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Boeroer

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Everything posted by Boeroer

  1. Lafda is no bounty when in Stalwart. You don't need to kill her. You can collect her bounty later in Ondra's Gift. In fact you need to let her live in "Regrets worth trading" or you can't get her bounty. Afaik she's not a mandatory bounty for the Ultimate because of that reason. But I'm not 100% sure. You can just take the bounty later and be on the safe side. Edit: wow, I used the word "bounty" a lot...
  2. Yes, Second Chance works. You'll get back up after knockout without triggering game over. You'll have to switch armor according to the situation when going solo. I like Wayfarer's Hide against Laegufaeth and such, Blaidh Golan against Ogres, Hand and Key against Spores and so on... As non-wizard and without other speedups Angio's Gameson can also make a huge difference. Besides that and depending on your class armor like Ryona's Breastplate and Hunter's Mail is always pretty good.
  3. Religion * 0.25 + 2 = base burn dmg It may be late game, but other than Weapon Proficiency Flail and Religion you don't need to invest in anything you wouldn't with an ordinary melee monk. So that shouldn't be a problem at all (concerning fun before you get there). Inner Death is rather bad compared to WotW. Especially if you take Resonant Touch into account. Even if you don't take into account that you fight multiple foes most of times. First of all it's powered by Mortification and thus its use is limited, unlike WotW and Stunning Surge (in theory). Also because it's quite expensive. And to make it reliable you need Empowered Strikes which takes away another PL 9 pick. Then, like Forbidden Fist ability, it doesn't use weapons and doesn't seem to be properly tagged as melee weapon attack but as melee spell which prevents it from triggering Swift Flurry/HBD correctly. Also Turning Wheel doesn't get applied (Lightning Strikes do iirc). If you don't mind using Empower with it (and build around Empower) and have no problem with resting rather often then it's a good thing against single targets - but there's better stuff than that and I'd say that using Stunning Surge + Resonant Touch against single target will be equally good but doesn't need further investment. I can see it working nicely with Slippers of the Assassin maybe: go in, kill one guy, turn invisible and retreat from battle. Repeat. That's a completely different playstyle and may justify it's usage.
  4. Once you get WotW and can spam it Helwalker's increased dmg received doesn't really matter: you will be invisible most of times anyway - and the targets stunned.
  5. You mean Avenging Storm? You can use Deltro's Cage. It has a 1/rest protection against shock. If you are immune to MIG afflictions you could also use Deltro's Cage Helmet to gain the shocking lash - only need to outheal the shock damage then. Only...
  6. Right, was just doing wild brainstorming there without looking stuff up. Hitting yourself with KotF is great if you have Rekvu's Scorched Cloak...
  7. Hahaha - good point. Myself? Than that misses again and *pooof* universe explodes. 😄
  8. I think that Engoliero procs its Blade Feast on non-weapon hits is an oversight - but a nice one nontheless. It's especially great on a Barb/caster due to Blood Thirst. Used it with a Warlock - ouch.
  9. Same with Nalpasca and drugs + Dance of Death (and Hylea's Talons because they are great anyway ). But still: "abusing" Keeper of the Flame's friendly fire with Saint's War Armor and Imagined Pain is pretty smart. I wonder if Tuotilo's Palm would proc its retaliation effect if you get "missed" by KotF's burn AoE due to the armor? That would be kind of cool as well. Not that it does a ton of damage, but still nice, would generate Resonant Touches en masse I guess? Also it should trigger the small shield modal (which doesn't stack with Dance of Death, but still...)
  10. Whispers of the Wind with Stalking Cloak and all sorts of AoE weapons is really strong (and that has been known for a while now), same with Scordeo's Edge being one of the most OP weapons, BUT your combo of Imagined Pain + Keeper of the Flame + Saint's War Armor is something new, clever and really neat. 👍 Never read about that here and also never thought about it myself. I think offensively the same setup but with Hand Mortar (+Blinding Smoke) + Fire in the Hole (+ Chain Shot) has more damage potential due to being able to use Poweder Burns and more importantly Avenging Storm (Blinding Smoke cones - which will trigger hundrets of extra hit rolls with enough enemies around - trigger Avenging Storm as well!) which you can't do with Keeper of the Flame (because for some reason it messes up Avenging Storm) and thus more Resonant Touches being generated: However: the constant wound generation from Imagined Pain + Saint's War armor should be very handy - especially vs. bosses. I also didn't take Swift Flurry into account - no idea if that makes a huge difference since it usually doesn't proc the AoE but only the discrete flail/crush attack roll...? You could also try Sungrazer + Keeper of the Flame. Sometimes the two (pretty hefty) burn AoEs of Sungrazer proc multiple times (especially when Swift Flurry procs) which then do craaazy dmg. Another nice candidate for WotW is Current's Rush (scepter). It's very potent if its "High Tide "procs - because High Tide seems to be able to proc off itself which can lead to a deadly chain reactions. High Tide also procs Avenging Storm. I also had good effects with Watershaper's Focus + Blast and Ondra's Wrath (+Avenging Storm). By the way: Keeper of the Flame + Scordeo's Edge is my most favorite combo for Ranger's Whirling Strikes. Really powerful. The only (albeit huge) disadvantage compared to Monk is that Ranger's can't get Bond back (besides Brilliant) - so no spamming against Megabosses unfortunately (all by yourself).
