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Everything posted by Boeroer
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Afaik Decay is a druid-specific keyword and thus shouldn't be on wizard spells. Or are there other wizard spells that use it? @Phenomenum: will write down summary later. Also kind of busy right now.
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Correct. Weapon spec has no square background. Also visible in the atlas file. I also think version 2 was the best. The dark line at the top of the square icons may actually be the shadow of the relief-effect of the border.
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If I turn resolution to 1280x720 I get teh same issues as @AndreaColombo. With the same icons it seems. Is 2560x1440 your monitor's native resolution, @AndreaColombo?
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But I think that is just the shadow of the round mask (which gets highlighted from the top).
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Yeah I guess you are right. Because whenever they are in their square form they look perfectly fine.
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I think I see a very short 1px-row of black at the top of every icon with a round mask (1920x1080).
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Would just be a teaser. I will mention that it's still in the making. When it's finished I will tweet again with a link to the finished mods.
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@Phenomenum: Is it ok if I post the atlas png (all passive icons in one file) on Twitter in order to show it to Josh and Obsidian in general - and also to tease the upcoming Community Patch? I mean I have not many followers - but Josh and others from Obsidian do react to my tweets regularly. If any of them retweets this... @MaxQuest and the others: you would be ok, too?
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for Berath for example you could use Death Ring as color inspiration - transition from green to black center or so. Wael could also be quite colorful like Nalpasca - but different. Ancient could be greenish at the bottom an have a gradient to blueish at the top? Fury could have white streaks or so. Stormspeaker cloudy white gradients in the corners. Troubadour needs something like a purple curtain. Berserker: red splatters all that not detailled of course but more abstract.
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Actually that is excactly what I am proposing in my PM that I send a minute ago. Magran etc. also looks great with the more unique bg.
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I think I looked at the passives of all classes now. There are one or two that might need a little rework (e.g. Psychic Backlash) but the vast majority looks great. Even those I feared would look crappy (like for example Protective Companion and Stalker's Link) turned out good at 42x42. Details via PM.
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Death Guards are connected to Berath - at least so far. One was a devoted follower (but not priest): Lord Readric - and the other one a Berathian Priest. Death Knights seem to be "undead" creatures in Pillars: you could find them when going down the endless paths or when fighting Concelhaut (Necromancer). Classes that have direct connection to death/necromancy/undead are Chanter, Priest of Berath and Wizard. If you count "Decay" as well then also Priest of Rymrgand (companion only) and Druid (even has Finger of Death spell). If you picked one of them you would have some abilities that circle around those themes. Also you can find a nice black plate armor with helmet that fits that theme - and some weapons like Voidwheel, Engoliero do Espirs, Grave Calling etc. The only Paladin order that would somewhat fit is Bleak Walkers. They are not really into those things in general but still their dispositions and approach to ending conflicts would fit best. Something like Arcane Knight (Bleak Walker/Wizard) works quite well. Unfortunately you cannot pair Bleak Walker with Priest of Berath (due to disposition clash).
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There goes my rigid work schedule for today... Will install asap and yell "ah screw you work!"
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No, afaik all speed bonuses stack in Deadfire (I mean if applicable to your current action in the first place). They are not calculated like in PoE where every stackable additional speed bonus yielded increasing returns (when it comes to absolute frame count). In DF it's just the other way round: the more bonuses you stack the less frames every single bonus will take away. Like if you would want to empty a glass of water by repeatedly talking half out of it. Every iteration will take less water out and you can't reach complete emptyness. That's the reason why it was so easy to reach 0 recovery in PoE and why it's impossible to reach 0 in Deadfire (unless you use stuff like Blade Cascade or Blood Thirst etc. which totally omit recovery). Therefore PoE had to restrict stacking of speed bonuses (which were only recovery bonuses to begin with) to not totally break the game while DF doesn't need to.
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My Crew is Dying for No Reason
Boeroer replied to Magoon's question in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)
Do you have water and food and all? -
This has to be mod related. I never ever read about that (hilarious) problem before. Of course I can't be entirely sure. Just a looong shot but: do you use any mod that changes Wild Growth (Ancient Druid)? Or any other ability that might scale models (Beckoner summons for example)? Because there currently is a bug that lets characters try to execute abilities of party members. Somehow the command of char A to use ability X jumps to char B who hasn't this ability, causing problems. Maybe some scaling stuff, related to Wild Growth or Beckoner summons or whatever was transferred to your char. Just a very, very wild guess though.