Everything posted by Boeroer
-
Damage Calculation RND?
Hm... that's hefty difference. What class was it? Certain circumstancial dmg mods like Sneak Attack don't get listed on the char sheet. Also, Confident Aim is bugged and it's damage gets piled up on save/realod.
-
[CLASS BUILD] The Leech (barbarian time bandit tank)
Then it's Shatterstar. Thanks!
-
So Two Handed Weapons
I like Hours of St. Rumbalt a lot. The combination of annihilation and overbearing and the high ACC makes it one of the best weapons for crit based builds. But Tidefall is also very nice. WF Soldier has all the good stuff: Tall Grass, Godansthunyr, Shatterstar, Strike Hard - even The Temparacl is good. You can easily equip a party with soldier weapons only and will not gimp yourself in any way.
-
Question About Barbarian Abilities
Actually I don't really know. It's hard to determine. But based on my experience it seems to me that something is not workig properly, because when I use Drawn in Spring vs. a simple exceptional sabre with HoF the sabre leads to better results (= more foes dead). Or maybe it's just because with high INT wounding DoT takes some time - but you want your foes dead at once with HoF - and not 10 secs later.
-
[CLASS BUILD] The Leech (barbarian time bandit tank)
Why? War hammers already have two damage types: pierce and crush. Actually now I have doubts if it was Shatterstar or Strike Hard... I guess Shatterstar. It's one of them.
-
So Two Handed Weapons
Yarp Have a look at the ingame weapon description.
-
[CLASS BUILD] The Leech (barbarian time bandit tank)
It's a spear - Vile Loner's Lance is just the name. In my opinion it's the best one handed interrupt weapon for a barb. If you want to dual wield and not duplicate Vile Loner's I would use Shatterstar (1 sec) + Godansthunyr (0.75). Both have higher interrupts as the usual war hammer (0.5), and have great enchantments like Annihilating and Stunning. It's the best dual wielding interrupt setup for me because it also has two damage types. Vile Loner's is so nice for a barb because it has +10 ACC compared to other weapons which is great with carnage and also crit-interrupts. Maybe it's even better when wielded single handedly because of more crits - never tested that. Mosquito is a rapier by the way.
-
Help with spirits in WM1
Use Durance to cast a protecting spell against paralyze. That's mainly it. If you don't have lvl 5 spells yet use Circle of Defense - that can also help. Then wear items that protect you from paralyze - like Fenwalker Boots and the Wayfarer's Hide. And/or use the chanter's +10 to fortitude/will phrase and build up for "Shatter their Shackles", then you can switch to Dragon Thrashed.
-
So Two Handed Weapons
Firebrand doesnt target reflex anymore, that was changed in 2.03 or so.
-
Need your advices for 2wf dwarven paladin
I meant the famous musketeers from literature and movies by the way - not the historical ones. And I know they are French.
-
Need your advices for 2wf dwarven paladin
The Vailian Republics have that italian/renaissance flavour, the italian-like lingo and also the fashion. Darcozzis seem to be inspired by the musketeers - so rapier + dagger would totally fit.
-
Why I Cannot Get into this Game -or- Character Options Stink (for Me)
Also: only a paladin is able to wear the Outworn Buckler, which is the best shield until you find Little Savior and improves his and his fellows' defenses even more. I often chose a paladin only because of that shield.
-
Need your advices for 2wf dwarven paladin
A Darcozzi paladin would object I guess.
-
So Two Handed Weapons
Hehe. Too bad wounding doesn't generate focus. Did you ever test Firebrand + Scion of Flame with a cipher? Maybe combined with Myth Fyr from a chanter? The focus gain should be good...
-
[CLASS BUILD] The Leech (barbarian time bandit tank)
The best 1h dps weapon is Drawn in Spring - which is a dagger. The March Steel Dagger has speed and is also great because you can get it early. So: rapier & dagger is a good setup for DPS because of those. The Sword if Deanysis has rending and speed, which is a great combination for dps. But two rapiers looks kinda awkward... Mosquito has a tremendous interrupt value of 0.75 sec which is amazing for a fast weapon (which normally have 0.35 sec). And it has draining. It is smaller than most other unique rapiers and doesn't look as weird as a second weapon in the offhand. If you combine mace and rapier the vailian style militia will come and throw you into a pit filled with cheap copies of Finreah's Grace.
-
Why I Cannot Get into this Game -or- Character Options Stink (for Me)
What people also sometimes miss is that a chanter who wants to focus on melee (and NOT use the obvious "The Dragon obliterates everything" chant) can deal good damage via his self buffs which he can keep up 100% of the time with lvl 1 phrases after some levels with decent DEX and INT - and later also with "The Champion braved the Horde alone", which lasts surprisingly long. Another nice touch is to use a burning lash on your weapon and sing the "Myth Fyr" phrase and combine it with Scion of Flame. That way you will have a 60% burning lash on your weapon (while others in range also get lashes) which is way better than Sneak Attack and such. It's not as powerful as the Dragon Slashed, but if you want to go the melee road it's definitely good. The Champion invocation also gives you ridiculous interrupts - combine that with high PER, Interrupting Blows and an item that gives you better interrupt values and you are THE disruptor. And as I said: the damage per hit is pretty nice, too. Also works with ranged weapons obviously.