  11. Generally I agree that some good spells are competing with each other on certain power levels while other power levels are a bit meh. But on the other hand: we would complain if every PL had a single "best" spell, too (because that would make the pick almost mandatory).
  12. Yes, unfortunately that would count as a cheated game then and achievements would get disabled. You'd have to either use the Unity Console mod (instead of the build-in console) or obtain the item for the exported character the "proper" way.
  13. There's also a Berath's Blessing (+2 to all attributes) which could be used to even out the DEX (from 2 to 14) while keeping the rest of the attributes the same. Or DEX 10 and giving MIG and CON +2 each or so.
  14. He would be incredibly slow at first, especially in heavy armor. I'm testing a 3-DEX Furyshaper atm and it's a real slog. But with Alacrity (+5 DEX and speed bonus) as well as fast casting (casting speed bonus) it should be alright.
  15. Normal Full Attacks usually also only use the melee weapon (if at melee range) afair. But there are exceptions like Clear Out, Heart of Fury and Whirling Strikes that use both. Also Riposte will use both and I think (?) Cleaving Stance as well. Barbaric Retaliation, too. Flagellant's Path may also work with both weapons but I'm not 100% sure. Streetfighter could use high deflection against Disengament Attacks with Riposte or trigger Riposte with out-of-reach misses I guess.
  16. Well, they have Stormspeakers (Storm pose no threat as long as a tribe has one), plumbing wasn't a thing in most western civilizations until fairly recently, Huana invented the Voyager which is not a canoe (and it is said that the war canoes of the Wahaki are a frightening and impressive thing to behold) and are scattered around the Archipelago since some foreign dudes came, build some wheel and annihilated their ancestors who build the largest and most advanced empire on Eora and fed them to soul constructs they now call "gods". Also that's the same argumentation that was used by colonisation forces in Earth's history - and look how well that turned out. If other people have it worse than you (in your opinion first of all) it's a reason to offer help (not to force it on) - it's not a justification to dominiate. Of course this is a rather progressive viewpoint in the scope of the history of man. Surely you made that statement from the perspective of the RDC.
  17. With a normal blunderbuss (instantly applies four stacks of Resonant Touch on a single enemy) or the Long Pain. Normal fist attacks also still work of course, it's still a Monk after all.
  18. Yes, it does. Turning Wheel doesn't (without community patch). Yes, Whispers of the Wind will do AoE-attacks (+ Powder Burns) with both mortars on all jump points. You can have more than 6 jumps - they scale with Power Level. If you for example use Empower you'll get more jumps. If you use Avenging Storm from Heaven's Cacophony you will also create an unbelievable number of procs due to Blinding Smoke triggering all the time. This works extremely well with Resonant Touch as one might guess. Every hit will add a stack of Resonant Touch. So if somethings still standing afterwards you just rigger Resonant Touch and that's is usually: Those are CRE_Dummies who have very high health. Usually "normal" enemies don't survive this. THe more crowded the enemies are the better. Best to lure them with a spell from stealth - or let a tank engage them.
  19. Unfortunately a marking Darcozzi doesn't work in Deadfire because a) Inspiring Liberation is no more, b) Coordinated Attacks is no more and c) marking weapons don't exist (at least not like in PoE). Also Darcozzi is maybe the worst Paladin subclass in Deadfire. Bilestomper would still work - kind of. Other items of course - but you can still follow the principle of raising fortitude and defenses against disease and poison into the sky and make you basically immune to such spells. There are still spells like Fetid Caress, Noxious Burst, Malignant Cloud and Death Ring. Due to multiclassing there would be a whole lot of options. For example you could combine Helwalker-Monk with Wizard. Helwalkers can get +10 MIG and +10 CON at 10 wounds which would mean +40 Fortitude. If you already start with 20 MIG and 20 CON (Mountain Dwarf) it's even +80 at ten wounds. Or you can go Paladin/Wizard and use the paladin's resitances and especially Righteous Soul to make you completely immune to such spells. Wizard/Chanter could also be a thing. There are "Bile"-themed chants and invocation that fit pretty well. I guess Paladin/Wizard would be the most straightforward combo. It's also awesome defensively so that you can still tank very well while casting. Then you have items like Cauldron Shard, Voidward, Rakhan Field Boots, Mundane Shell, Cadhu Scalth, Iridescent Scale and such things. You could use Concelhaut's Draining Touch as summoned weapon: if you cast it from a grimorire and the switch the grimoire to one which hasn't that spell it will stay with xou for the rest of the fight (drains health and does corrode damage and targets will instead of deflection, also weakens enemies on hit).

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