-
Posts
22896 -
Joined
-
Last visited
-
Days Won
372
Content Type
Profiles
Forums
Blogs
Everything posted by Boeroer
-
I would pick the companions in the order you find them. Usually that's Aloth, Edér, Durance, Kana and Sagani. I usually hire a rogue adventuerer for the lockpicking and traps/secrets until I have assembled a full party of companions. You can (and should) deactivate auto-leveling of companions in the game options. Then you can level them up yourself - but lvl 1 is fixed.
-
Not so much because he has no particular dmg bonuses which would help to overcome DR (the enemy of light weapons) and also already has Alacrity which makes it easier to reach 0 recovery without speed weapons. Summoned weapons are best for a wizard. Concelhaut's Staff early one (enormous base dmg and comes exceptional) and later Spirit Lance (same big base damage, superb and has speed - and the AoE effect). Freezing Rake is a pretty strong spell, too.
-
Bleeding Cuts is worth it in terms of damage, but your reactivity suffers a lot. I also only use it if I can circumvent the recovery malus (e.g. with Ripostes or Barbaric Retaliation or Full Attacks and so on).
- 35 replies
-
- invisibility
- brilliant
-
(and 2 more)
Tagged with:
-
I didn't use Voidwheel much so no idea what you experience. However the ring works perfectly well with a Forbidden Fist (who deals self damage with his curse), Alacrity and also Sacred Immolation and Hylea's Talons. However, the ring was specifically designed to counter the damage of Voidwheel. Would be weird if it didn't work. Maybe it has something to do with the Assassin's increased "damage taken".
- 35 replies
-
- invisibility
- brilliant
-
(and 2 more)
Tagged with:
-
It's 10% every 3 secs and it stacks with itself. The recovery malus is not important if you attack from stealth because attacks from stealth have a 85% reduced recovery. So you can immediately act afterwards and vanish. Usually the Bleeding Cut will kill the enemy while you are hiding. Anotehr trick is to use a Battle Axe in the main hand and something else in the offhand and do a Full Attack. The recovery of the main hand will then get skipped by the Full Attack.
- 35 replies
-
- 1
-
-
- invisibility
- brilliant
-
(and 2 more)
Tagged with:
-
It reduces all raw dmg you receive by 25%. So the latter basically. Although the calculation is a bit different (as with all dmg reductions- it's going through double inversion) so effectively it's more than 25%. It's one of my favorite weapons, but not my favorite for an Assassin. By the way: the Assassin/Bleak Walker with a great sword has the additional benefit that the Ring of Focused Flames, when used with FoD, can counter the ACC malus of the Great Sword modal. That way you can squeeze in 30% more damage without having a huge drop in ACC. Still arquebus at point blank is the best assassination weapon unfortunately. Works very well from the early game on (due to the very useful modal).
- 35 replies
-
- invisibility
- brilliant
-
(and 2 more)
Tagged with:
-
Unfortunately you are wrong in this case. Critical damage bonus is an additive damage bonus like the ones from Two Handed Style, MIG over 10, fine/exceptional/super/legendary quality, overpenetration and so on. It has been like that since PoE even. In PoE it was 50% of weapon base damage, in Deadfire it's only 25% (but often gets stacked with overpenetration because crits do 1*5 times PEN for +55% damage then). The only multiplicative damage bonuses (aka "all damage times x%") are lashes of all kind and the 5% per Power Level for all damaging abilities. I could make some tests and screen them for you or post the code - but I think you can also see this when you look up the detailed dmg calculation in the combat log (use shift on the attack roll). If it doesn't contain any maluses (like from underpenetration - they mess up the calculation a bit) you can calculate the displayed dmg mods yourself and see that I'm right.
- 35 replies
-
- 1
-
-
- invisibility
- brilliant
-
(and 2 more)
Tagged with:
-
No, because Flames of Devotion/Black Flames (20% + 12% with a Bleak Walker) is a lash and lashes are multiplicative dmg bonuses while +35% crit damage is only additive. In case of Great Sword it only means 21 * 0.35 = 7.35 damage pre Power Level and lashes - while Black Flames will multiply all the damage with 0.32. And of course Arquebus has the higher base damage which it multiplicative in itself. Also Power Level bonuses are multiplicative and FoD gets more PL bonuses than Penetrating Strike because it's a PL1-ability. Also FoD can be used with Ring of Focused Flame which gives the attacks additional +10 Accuracy, stacking with the +10 from FoD itself and +25 from assassinate. More crits = more assasination damage. Best two handed melee weapons for Backstabs are Voidwheel (two lashes and a chance to trigger Necroitic Lance which gets all the Sneak Attack bonuses etc.), Chropmoprismatic Staff (dmg bons via skill and several smaller lashes) and Oathbreaker's End (because Bleeding Cuts). Karabörü isn't bad as well.
- 35 replies
-
- invisibility
- brilliant
-
(and 2 more)
Tagged with:
-
Ok, you do you and that's fine. But that's completely missing the point I was trying to make: explaining why Obsidian chooses to be "measly" with rewards if you pick the benevolent route sometimes. They want to reflect real world situations where asocial douchebags get a bigger piece of the cake sometimes - but then have to live with the fact that they are asocial douchebags. I personally try to play a role even in the n-th's playthrough or else it's boring for me. But that doesn't matter for Obsidian's decision-making process I'm sure.