-
So Two Handed Weapons
Eh? Do Time Parasite and Alacrity stack?
-
[CLASS BUILD] The Leech (barbarian time bandit tank)
Why not WF noble? The term "noble savage" is made for this.
-
Melee Wizard: stats and talents
Right. The percentage based mods of the base damage only add up. Crit damage is no difference. But crits also prolong durations.
-
New character decision
The full attacks are nice - but I agree that there's not enough of them to make a huge difference once the targets get meatier and/or come in higher numbers like Raven said. Maybe that's the main reason why rogues stink on PotD.
-
Why I Cannot Get into this Game -or- Character Options Stink (for Me)
Can't say - I never play those.
-
Viable PoTD Rogue
Invest in survivability during the first level ups. Veteran's Recovery and thick armor will prevent a quick knockout. It's no problem to bring such a rogue and make him viable in a party. You can balance out his squishyness by focusing on a more defensive approach - he already comes with high ACC and Sneak Attack - so no need to boost offense further with talents during the first levels. With a few stat tweaks and some talents you can make him nearly as sturdy as a fighter. Well sort of... Soloing without too much kiting needs a combination of sturdiness and sustained AoE damage. I think that's the reason you don't see a lot of fighter and rogue solo runs. But generally I agree that rogues are a bit underwhelming. Also always the easiest enemy in kith encounters. It's not like you think "oh noo - here comes the nasty rogue!" More often it's "oh noo - there comes the nasty drunk orlan monk".
-
Why I Cannot Get into this Game -or- Character Options Stink (for Me)
Sure, it's my fault. :| I lure little kids to the weird side of the character creation and all... I do builds that are unusual or (hopefully) interesting and still work well. Why should I post the obvious? Not very entertaining. I'm not Obsidian's official build encyclopedia where you can find all viable builds - I just do that stuff for my own amusement so I limit myself to the werid stuff like a Barb with a dead wish. That's not necessarily the "best" way (although it's pretty good). That doesn't mean the obvious doesn't work well. For example the great sword wielding barbarian works really well. No need to be a fencer. Sure - there are some nice synergies between a certain rapier and carnage and HoF - but that doesn't make other, more traditional builds bad. Give him a great sword and make him strong and meaty, give him frenzy, bloodlustand blood thirst and he will be good and lots of fun. Aim for the Hours of St. Rumbalt and see the magic of carnage + prone + high damage. Or use Tidefall and look at the tremendous wounding damage and the self heal via carnage + draining. Both variants are lots of fun and powerful. Atm I'm playing a barb tank with weapon & shield and dazing + frightening via shouts - also very nice. And on the other hand - you don't have to stick to the traditional monk. Play him like a fighter with a two hander in fat armor and he will do great. Just pretend he's a templar or whatever suits you. I think rogues are a bit weak compared to the other classes, especially because their late game abilities are not as "wow" as those of other classes - but they still do a lot of melee damage. Also, the impression of paladins is wrong. He's a great mixture of support and sturdiness. And paladins are actually better tanks than fighters. Fighters are good tanks, but even better at other things, like disrupting the enemies' back line without going down. Paladins also have the best healing abilities in the game. Look out for the "damaging healbot". And of course there's no rule that says you can't habe two fighters in the party. Maybe you did a little bit too much research about what's the optimum when you just should have started a game and see where it gets you?
-
So Two Handed Weapons
Yes, the 3.04 patch will change how people see 2handers. At the moment the only disadvantage of sabres is their single damage type. And you can go around that by using Bittercut. 2handers have some of the best uniques because you can get them early and they have some nice enchantments (Hours of St. Rumbalt, Tidefall, Blade of the EP, Tall Grass etc.). Esp. great swords with their 2 damage types are good. But the high base damage of sabres and the ability to dual wield them and therefore get +50% speed as well as Full Attacks is obviously better. Also using a shield while having nearly the same damage or using one handed style is better - if you don't look at uniques but only judge the plain base weapon. When sabres' damage will be changed from higher base to a mere +20% bonus, 2handers will be a real alternative. The difference in damage per hit between dual wielding swords and using a great sword is very obvious - especially against enemies with high DR. +20% damage is a lot weaker than higher base damage - especially if you have a lot of damage mods like rogues, ciphers or fighters have. But atm sabres are the best option for DPS.
-
Companion Respec
You can do anything with the build-in console, you don't necessarily need any mod. But that will deactivate achievements