Everything posted by Boeroer
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Wizard spell slots capped at 2
Boeroer replied to TrickyDick's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Jeez... Yes, 2 is the max use per encounter per spell level. For every former "vancian" caster class (priest/wizard/druid).
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Is there a mod to fix the experience gain Abomination
Boeroer replied to bigbazoopa's topic in Pillars of Eternity II: Deadfire: Modding (Spoiler Warning!)Maybe it wasn't the information itself but the form.
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Are Priests still a boring superfluous class?
Not true. The level-1 harvest spell scales awesomely with Power Level.
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Will this game atone for Pillars of Eternity?
It will even atone for people asking provocative questions and then say that they don't want to provoke.
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Are Priests still a boring superfluous class?
They have a lot of damage potential. Especially the DoT and pulsing ones since MIG raises the damage per tick/pulse and INT raises the duration = number of ticks/pulses. The problem with PEN on spells is shared among all offensive casters. You have to debuff AR on the enemy and buff your PEN before nuking if you can't penetrate their armor. If that's your problem with priest it's also with wizards and druids. As I already said: the priest has some of those rare dmg spells that target will. That has awesome synergies with other abilites and items - for example Bewildering Blows (-25 Will) and Misama of Dull Mindedness (-40 Will). Crits are very common then and solve most PEN issues without any dedicated PEN/AR buffing/debuffing. That alone takes away bordedom and superfluousness. The summons are quite meh though. Although summons do get increased PEN (but with char level, not Power Level). Spark the Souls of the Righteous' damage is not based on the summons' PEN though (if you use it on summons). And this special spell is also best used in combo with a wizard who casts combusting wounds. Since this is a game with a party I'm always amazed how little people take party synergies into consideration when talking about the usefulness of classes and abilites - but rather discuss as if a class/build has to be doing everything on itself in order to be useful - or not boring...
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Theorycrafting Thoughts On New Classes (Patch 4.0 Beta)
Eh? I guess the point of forbidden fist is to have a monk who can get wounds without the need to get hit (Vanilla, Helwalker, Nalpasca) or to hit (Shattered Pillar). You can build the toughest turtle and still do damage and generate wounds although you are untouchable while shrugging off afflictions and getting even more tanky because of that.
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Theorycrafting Thoughts On New Classes (Patch 4.0 Beta)
I have a different opinion. First of all I don't think that Assassin, Trickster or Streetfighter are straight out better than a vanilla Rogue. Their advantages and disadvantages balance each other out - sort of. But there are several ways to circumvent the disadvantages and there are builds where certain subclasses are better than others - for example a Trickster is better for a tanky build than an Assassin. I also don't think that the Barb subclasses are worse than the vanilla class. More niche maybe, but there are niches where they are def. better. Berserker is praised - but only because people think the crit conversion and the better inspirations outweigh the self damage - which they don't in my opinion. If you play a high level Berserker it's a big disadvantage actually. And the fact that you can circumvent confusion... well as I said: you can circumvent the disadvantages with most subclasses as you would try to do with any build: build out your strengths, circumvent the weaknesses. Same with the Arcane Archer. I don't think he's worse than a Sharpshooter, Ghost Heart or a Stalker. Sharpshooters actually always suffer from a permanent speed malus that hampers their dps. Against enemies where AR is no problem they are straight out worse than other rangers. Stalkers are only good at melee range and require more micromanagement. With AI it's a pain to prevent Bonded Grief. Ghost Heart's animal companion can't do anything better than the normal AC but costs Bond AND counts towards the summoning limit. But you can find builds/cases where each of those makes sense and is a better pick than the others. The Arcane Archer can hit several enemies with multiple spells using only one shot. As I already said: Imbue: Death at high levels is one of the things that can currently wipe a whole group of dummies with two shots if you build the Arcane Archer correctly. Because of the Arcana-ACC bonus you'll generate tons of crits with your imbue spell, the dmg number of Death Ring can be over 100 for each hit roll, you can at least trigger two ones with Driving Flight and three with an additional jump AND it has the chance to destroy targets that have low health. You can maybe see the synergy with the multi-triggering... Three instances of Pull of Eora with one imbue shot with such high ACC will guarantee nothing leaves that area - especially when you combine it with Binding Roots(!). A very potent CC option - and you need no caster for that and not even a "dedicated" CC guy. The disadvantages can be circumvented easily as with other subclasses: low health isn't a big deal because you will be ranged and thus will plan to play with lowish health and defenses anyway. The ACC pen is non-existent with the right weapons (which are not hard to come by). I tested that class a lot now and I have not the impression that it's worse than the other subclasses. Same with the Furyshaper by the way. The others I have not really tried so I can't say. That there are subclasses that are indeed better than the vanilla class (see Troubadour) doesn't mean that this should be done with every new subclass. Because it's boring if you are forced to pick the same subclass over and over again when you're somebody who cares for power. At the moment I think it's just an assumed weakness than an actual one - like it was at the release of PoE where lots of people seriously found that Wizards are useless. Having to level up a pure ranger Arcane Archer (no multiclass) just to get Imbue: Death Ring seems like a long way to go. The impact at MC levels (stops at fireball/pull of eora) seems less impressive. Maybe I'm not using Pull of Eora right .... Hard to see how a pure ranger can feel satisfying as a solo POTD attempt, too, or maybe solo vet. I guess if you stack Arcana you just go scroll heavy on top of your imbues, and end up using Essence Interrupter or a similar weapon that doesn't suffer the acc penalty. Still, if you're going to stack Arcana and use scrolls, I get the sense that approach would better complement other classes, vs just using Arcane Archer to be able to three-cast or 4-cast death ring (I think if you use Kitchen Stove with the 2-jump ability and driving flight, you can probably 4-cast it). Open to see builds, though. As I said above: Imbue: Fireball works with Ring of Focused Flame and Scion of Flame. It should also work with Fire-PL-gear like Magran's Favor. Since the dmg of the Fireballs is not influenced by your weapon you can totally use a one handed ranged weapon in your main had and stuff like Sun and Moon or Magran's Favor in your offhand to gain additional PLs for the Fireballs (didn't test that). If you want to focus on that ability you can do that. You will generate a ton of crits with the double/triple Fireball. I think it will be a good use for 2 Bond points. But for multiclasses I think Imbue: Eora is a lot more interesting.
