Everything posted by Boeroer
-
Need a melee char with good DPS and survivability
Fighters are more fun if they can run fast. At least that's my opinion. That way Knockdown is also more useful and more fun. Once you can get Clear Out and Charge the fighter is not as passive anymore and can do a bit AoE damage - but the best part of it is Charge's instant teleport across the battlefield. And they are sturdy enough to run behind enemy lines without dying quickly, even without shield. Nice disruptors!
-
On-Kill Effects
Mourning Gloves' speed bonus doesn't stack with Frenzy.
-
[CLASS BUILD] Monksterlasher (elemental lashing & retaliating offensive tank)
Well it does a lot less damage than Battle Forged. Battle Forged scales with level, so at higher levels you can clearly see the difference, esp. because Turning Wheel's +50% bonus works way better with higher base damage - to overcome DR and such. With the Monksterlasher I saw a lot of 100+ hits from it. Scion of Flame does it's part, too. It raises both Battle Forged AND Turning Wheel's damage. With normal retaliation you need high DR bypass (from Ryona's Vembraces, Vuln. Attack, maybe even Effigy's Resentment) to make it worthwhile. And even then it's damage is still a bit whimpy. But you don't have to be at 50% endurance, which is a plus of course. I forgot if Enervating Blows works with retaliation. If it does, it would be a nice plus. You could wear that Lavander thingy and use retaliation to apply both sickened and weakened if you get hit. This will help a lot with Force of Anguish and such things.
- [CLASS BUILD] Monksterlasher (elemental lashing & retaliating offensive tank)
-
Dominated + Take the Hit = poor fighter
Hi! v3.03.1047 PX1 PX2 -steam, on Linux: Let's pretend you have a wizard with that soulbound scepter and a fighter with "Take the Hit" in the party. Now, if you dominate an enemy with the soulbound scepter - in my case a troll - then said troll will profit from Take the Hit if he is in the fighter's range. So if you hit the troll while he is dominated, you will hurt your fighter, too. "Ok" you might say, "then don't touch the troll unless dominate wears off", and right you are. Only that Take the Hit still works even if the troll is no longer dominated - meaning you have to switch off Take the Hit or move your fighter out of reach or he will die from raw damage while you try to kill the not-any-more-dominated troll. Maybe I'll upload a savegame later. I have to find a proper situation where you can reproduce this issue without too much fuzz... I can't say if this also happens with other types of enemies or with charmed. It was really obvious with trolls because of their high endurance. I had to put aside the soulbound scepter and take another one for the current playthrough. Now I'm a bit sad...
- [CLASS BUILD] Monksterlasher (elemental lashing & retaliating offensive tank)
-
[CLASS BUILD] Monksterlasher (elemental lashing & retaliating offensive tank)
Maybe they also nerf it in a way that the AoE of Torment's Reach no longer triggers on-hit and on-crit effects like barb's carnage does - because that' very powerful, too. Especially with Full Attacks. It doesn't work with Enervating Blows, but with weapons like Godansthunyr or We Toki you can stun- or prone-lock whole groups if your ACC (compared to enemies defenses) is high enough. This also doesn't change much for this build, because it doesn't use such weapons.
-
[CLASS BUILD] Support Priest, or How I Buffed The Others
Hey, it's Durance. He deserves it. I'm on Linux by the way - so no visible cloaks for me...
-
Low Int on Persistence Ranger?
By the way: a chanter with Sure Handed Ila and The Champion (stacks) can achieve very high rate of fire, which is good for his proc chance. It's not as bad as many people think
-
Low Int on Persistence Ranger?
Only wounding and wounding shots are "better" with low INT. Meaning the overall damage is not influenced by INT at all. So with less INT, you deal the damage in a shorter time. All other DoT effects get stronger (deal more damage) with more INT . For example Envenomed Strike, Deep Wounds, DoT spells and so on. So, a ranger with 1 INT may be possible and his wounding damage from Persistence or Wounding Shot will be applied nearly instantly compared to a ranger with 18 INT where it will be applied over several seconds.
