-
Posts
23078 -
Joined
-
Last visited
-
Days Won
383
Content Type
Profiles
Forums
Blogs
Everything posted by Boeroer
-
This all looks very promising guys. If they intended to put it in anyways they will not really oppose this campaign I guess? Hooray for the Deadfire Evil Party Playthrough! I mean even more evil. I mean the latest beta patch is already awesome. If they manage to put this is as well in the future... It doesn't bear contemplating! Edit: also add Priest of Rhymrgand please.
-
Maybe they should have shrunken down the proficiencies to sword, axe, mace, club, rapier, dagger, sabre, spear, hammer and flail and make two- and one handed versions of it as well as some special versions (stilettos would be daggers but with pierce instead of slash and higher PEN but lower base dmg, estocs the same with swords and so on). Pikes would be two handed spears... Special modals seem to be no problem. Look at that modal of Eccea's Arcane Blaster etc.
-
I guess you mean PER? High PEN comes from Thunderous Blows and enchantments. I dumped CON and RES and took highish DEX, PER and MIG (the classic dps stats) and maxed INT. I use Duality:INT, Aloth's Armor, two Rings of Overseeing and Loki as pet. This gives me an enormous AoE size (the radius more than doubled). This is important to get that multihit-train rolling. A wizard with Arkemyr's Dazzling Lights, Combusting Wounds, Miamsma and Pull of Eora is a perfect addition. I only took Two Weapon Style and no melee abilities. The most important stuff is Enduring Dance, Lightning Strikes, Turning Wheel, Stunning Surge and Flagellant's Path before getting Resonant Touch and Whispers of the Wind which admittedly come quite late. But Stunning Surge and Flagellant's Path are already worth it. FPath does a Full Attack and skips reloading entirely (you can spam it as long as you have Mortification. Stunning Surge lets you regain Mortification easily if you can hit several enemies at once. My backup weapons are the Long Pain. As soon as the number of enemies got depleted to a small amount I will summon it (it's a fast cast with not too harsh recovery). For a single class ranged Monk I think there's nothing better when it comes to single targets. Scales awesomely well with Power Level to better numbers than even mythic equipment. Monks have ok health and defenses so the dropped CON and RES don't hurt as much as with squishier classes. Still squishy of course, but manageable. I used an amulet of health in the early game which works very well until its flat bonus gets too insignificant compared to your base health pool. Ring of the Marksman is nice of course. And since I don't like consumables but I do like Avenging Storm - so Heaven's Cacophony was a must. If you like scrolls you can skip that and take the hat that gives you +5 ranged ACC and 10% reload bonus (just forgot the name - weird). My current playthrough with this comes to an end. It has been great fun and I guess I will post a detailed build description soon.
-
Since defection has increasing returns and paladins can get nice deflection it doesn't need to be dump stat for paladins. And on top there is the shorter afflicton time. There are some nice items that raise deflection besides shields - so you don't even need to use a shield to get respectable deflection values. For example there's a Breastplate that gives you deflection based on you Intimidation skill. Pretty cool for Bleak Walkers. Another one (Nomad's Brigandine) gives you +5 deflection if you are near allies. Since all item bonuses stack in Deadfire (unlike PoE) you can be defensive and still use a Great Sword, Estoc, two hammers or whatever.
-
With good RES, Lone Wolf and Clarity of Agony you can pretty much remove every afflicton (including self damage of Berserker Frenzy, Sacred Immolation or Alacrity) - so RES can have its uses. But it's still the stat that gets dumped most - followed by CON. That is because most people favor offense over defense I think.
-
Persistent Distraction + Enervating Blows = Deathblows Proc Crippling Strike is there to pretty much gaurentee a Deathblows Proc. Persistent Distraction already unlocks Deathblows all by itself (Distracted includes Flanked which makes two afflictions). But enemies can have resistances - and suddenly you can't trigger hobbled nor distracted and don't even get Sneak Attacks. It's always good to have an additional passive affliction appliance. I mean besides the other effects of weakened.
-
Yes, weakening your opponent means -10 Fortitude (Force of Anguish and other abilies target Fortitude) and also -25% health. That can be quite the loss of HP - more than you can get with a normal attack in most cases. And as a bonus the enemy can't heal. It's downright awesome to have that as a passive ability in my opinion.
-
There's Enduring Dance. Also Dance of Death gives you a wound and ACC bonus immediately after activating it. I always take it. It doesn't get removed by self damage or Dot ticks. Besides that I think Xoti is not as good a Contemplative or SC Monk as a simple hireling or MC would be - simply because her monk subclass is quite bad. And surely she's not broken in any way.
-
Is Blunderbuss useful?
Boeroer replied to Hoo's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)
And don't forget that hand mortars (basically AoE blunderbusses with inly one projectile that explodes on the target's head and does splash dmg) are among the most powerful weapons in the game and can be obtained early. They are so powerful because you can do a lot of weird shenannigans with the AoE effect and certain attack abilites. Since I love my mortar rogue monk so much (playthrough is coming to an end right atm) I will post this gif again (like, for the tenth time or so ): That is without Empower or consumables (only one use of Power Surge from Stone of Power - which is basically per encounter since I have two of them and the uses reset if you stack them back in the stash). Plain old Whiper of the Winds with Resonant Touch. Edit: had an error where I wrote rogue instead of monk. Fixed it... -
Hm, I play her as single class priest and use her as an offtank/buffer on PotD. Works totally fine with her hatchet + lantern (which both are quite good when enchanted). Since she's casting all the time and seldomly attacks with weapons her wpn dmg is not important. It's important that she can engage though (to stop rushers) and that doesn't work with a gun (although a gun is nice because it lets you react faster with castings - no recovery but only reload which can be canceled).