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Mygaffer

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Everything posted by Mygaffer

  1. Thanks for the info. I was a reading another thread you posted in maybe a year or so ago about novice's suffering and the might bonus only being applied to the base fist damage, not the total with novice's suffering. If that is how it was working back then it isn't working that way now, your might bonus gets applied to base damage +novice's suffering additional damage. I'm trying out a bare fist brawler barbarian and so far it's working surprisingly well, at least in the early game.
  2. It sucks but I understand it, review bombs are one of the few ways consumers can make their voices heard in a way that is hard to ignore. It only sucks that it effected Obsidian, who had no part, I presume, in the price changes for Paradox in affected regions.
  3. You can play this on almost any PC, what's holding you back?
  4. I understand why people are wary, I am too. That being said I don't see this game selling better on console than PC, the diehard fans willing to spend millions of dollar backing this series are on PC, not console, and so I don't think it will significantly impact the design of Pillars games going forward. There are realities of game development and if we want Obsidian to remain independent we should hope for them to have a lot of successful products which they own. They tried to sell themselves not too long ago and thankfully it didn't happen, hopefully the success of Pillars and other future products will convince ownership it is worth staying independent, squeezing more money out of Pillars on console could help that happen. If Deadfire comes out and the design sucks or feels like it was compromised with consoles and controllers in mind I'll complain loudly and often. Until then I think they've earned the benefit of the doubt. I will say that the specific exclusions of sales from other platforms on the Fig share returns now make a little more sense and at the same time don't seem quite fair, as while porting does cost money the base game is still the base game.
  5. I'm posting this here and not in technical support because I don't know if this is a bug. I have a PC barbarian that wears the Cape of the Mystic Master, which besides granting arcane minor arcane reflection and +12 deflection also grants invisibility when hit by a critical hit for 6.0 seconds. The only problem with this is that when it procs my barbarian can't enter into his frenzy state. I can click on the button and it briefly shows in the little circle that shows your next action but then it immediately disappears from that circle. Is that intended behavior?
  6. When you go to the Blood Sands and read the lore written upon their tablets as part of Hiravias' personal quest one of the things the Ethik Nôl make a point of telling you multiple times is that all the sacrifices give themselves up willingly. That's why it isn't simply murder, at least according to their philosophy. But then at Simoc's request I bring them an infant. Cute, quiet, strong of soul. This baby does not, nor cannot consent to be sacrificed. So are the Ethik Nôl lying bastards who don't really give a **** about how willing or not a sacrifice is, or was this something of an oversight when the quest was written? Has anyone else thought about this? Oh and GM takes off into the night with any items she has equipped if you give the baby to Keeper Wrdha.
  7. Nerd Commando has some good builds and good build advice. He hasn't delved as deeply as some on the forums here so his builds aren't the end all, be all of builds but I think it's a great place to start for someone who just wants to start figuring out how to build different classes, as long as you keep in mind that not everything he says is gospel.
  8. This is an old bug. I have had this same issue in the past, where a character sits there with an icon showing whatever action I told them to do but then they never do it. Typically clicking attack on an enemy and then doing the action again makes it go through.
  9. I hope they refine how suppression works for Deadfire. I made a post about a week ago about attack speed buffs being suppressed in an unexpected manner. You can read about it here if you want: https://forums.obsidian.net/topic/92825-20-attack-speed-bonus-from-natures-bounty-being-suppressed-by-15-attack-speed-bonus-from-spell-tongue/
  10. I 100% was NOT affected by anything else that increases attack speed. BUT actually neither should have been suppressed. The +15% from Spelltongue is from a weapon and the +20% is from a consumable. Weapons effects are not supposed to be suppressed by gear or other abilities. I wish someone from the dev team would respond and let me know if that is expected behavior, a bug they know about or something that will be fixed.
  11. For me it is the opposite, my gog library has grown to 241 games and I've bought almost nothing on Steam in the last year or two. For how new GOG and Galaxy is I find it works very well and the pace of improvement is rapid.
  12. So the title sums it up, basically my Barbarian will often hit with Heart of Fury to rack up a couple minutes of the 15% attack speed bonus at the start of combat and then switch to my two handed weapon for the rest of the encounter. In a bounty I used the Druid's Nature's Bounty spell and had my Barbarian drink the potion, then use Spell Tongue, as it was my understanding consumables were supposed to stack with equipment bonuses. Not only is the consumable not stacking, but the higher bonus is being suppressed. Any feedback here? I have to believe it is a bug and not as designed. Thanks. http://imgur.com/a/izd2L Above is an image showing both active and one getting suppressed.
  13. Soulbound weapons gave interesting new builds to play with while not making other unique weapons pointless. They pretty much scream, "J. Sawyer" design and I like that.
  14. I don't know if this is a bug or just terrible luck but I literally have six bracers of deflection. It's almost the only random loot I seem to get in my current play through.
  15. I don't know if this is something other people have experienced but any charm or dominate I successfully cast in the Endless Paths never lasts more than a second. Even if combat is still going on, with other enemies alive, so far in the Endless Paths, against Ogres, Adra Beetles, it doesn't matter, a charm may hit and say charmed for 10 seconds but it won't last more than a second before the charm or dominate effect has disappeared. Is this something other people have seen? I am happy to send in a save file of my in the Endless Paths if you want to verify. EDIT: Charm and Dominate work fine outside of the Endless Paths
  16. I really liked the idea of the tavern games but the execution was lacking. They were much more flavor/world building than actual mini-games.
  17. What's funny about that is that releasing them isn't necessarily the "good" thing to do, some wanted to stay bound to the forge.
  18. Does anyone know why she said this? My character isn't evil. Is this based on reputations? My character is kind of all over the place, for instance benevolence is 4 but cruel is at 2. Any insight would be appreciated. Also, does this low opinion of me have any impact on her personal quest or other interactions with my character?
  19. https://forums.obsidian.net/blog/7/entry-183-patch-notes-105/ You know what is funny? This still happens as of 3.0x. I bet this could be abused, if you know you're going up against enemies that can charm put either a very weak weapon or even fists in our second slot and watch the effectiveness of the charm be reduced.
  20. For me it is with multiple enemies still actively engaged in combat and of course I read the combat log, these are hits and crits, with ten+ seconds shown as the time but then it disappears. I play on PotD and charm and dominate work as expected on other enemies. Do ogres have some kind of resistance to charm and dominate? Does someone from Obsidian have any input on this because I tried to search for other people with this issue and didn't find anything.
  21. You can easily build a fighter do to a ton of damage. If you picked all the defensive abilities and rock a large shield don't be mad when your fighter doesn't do much damage.
  22. I liked how much communication there was during the campaign, although I would now complain that it seems to have died off now that the campaign has come to a close. Overall a well run campaign. I want to also say that I did care about fishing and sea monsters. This is a place of islands and boats and coast line and your own base of operations is a ship. Fishing and sea monsters fit so well thematically. Also given the systems designers in this game I have to believe the fishing would have been really well done.
  23. It should be made to work like like the barbarian's one stands alone where if there are enemies in the vicinity it activates.
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