-
On-Kill Effects
A barb tank with Executioner's Hood, Threatening Presence and the things above is nice. A paladin will be even better with Sacred Immolation. A Kind Wayfarer will not stop healing and boosting deflection while it's on. The Black Path is quite meh compared to Strange Mercy.
-
[CLASS BUILD] Support Priest, or How I Buffed The Others
Give him the ring of thorns or Finreah's Grace from the Doemenels' shop. They both will give you +3 DEX and can be obtained rel. early. The Belt of the Staelgar from the merchant in front of the Vailian Trading Company gives +2 DEX and has a minor Breakout enchantment.
-
Quick heart Orlan question
Too bad. Thanks for testing!
-
Quick heart Orlan question
Good question. No idea actually. Other things like AoE buffs do work on charmed or dominated foes. So we can't be sure. I guess the answer to this question would also answer the questions "Does the coordinating enchantment work with charmed/dominated enemies" and "Does marking and Coordinated Attacks work with...". Minor Threat is really hard to test - but testing marking and coordinating with charmed enemies should be easy.
-
Unusual builds thread
Rogues have the highest possible mechanics starting (and end) value, that's why I suggested rogue.
-
Unusual builds thread
A rogue woul fit best in my opinion. He can scout, search for traps, open the fight with a sneak attack, maybe even a backstab and then retreat to the group. He needs high move speed for this. So either Fast Runner and/or survival bonus and/or Boots of Speed or another item with move speed bonus seem to be important. Else he will get caught while returning to the group.
-
Best MC of the game (lore and/or abilities)
Really? And a rogue's Cripplng Strike doesn't injure the senews or something like that, it's his soul that drives into enemies' knees and makes them wobble? Who said that by the way?
-
The Wizard. How to be a ranged powerhouse without dying.
Nay, no argument. Just a fruitful discussion. Most of the time nice things develop out of that. See.. now I want to try that firearms-wizard to see how he performs, hehe.
-
The Wizard. How to be a ranged powerhouse without dying.
Naa - it's not like a ranged barb at all. A ranged barb takes away THE most important feature of its class, which is carnage, as well as several other that only work in melee or melee distance. It might work, but it will be a huge disadvantage. A wizard's most important feature are his spells. After a few levels it really doesn't matter that much which weapon he uses - if he's using his spells frequently. A melee wizard wouldn't take blast nor implement as well and nobody's calling him gimped, so why should a wizard with a bow or even a firearm be? I consider the bow to be the better choice of course because of Alacrity. But at the end of the day (and the game) he will have manly used his spells to do his magic. Like a melee wizard, too. The approach I posted above merely adds a trick with blunderbusses + Combusting Wounds. So in trash encounters you can even do something useful with a firearm by using only one spell and firing off your multiple-projectile-weapons. Because of up to 4*6*Combusting Wounds the overall damage will be way higher than a paladin's 2 uses of FoD with a blunderbuss and also higher than a ranger's 2 wounding shots. So no big gimpage there I'd say. I played an "Arcane Archer" with a war bow for a whole PoTD playthrough and I couldn't hardly tell the difference in "power" compared to an implement wizard. Mainly because of what I said above. Single target damage is higher while there's no blast. If you combine that with a lot of spells that target single enemies and also gain from Penetrating Shot, you'll have a very potent sniper who can take out single targets very quickly. Overall, it's certainly more powerful than a bow rogue. You can get Borresaine quite early which can lead to stuns when you use debuffs + Eldritch Aim + Merciless Gaze (which you would also do with an implement) and it's good enough until you get Cadebald's Blackbow. It's just a different kind of wizard. Overall, it may not be as powerful as blast+effects, but it's not gimped at all. And it can be fun to play something which is not AS powerful, but still powerful enough and maybe even better in certain situations (like killing single enemies without too many spells). It's less effective than a nice implement + blast of course, esp. since you can get that soulbound scepter so early now. We don't need to argue about that. But it's far, far away from a barb who's using ranged weapons. I mean you also build the Gunslinger chanter with Silver Flash. It's a nice concept and I like it - but it's also risky and I think a full tank with Dragon Thrashed would be easier to play. Following your logic, you shouldn't have even tried it.
-
The Wizard. How to be a ranged powerhouse without dying.