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Theorycrafting Thoughts On New Classes (Patch 4.0 Beta)
I suspect that the self damage will be even worse at higher levels - because it will scale with Power Level (all other sources of self damage like Berserker-Frenzy, Sacred Immolation and Alacrity do). And PL scaling is multiplicative. That means with high MIG and high PL you might kill yourself more quickly at high levels than at lower ones (if you don't take countermeasures).
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If I start a new playthrough with the Ancient in Beta, will I have to scrap my save after it goes live?
Yeah, since you can use your normal saves in the beta branch I can't see why it wouldn't work the other way round.
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Are Priests still a boring superfluous class?
PEN and dmg scale with Power Level. A single class priest has more Power Levels and reaches PLs and thus certain spells earlier - which also means he can usually use them against enemies with less AR. Priests are rel. untouched since release, yes.
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Is there a mod to fix the experience gain Abomination
Boeroer replied to bigbazoopa's topic in Pillars of Eternity II: Deadfire: Modding (Spoiler Warning!)I feel the same. But of course reaching level 20 very early can feel a bit weird. But since there's so much optional content it's hard to do it right for everybody. A game option would be nice. But there isn't and mods can get rid of that problem quickly and with no hassle - so I understand that this problem ranks very low on their priority list.
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Are Priests still a boring superfluous class?
Exactly my thoughts.
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Theorycrafting Thoughts On New Classes (Patch 4.0 Beta)
Nice testing. I guess you're not supposed to spam that ability. But wouldn't it get cleared very quickly if you have high RES and use Clarity of Agony in combination with Crucible of Suffering and Enduring Dance and a very tanky setup? You could get wounds quickly without getting hit, or not? Add the Lone Survivor Ring and the duration should reach 0.
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Are Priests still a boring superfluous class?
I always thought they were less good than in PoE (were they were my personal no. 1 on the power list). But what isn't? I never thought they were superfluous or boring per se. Most priest subclasses have nice "special spells". And the usual suspects for power are there: Devotions, Barring Death's Door, Salvation of Time, Shining Beacon and Divine Mark: two damaging abilities that target will(!) and so on. I think the rejection stems from a) feeling of loss compared to PoE priests and b) lack of experience with playing a Deadfire (single class) priest. And I even don't think they are great healers... They are less mandatory nowadays - but boring or superfluous? No - not more boring or superfluous than any other class.
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Is there a mod to fix the experience gain Abomination
Boeroer replied to bigbazoopa's topic in Pillars of Eternity II: Deadfire: Modding (Spoiler Warning!)Especially if it's always the same stick.
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Theorycrafting Thoughts On New Classes (Patch 4.0 Beta)
1) fair enough 2) That's a problem that I identified right during beta release and that goes shared by all active abilities of a class that do kind of the same (e.g. deal damage) and are fed by one finite resource pool. Look at rogue, fighter, paladin etc: several abilities compete for the resource and usually you pick up one and skip the rest. It's not a problem that is unique to the Arcane Archer. 3) I think Eora and Binding Roots are a great combo. Especially those two effects (pull + immobilize). The one pulls enemies together and the second one prevents that they move by themselves. It results in very tightly packed hordes or enemies that a) pose no threat and b) can get rid off very conveniently via AoE abilities. Why is there Imbue: Web while we can have Binding Roots would be my question. Good question . Something else would make more sense, I agree. At least for me. Imbue: Sleep or something would be nice. Or Imbue: Combust or so. Edit: I write giant posts...?
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No romance!
Brother? Is that my sister speaking?
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No romance!
I don't like romances in games - but I was very fond of them in real-life (before I got married). I like RPGs but I loathe RPG Codex. Yeah: I'm full of contradictions.
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Theorycrafting Thoughts On New Classes (Patch 4.0 Beta)
Yes. I posted it quite early in the thread with my detailed Furyshaper description: You can only have one ward at a time and they count as summons. So for example Furyshaper/Ghost Heart or -/Beckoner would be a suboptimal class combo.
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Would Ancient's Wild Growth work on a Ranger companion/animal?
Didn't try. Sounds plausible - but it's not a summon and the Ghost Heart's AC is a spirit. Needs testing!
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Are Priests still a boring superfluous class?
Actually some priests are great nukers (Magran's, Berath), especially as single class priests. Also something like Spark the Souls of the Righteous in combination with one (or more) Beckoners and a Pull of Eora in the party is hilarious as damage option.
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No romance!
Man - here's a post from you I could totally agree with. And then you go and put this shart in: It's like an obsessive-compulsive disorder or truth-tourette... :sigh:
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[4.0 ?] Tekehu's Wall of Frost has 0 base Penetration
Boeroer replied to AndreaColombo's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Same with Wall of Many Colors. Already filed a bug report weeks ago and got no reaction.
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Are Priests still a boring superfluous class?
I neither found/find them dull nor superfluous.
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Theorycrafting Thoughts On New Classes (Patch 4.0 Beta)
I wondered why Paladin/Wizard is an Arcane Knight but a Ranger/Wizard isn't an Arcane Archer.