-
Cipher? Why would you use a Cipher with Dragon's Dowry? I mean you can if it's not a Soulblade. But as an Assassin/Cipher(non-Soulblade) I would maybe try to cast a Disintegrate from stealth with the +25 ACC and then vanish. A Souldblade would use some heavy melee weapon with a lash like Voidwheel for example. Soul Annihilation profits from all the dmg bonuses (Sneak Attack, Backstab, Deatblows etc.) so the raw dmg part really takes off with a full focus pool. Dragon's Dowry on a Assassin/Bleak Walker with FoD at PL 7 would do something like (without consumables etc.) : 23 base * 1.35 Power Level * (1 +0.3 MIG + 0.6 legendary +0.5 crit +0.6 Sneak + 0.5 Deathblows + 0.25 Pregognition + 0.1 Sash of Judgement + 1 Backstab + 0.1 Improved Crit + 0.1 Killer's Gloves) * (1+0.2 FoD + 0.12 Black Flames+0.3 Volatile Runelock +0.03 Linked in Flames ) = 260 or so? Without Overpenetration but that's likely to happen of course. On top would come stuff like Deep Wounds, Mith Fyr from a fellow chanter and so on. Also there's a pet for increased ranged dmg (that also works for spells) if I'm not mistaken. I even forgot Two Handed Style and stuff like Bushwack... Another good option is Assassin/Wizard with Zandethus Draconic Fury and Concelhaut's Draining Touch. Also very high dmg per hit. But again a bit of a hassle to set up. I like Assassin/Bleak Walker because it requires no setup at all and it is very forgiving. ALso useful for the non-stealth party of combat (because Lay on Hands and auras and stuff).
- 35 replies
-
- invisibility
- brilliant
-
(and 2 more)
Tagged with:
-
Megabosses for example. Look, I don't say you should use it. I never do. Not SoT (not supereffective without Brilliant) nor Brilliant itself (broken). All I said was that it's possible and how you can do it. Assassin/Wizard with Arkemy'r BD can be fun though. It doesn't require that hassle and is a bit more limited (so not as obviously OP).
- 35 replies
-
- invisibility
- brilliant
-
(and 2 more)
Tagged with:
-
That depends on the build and the weapon. The highest single target damage you can reliably do is with an Assassin/Soulblade and full (greater) focus. Something along the lines of 500-600 I guess. Best weapon usually is Dragon's Dowry (not with a Soulblade obviously but with everything else). Assassin/Bleak Walker with Dragon's Dowry can do very high alpha shots from 2 m away. Don't remember the numbers but significantly lower than Soulblade. But a lot more sturdy and reliable. Assassin/Ranger can do pretty hefty alpha strikes with Takedown Combo and Dragon's Dowry or even Run-Through from WotEP. Assassin/Monk can trigger Swift Flurry/Heartbeat Drumming on the alpha strike and do tremendously high damage that one-shots nearly everything (non-boss) - but you never know if it will trigger or not. Assassin/Berserker can do pretty big numbers with Barbaric Blow + Lion's Sprint (+15 ACC stacks with the Assassinate). If it crits you'll get the +20% + 50% crit damage from BB - not as good as the aboves but the triggered Blood Thirst can be really great after that in order to follow up.
- 35 replies
-
- invisibility
- brilliant
-
(and 2 more)
Tagged with:
-
Yes, nobody objects to that. That's why I said that it's extremely tedious to do so. However, it's a big advantage to have when you are playing solo or even doing the Ultimate - or when you are facing an opponent you can't beat with your party otherwise.
- 35 replies
-
- invisibility
- brilliant
-
(and 2 more)
Tagged with:
-
You need 18 seconds to refill Vanishing Strikes which is achievable with Ancestor's Memory. Since Vanishing Strikes can last over 12 seconds with enough INT, PL, items and consumables it's def. viable to use Ancestor's Memory on the rogue. It will not make you permanently invisible though. However I would agree that it isn't a good use of Brilliant if you can give it to a caster instead.
- 35 replies
-
- invisibility
- brilliant
-
(and 2 more)
Tagged with:
-
@AeonsLegend: Yes, but it's only random over the spells you used. It wouldn't try to refresh a spell tier you still have 2 uses left in. So if you are only casting SoT then that spell tier will get refreshed every 6 secs.
- 35 replies
-
- invisibility
- brilliant
-
(and 2 more)
Tagged with:
-
Neither me nor Josh meant that it weighs on your (the player's) mind - but that it should weigh on your character's. If it would weigh on the player's then nobody would do an evil playthrough, right? In real life I'm pretty sure you would think twice or thrice before throwing a friend under the bus (literally) for gaining some material benefit. I mean if one's somewhat decent and not a complete psychopath. That situation should be reflected in the game. If you want those benefits you have to make a hard choice (hard if your character isn't an evil one). It's a role playing game - so it should matter for your character. If you really try to play that role and not only do a powergaming playthrough (which is also fine but then you don't need the diplomatic option anyway - you'll do whathever gives you the highst reward no matter what).
-
Summons' stats do scale with character level (well at least most do). However their equipped "weapons" do not most of times. Since those are their own game objects (the weapon I mean) it could be difficult to mod this based on the summoned creature. For example the skeletons do scale their health and ACC and stuff but they always keep their poor swords which are absolutely abysmal. So basically the equipped weapons would have to scale with the summon as summoned weapons do.