As I said: building an arcane archer is possible and viable. There's a reason that one of the summoned weapons of the wizard is a war bow. Implements + blast is the obvious choice, but a wizard with a bow will be better than a druid, monk, fighter, paladin, barb, chanter or priest with a bow. Using Alacrity, Eldritch's Aim, Merciless Gaze, Citzal's Martial Power combined with Binding Web, Chillfog and so on will make him a fast and hard hitting bowman. Firearms, if used with reload, are not so great because a wizard's biggest advantage is attack speed from Alacrity - but it doesn't do anything for reload time. However - with Quick Switch, four blunderbusses, Pen. Shot, Ryonas Vembraces combined with Exposed Vulnerability and Combusting Wounds and focused on Missile Spells and everything else that works with Pen. Shot he will also be good. A Blunderbuss hits 6 times - if you combine that with Combusting Wounds where every hit applies a DoT effect you can see his this is powerful. The combined DR bypass of blunderbuss (4), Pen. Shot (5), Vembraces (3), Exposed Vuln. (5) and maybe Effigy's Resentment: Devil of Caroc (1) will lead to hefty hits with 18 DR bypass which also works with a lot of spells like missiles, Rolling Flame, Crackling Bolt and so on. You can easily build a nice tinkerer themed dwarven wizard around that with a lot of mechanics. Also very viable. A lot is possible. It might not be as effective as using implements with blast, but it will work and will be fun.
-
Nature godlike paladin: the nature's warden
Heh? Did this yesterday and had all of them stacked, including Stalwart Defiance. Or maybe I was using Circle of Defense instead of Reinforcing Ex? However, Shielding Flames *should* stack with everything because it's considered a passive. Reinforcing Exh. def. doesn't stack with other non-passive deflection-only buffs, that's true. Will check later if it works as I said. Maybe I used something else than Reinf. Ex. at that point. But even if doesn't all stack - you seldomly need to stack all of those all the time. The timing would be a chore. It's also good to have enough arrows in the quiver to keep deflection of team members high throughout the whole fight. I consider a deflection bonus to be better than healing. So for me the shielbearers are not worse than the wayfarers.
-
The Wizard. How to be a ranged powerhouse without dying.
What do you mean exactly? Do implements as wands, scepters and rods also count as "ranged" for you? Because that's what 99% of all ranged wizards would use because of blast. Other than that, you can of course use other ranged weapons like bows, too. In fact with one of the last spell levels you can summon Cadebald's Blackbow, which is a nice war bow with high corrode damage (spirit of decay works) and included driving flight. So you can be an arcane archer. With Alacrity, Eldritch Aim and Merciless Gaze plus Citzals Martial Power this works quite well - especially with Persistence as your main weapon (high MIG + wounding = great raw damage). But to be honest implements with blast will be superior to this. But it's absolutely viable. Played one of those in one of my playthroughs on PoTD and it worked well.
-
Best MC of the game (lore and/or abilities)
I once had a tree chick. It refused to lay eggs into those nice little nests I made for my chickens, like all the other chickens would do. Instead, it flew clumsily onto a branch of the nearest tree and lay an egg from here. Every day I had to clean up the mess under that tree. I guess that tree chick was awakened, too. Was probably a dove in its previous live. Ooops - sorry for being super offtopic...
-
Effigy's Resentment: Devil of Caroc DR Penetration
I guess it behaves like the "universal" 3 DR bypass that Ryona's Vembraces give you. Those work with all targeted attacks but not with AoE effects (here I mean circles and cones). BUT it works with every spell that has a long narrow AoE that isn't a cone. For example it will apply to Minor Missiles or Rolling Flame or Mind Lance and Necrotic Lance's initial damage and so on, but it doesn't work with Blast, Fireball, Sacred Immolation - such things. I guess - didn't test it though. But I would be surprised if it worked differently.
-
Best MC of the game (lore and/or abilities)
The difference between a priest hireling and a mc priest when it comes to the healing power and damage done to vessels via Holy Radiance is also enormous if you choose your dialogue options carefully. So I say priest. It's also kind of nice from a rp perspective that a priest discovers that the gods are artificial beings. edit: oops, forgot "Holy Radiance"...