speaking of balancing: did you guys realize that there was a hidden (minor) buff to stilettos when OBS introduced the WM? Lagufaeth stilettos do slash damage instead of pierce. So, as a stiletto-guy it's easy to backup for pierce resistant or immune enemies now without picking up an ugly club or a conspicious sabre. Good thing for priests of Skaen and any other MC who profits from Flick of the Wrist and Weapon Focus Ruffian, too. If they now change Durance's staff from crush/burn to burn/crush I'll also quit my whining that quarterstaffs are left out in the cold. Like Wend-Walker. A late game weapon with the lamestest enchantments (for a reach weapon) of all... booh!
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The Big Sabre Nerf 2016 – Views?
Too random. I seldomly get it when I don't use brute force. Like in every 10th playthrough or so. And it's only speed enchanted, so nothing too special.