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Everything posted by Boeroer
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Especially in the early game I find more ACC to be way better than more damage - at least when playing PotD. And it has other drawbacks compared to great swords: As I said you have to use up a per rest spell, it runs out after a while and is only has one damage type compared to the usual great sword which has two. I also consider it to be better than the usual great sword of course, but not better than a Hours of St. Rumbalt with a simple elemental lash for example.
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Right. You can't enchant it and it comes with not too powerful bonuses. That makes it less valuable than the good uniques. A main reason why a lot of people say the soulbound weapons are not powerful enough by the way: no enchantments. For example a fully enchanted Hours of St. Rumbalt is also annihilating (+0.5 crit damage), cuases prone on crit, has less base damage but has an elemental lash (which is way better than having just +25% damage) and also has the better ACC enchantment. Then you use durgan steel on it and it has +0.8 crit damage and also gains speed. That's way better than Firebrand. And if you nerf Firebrand you have to nerf most other summoned weapons, too. Rot Skull for example is a lot more powerful than any implement you can find or buy. Citzals Spirit Lance is more powerful than any pike. And rightfully so, because they disappear after a while and you have to sacrifice a spell use for it. In the case of Firebrand you also have to sacrifice an item slot if you're not a druid. So why should Firebrand - which is less powerful than some unique great swords, get a nerf then?
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Then why don't you put a weapon in the monk's hands? The char you described would be a fighter or monk. Paladins are not very good dps characters until lvl 13, but sturdy and great supportes as well as good burst damage appliers. Monks can do tremendous single target damage as well as a lot of AoE damage. They don't need to go unarmed. All their abilities work with weapons, too. They get stronger with every hit they take. Barbs are better at dealing AoE damage and become great meat shields after some levels. Fighters mainly do good single target damage and are very sturdy. Rogues do great single target damage but fall apart when enemies look at them (you can build them more sturdy though).
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Why? I think it's not overpowered at all. A fully enchanted Hours of St. Rumbalt or Tidefall are way better - even when you take Scion of Flame to boost Firebrand's damage a bit... Other summoned weapons in comparison: Concelhaut's Parasitic Staff is on par with it, and Citzal's Spirit Lance is way better. The Long Pain is much more powerful, too. Firebrand is very good in the earlier parts of the game though.
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They are great if you like your deflection. And dps wise they are not much worse than all the other fast, small one handed weapons. There's a rending one that comes with burning lash, so not too bad. I you're concerned that they are not good enough for your melee damage per hit, take battle axes instead. Same style, less defenses, more damage.
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Well, I think St. Wygelt's Cudgel is pretty nice - especially for a barb - but it comes too late. Blesca's Labour is also good. I really think quarterstaffs and battle axes are a bit underwhelming though. As I said before (maybe in this thread): if they'd make Durgan's Staff burn/crush instead of crush/burn I would be pleased. THe good Battle Axes - like the good clubs - come too late.
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Soloing with a chanter who uses the "Kindness" chant followed by several "Come Sweet Winds" for building phrases up for Seven Nights is not that much less dps than with Dragon Thrashed, but at the same time a lot more tanky in combination with self heals like Veteran's Recovery (Ancient Memory after with version 3.04, too) and potions/scrolls and even Wound Binding. Like described in my Chillfog Build. With low DEX and thick armor the recovery after casting Seven Nights takes a bit, but it's still ok. With DT only you don't have any recovery at all, but at the same time it's more boring of course. I don't know if they are going to nerf the +12 ACC for chants that you get when going one handed. It's a bit stupid that only one weapon only makes your songs "hit" better.
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Then throw away the sabre and One Handed Style and get arms bearer, four pistols, marksman, gunner and quick switch. High DEX and the gunner talent will keep your reload time short once you fired all four pistols. It's good to have four pistols (or a mix of pistols and blunderbusses) and Quick Switch because you can fire more shots in a quick sussession while enemies suffer afflictions for Sneak Attack. Else the timing of affliction + shot is quite difficult. You don't want to "waste" a pistol shot on a target that doesn't get bonus damage from Sneak Attack.
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Firebrand from the gloves is cool (or hot), but not overpowered if you look at the whole game. No lash, no durgan steel, no quality enchantments, only lasts for a while and you have to sacrifice an item slot for it. I still don't get why druids have this spell though. Two flaming sabres or something like that would have made more sense.
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You are missing the fact that rogues get +50% damage from Sneak Attack and +100% from Deathblows already. Add the +100% from the crits you will score very often. That's +250% dmg on a crit without anything else like weapon quality enchantments and whatnot. MIG does add 3% healing and damage per point. You will not heal anything, so in this case MIG is only boosting damage. So even if you give him 18 MIG instead of 10 (which is a huge difference) you "only" add +24%. So, should you invest 8 stat points for +24% damage when your damage bonuses are already sky high? Perhaps not. You would be better off with more PER (even more crits) and more DEX in this case.
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Aumaua is better because you can wear two pistols and a melee weapon without investing a talent point. Or even three pistols and one melee weapon with one talent point. Humans have no advantage in this case because their racial ability only triggers when you drop unter 50% endurace. That's something you should avoid as a rogue. Aumaua also fit the buccaneer theme quite well. Stats may be like the ranger for example. And sorry, no dual wieding for pistols.
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No, he will be fine. Two opening shots from pistols are nice - and then position yourself for flanking enemies or taking out the ones other party members diabled. You'd leave the left hand empty, yes. This results in +12 ACC for your right hand without any talent. The talent "One Handed Style" adds a hit to crit conversion (wiki is outdated as always). This will lead to a very high crit rate (rogues already have high ACC and can gain hit to crit conversion, you add +12 ACC and more conversion). The sabre Resolution which you can get rel. ealry in the Endless Paths has the enchantment "Annihilating", meaning he has double crit damage bonus (+100% instead of +50%). Lots of ouch. So - this character will be absolutely viable while also being asthetically pleasing... in a buccaneerish way.
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What stops you? With the tier-2-chant "Sure Handed Ila", which stacks with the later "Their Champion Braved the Horde alone" you can shoot really, really fast. There are some nice rods and sceptres in the game. And they all have two damage types, which makes them quite flexible. You can even give him the Stormcaller bow - enemies will be shocked... But I remember you don't have the expansions, or do you?
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One handed style for your melee weapon of course. The other hand is needed to swing down from the rigging and stuff. Never saw Erol Flynn? I think for a buccaneer one handed sabre or even rapier is even more fitting. But Rapier has a different weapon group, so sabre would be best. Resolution with one handed style (tons of crits), the rugged wilderness hat (looks like a pirate's headscarf) and Dulcanale + Fellstroke as pistols for your Island Aumua from the Deadfire Archipelago - done. What armor would fit? I think Night Runner might fit because of the stripes. And of course Jack of Wide Waters (the description says it's from a swashbuckler) but it also gives +2 survival like the wilderness hat - which is bad because it doesn't stack. Maybe crossed patch for the headslot then? Or Elryn's Jacket - even if you shouldn't get hit too often as a rogue.