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Everything posted by Aarik D
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Concelhaut's Mascott
Aarik D replied to LordStriker's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
Hello LordStriker, Are you referring to the spell the pet casts? or from the Lich's spellbook? For the pet spell, the should be on your main characters action bar labeled "Visage of Concelhaut" It is only usable in combat. For the Lich's spell book, you must have the book in your wizards inventory and right-click it and learn the spells inside the tomb. Cheers! -
Hello Andrea! I have confirmed your bug and added a report in our database. Thanks and keep up the good work!
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Coil of Resourcefulness Bugged
Aarik D replied to View619's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
Hello everyone, This is a known issues as it was reported on the forums already and we already have a bug entered in our database. Thank you all for your support! -
silver tide at lvl 14
Aarik D replied to Tennisgolfboll's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
Hello Tennisgolfboll, As Trom has suggested, could you please upload a save file and an output log via dropbox/sendspace so I can take a look at it? Thanks a bunch! -
UI Configuration
Aarik D replied to Pium's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
Hello Pium, As of now, there is no way to enlarge the UI buttons officially. You can also play in a lower resolution which might help. But you can scale the dialogue/combat log and increase the font size. You can try to look for a mod online and see if there is once existing. Thank you for your support! -
2.01 patch UI bugs
Aarik D replied to lameover's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
Hello everyone, I apologize for the wait and inconveniences. There are too many bugs being listed here and it is very difficult to track each one. If you find a bug, please search the forums before making a post, and if you dont find one, then please create a new thread for that one bug. Please keep each thread limited to one bug only. I will answer this post about the missing buttons bug. We are aware of the issue, but its a rare bug and difficult to reproduce. If anyone has exact steps on how to create this issue, it would be a great help to us if you could relay that information. Thank you all for your support. -
Missing Attribute Point
Aarik D replied to nickr2's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
Hello nickr2, I took a look at your save and I don't see anything wrong. I respected your character and put him down to the base stats and I was able to get 15 attribute points. It is possible that you could have some kind of resting/food buff at the time when you saw 20 Int. I also created a new character keeping the same exact base stats as yours. And it is not possible to get 18 int during character creation with the current stats you have. Godlike base stats: 15 attribute points to spend. MIG: 11 (10+living lands) CON: 10 DEX: 11 (10+godlike) PER: 10 INT: 11 (10+godlike) RES: 10 After spending 15 attributes and gaining 3 from removing RES MIG: 18 (17+living lands) CON: 10 DEX: 12 (11+godlike) PER: 14 INT: 17 (16+godlike) RES: 7 Hope that helps! Thank you for your support. -
Liberating Exhortatin Delayed effects.
Aarik D replied to Torm51's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
Hey Torm! I have confirmed your bug and added it to our database. It looks like that Liberating Exhortation is not actually suppressing prone/stuck/paralyze when it saying it does. Thank you and keep up the good work! -
Paladin Support AI on Enemies
Aarik D replied to Reffy's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
Hello Reffy, I tested out the AI and I was not able to reproduce what you spoke of. Could you please upload a save file and an output log via dropbox so I can take a closer look? Thanks a bunch! -
Possible but with swamp spores
Aarik D replied to lonelornfr's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
Hello Lonelornfr, This is intended. The spores have to hit the target in order to dominate them. There should be 2 saves. One vs Deflection (Hit) and one vs Fort or Will (Infectious Spores/Dominate) Thanks a bunch! -
Armour quality enchantments broken?
Aarik D replied to Boeroer's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
Hello everyone, I did some poking around with my personal save and I found no issues with Armor quality not being applied. The enchant should be incorporated into the armors description, tooltip and character sheet. I also checked the combat logs and the DR was correctly being calculated. Here is an example: Normal Plate Armor - DR 12 Fine Plate Armor - DR 14 Exceptional Plate Armor - DR 16 Superb Plate Armor - DR 18 If that is not the case, could someone please upload a save file, screenshot, and an output log via dropbox so I can take a look? Thanks! -
Liberating Exhortatin Delayed effects.
Aarik D replied to Torm51's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
Thanks Torm, Checking the file now. -
intermitant crashing
Aarik D replied to 3rdrail's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
Hello 3rdrail, I apologize for the inconvenience. Please make sure that your graphic card has the latest drivers install. That is usually the problem. Also if you have EVGA Precision X installed, disable the app. It has been known to have serious problems with Unity. Thanks a bunch! -
"Coordinated Attacks" doesn't do anything
Aarik D replied to Ineth's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
Hello Ineth, Could you please upload a save file and an output log via dropbox/sendspace so I could take a look? Thanks a bunch! -
Character slowdown in Longwatch Falls
Aarik D replied to Haukionkala's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
Hello Haukionkala, I was not able to reproduce your bug on our latest internal build. I did however manage to reproduce it in yesterdays internal build. So I believe the issue is fixed and should be in the next patch. Thank you for your support.